I've known about the site since last year, and joined, forgot my password, username, and email I used. But oh well here I am again. I don't know much about the site. Please fill me in. Do you make your own platformer levels on here? And can you play in multiplayer with others on these levels? Thanks.

Voxatron 0.2.5 builds are now up, and will shortly be up on Humble Store (check the version number in the filename). If you don't have a lexaloffle account (Games > My Games) and would like one, see this thread. To update from a Humble Store account, search your email for the download page link, or request a new one here
This is a quick bug-fixing update. To see a list of the recent features, see the v0.2.4 post
v0.2.5 Changes
Fixed: Crash caused by monster property: spread out
Changed: Monster chasing player ignores axes that are locked

How to make a basic monster with v0.2.4..
Example monster for reference:
1. Create the Monster's Structure
Monsters in Voxatron (and all complex objects) are represented as special folders in the item navigator. The first thing you need to do is set up a folder with at least one animation in it (so that you can see the monster!)1.1 Create a new item somewhere in the Objects tab, choose a size, and set the type to monster.
1.2 Double click on the monster folder to look inside (it will be empty to start with)
1.3 Create an animation: new item, set type to animation, add some props as frames.
Here's the structure for the armoured pig character in the example level:

Hi All
Voxatron 0.2.4 builds are now up, and will shortly be up on Humble Store (check the version number in the filename). If you don't have a lexaloffle account (Games > My Games) and would like one, see this thread.
To update from a Humble Store account, search your email for the download page link, or request a new one here
v0.2.4 is the first update that exposes many features of the second (and final!) generation of the Voxatron engine. It introduces new tools for designing simple monsters and pickups, which all run on a new physics engine. I've retro-fitted the old monsters to work roughly as they did before, but you might notice a few differences -- for example, monsters jumping on each other, or carrying fruit around on their heads.
Some example monsters can be found here:
I have jump bound to space. When I jump, my character flies to the right faster than is even possible if I were holding the right movement key. This doesn't happen when jump is Z, but I prefer ASDW to move and arrow keys to shoot, with space as jump.
Does anyone else get this when using space to jump?
EDIT: In fact the space key invariably pushes you to the right with incredible force, regardless of what is bound.






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