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Cart #6190 | 2012-04-29 | Embed ▽ | No License

This is just a 'Work in Progress' level that I couldn't wait to upload because I'm impatient. The last room is just placeholder for now.

Let me know what you think! I spent quite some time on the first three rooms (the ones that are actually good), and would love to have your opinion!

Yes, be honest. If it sucks, tell me it sucks. If it's awesome, tell me it's awesome. And also everything in between.



P#6191 2012-04-28 21:34 ( Edited 2012-05-01 01:15)

Seems challenging and/or promising so far.

After being courteous enough to give the player three health packs after ridding the first room of monsters, I was surprised this didn't become a pattern across the rest of the level.

In the second room, you may want to use the STOP attribute on one of the monsters which spawns from the key, so that the player can't just wait around for the other wave to spawn and then kill it without even facing the key wave

P#6193 2012-04-29 21:29 ( Edited 2012-04-30 01:29)

Haha, thanks for the advice.

I'm not the best with the Voxatron editor (despite spending many an hour screwing around with it), so I didn't know how to do a few things here. I'm sure future forays will be better.

Thanks for taking the time to play it!

P#6198 2012-04-30 21:15 ( Edited 2012-05-01 01:15)

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