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Using an Xbox 360 wired pad in Windows XP Pro.

During levels, pressing 'in' an analog pad causes the level to pause/exit.

3 comments


Alright guys. Maybe some of you have noticed my leave of absence, regardless I've caught word of 0.2.0 and decided to work on Sock Ghost 3-2. However, I've seem to have run out of ideas. I've made the first room. Check it out and see if you can come up with what part 2 should have.

Cart #6260 | 2012-06-11 | Embed ▽ | No License

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Cart #6257 | 2012-06-10 | Embed ▽ | No License

Here is a level on which i've been working on for some time; it features a few interesting things, like:

-use-once doors and no-door-thing (nothing exceptional, just used them as they're supposed to be used)
-four mini-game like rooms, or at least that was what i was trying to do :P
-the tail of the main character swings and he goes up and down while he walks (probably the most interesting thing)
-A countdown that makes an invisible wall appear and sorround the end-the-level-thing, thus giving you a time limit (it's in the "kill all the monsters" part)
-the character is also a little slower and jumps a lot less than the robot

I have to admit that I didn't put too much effort in graphics, except for the crocodile animations.
Hope you enjoy the level, have fun!

3 comments


I see levels which are scripted. How can you make scripts and import it to your levels?

Thanks :)

1 comment


Cart #6248 | 2012-06-02 | Embed ▽ | No License

My first level. I wanted to create a nice-looking gauntlet for the player to run through while still providing a challenge.

3 comments


I have my first level ready for upload, but I have no idea where Voxed saves levels by default. Can someone help me out?

2 comments


Hello,
I was just trying to run Voxatron on my notebook with optimus, but it simply fails to start.
I have Fedora 17 and Bumblebee to run OGL stuff on the discrete card.
The notebook has a GT555M and some internal Intel Sandybridge GPU.
If I try to run Voxatron with Bumblebee(via optirun) it spews these errors:

ERROR: ld.so: object 'libdlfaker.so' from LD_PRELOAD cannot be preloaded: ignored.
ERROR: ld.so: object 'librrfaker.so' from LD_PRELOAD cannot be preloaded: ignored.

If I try to start it normally on the Intel GPU it neither starts nor prints any errors.

What to do?

0 comments


those are so cute, a stampede of elephants would be sweet in voxatron if the leg was as big as a minotaur. Voxatron man could run up the nose and leap on top to avoid getting trampled. I can hear jumps downstairs mixing the blueness album... late nite snacks in the none kitchen. hows tokyo?

3 comments


Cart #6237 | 2012-05-23 | Embed ▽ | No License

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Cart #6233 | 2012-05-21 | Embed ▽ | No License

Just for fun. I'm trying to make some actors Mario-kart style from Voxatron actors. More karts will follow, while crappiness is being removed ;)

2 comments


Ok today I done a quick run-around v 0.2.0 and I think it's pretty awesome! Anyway I have some question,if you can answer them, plesae tell me :) :

-In the editor icons of monster,items,objects are small, can I change the size ?
-I saw in some level speed test ( slower and faster movement speed ) how can you do this ?
-I saw in some level jump speed increased how you do that ?
-And if I want to make let's say, in a room my character get slime stick to it, so it moves slower and in the next room, slimes have gone ( he move normally ) is that possible ?
-I know that if you type _dojo at your first level, it gives you "permanent" sword but how do you start a level with no weapons like in fox demo v 2.0
-Let's say I would like my character start with 2 health bar, possible ?

Yeah, it's alot of question. I also think that some other people want to know the answer.

So thanks, I hope that you zep can answer this :) !

4 comments


Hello guys it's me BlindDevil, I'm back for a brand new level ! I need to adapt to the new version first so it may takes a while to make my new level but I'll post devellopement.

1 comment


Cart #6219 | 2012-05-13 | Embed ▽ | No License

i made it a little easier

0 comments


Cart #6203 | 2012-05-02 | Embed ▽ | No License

To celebrate Voxatron 0.2.0 coming out I say we have a Level making contest! :D
The theme for this contest will be: POST-APOCALYPTIC!
The levels should be about 5-10 stages long. (Subject to change.)
Voting for the best level should happen here and should be based on:

ENTERTAINMENT: how fun the map is.
STYLE: how everything looks.
STORY: how well the progression of the stages is. (No random teleports to no where. Unless it is through a teleporter)
OVER-ALL: the important one. (more rating choices are accepted)

The levels should have a end goal.
The contest will end by May 31 so get going! :D
(Date subject to change also)

The winner of this competion will get whatever zep decides! (sorry zep :P)

I will try to answer questions regarding the contest.

4 comments


I had been using the .zip versions, so player_1.vop, etc, was just in the extracted folder. With .2 I decided to use the proper windows installer version. However, I can't find where to copy my old saves to!

The closest I could find is %AppData%\Roaming\Voxatron\ but that only has bbs_levels and my editor levels. I've verified the new version is saving settings/progress, but where? (Also verified it's not %Program Files%\Voxatron\, as expected.)

Thanks!

2 comments


Cart #6190 | 2012-04-29 | Embed ▽ | No License

This is just a 'Work in Progress' level that I couldn't wait to upload because I'm impatient. The last room is just placeholder for now.

Let me know what you think! I spent quite some time on the first three rooms (the ones that are actually good), and would love to have your opinion!

Yes, be honest. If it sucks, tell me it sucks. If it's awesome, tell me it's awesome. And also everything in between.

Thanks!

-Daniel

2 comments


Kinda hence the name. I thought it'd be cool.

I have some examples:

All you would need to set is:

Looks,
Action,
Item Name,
Properties, (details, e.g. gravity, bounciness, destructible or not, etc.)

Looks: Just like the prop editor, except no indestructible voxels (because items are already completely indestructible).

Action:

Points, (being able customize to even stuff like losing points when touched)
Point multipliers + dividers,
Weapons, (able to customize looks from weapon, customize bullets, ammo, etc.)
Base weapon, (mix of above and base weapons already in the game)

Item Name:

Effects the text shown at the top-ish part of the screen (for example, when you get the sword) and where it shows your weapon (only if you have in as a weapon/base weapon type).


Description

4 comments


(I'm kinda new to the forum, so please don't call me a noob for asking these questions.)

The levels just show up as pictures. I tried copying and pasting level pictures onto Microsoft Paint, and saved it as the right picture type. I went on Voxatron and when I loaded the level, nothing was there. Absolutely nothing. Nothing. Pure nothing. Nothing except nothing. Nothing nothingy nothiny. Nothing. Do I get the levels on another way? Thanks, I'd like to play some BBS Levels on the forum.

I found a BBS Level with The Great Dragon in it, so I loaded in the editor, and when I pressed CTRL + C, it just copied the whole room. I can't paste whole rooms for some reason.

I had to use bad grammar in the title (from room), because the forum won't let me type it in so long.

10 comments


Cart #6176 | 2012-04-27 | Embed ▽ | No License

This level is a sequel to DESTROY ALL SUDOKU. Instead of six Sudoku puzzles which you must destroy, this level contains a single Sudoku made out of indestructible voxels. Did I mention the puzzle solves itself?

0 comments


Cart #6170 | 2012-04-26 | Embed ▽ | No License

I made raocow's character Demo in voxal form. don't know how good it quite is. hard to make it look good. :)

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