Hi!
This is my first custom model. A valkyrie or viking heroine called ... "Voxkyrie" . I am thinking about using it in a steam-punk/tech-viking themed level.
Opinions are welcomed. I know that the model is a bit bigger than the hitbox and it has some clipping issues.
PD: Used as base the character template published by qbicfeet
-
If you are close enough, you can shoot through an indestructible wall:
http://wstaw.org/m/2012/04/20/peagun.png - Less surprisingly, this also works with sword:
http://wstaw.org/m/2012/04/20/sword.png
There is a workaround - make walls thicker... but this just pushes the burden on level creator. And we know many authors will not test properly (or at all).
- Barrels can PERMANENTLY DAMAGE indestructible walls ! Look closely for small holes:
http://wstaw.org/m/2012/04/20/barrels.png

Note: you need to update in order to play levels made with this version (as they include new monsters etc).
How to Update
Use your Humble Store / Humble Voxatron Debut links. Search your email for "Your Humble Bundle order" or "Thanks for purchasing Voxatron". Alternatively you can request a new link here
Changelog for 0.2.0
Added: spiky weed, barrel of doom, hound, trioc, roach
Added: 2-way doors (green)
Added: use-once doors (blue)
Added: NODOOR trigger (true iff no blue doors)
Added: screenshot button (F6)
Added: base weapons: Sword of eternity & peagun
Added: _char properties: speed, jump, base weapon
Added: indestructible floating voxels
Added: voxel text drawing command
Added: help tips for items
Added: editor z-clipping, allow closer camera
Changed: navigator icons now much smaller
Changed: turned down maximum monsters limit from 8192 to 4096
Removed: rendering options (temporary)
Fixed: player can't shoot immediately after entering room
Fixed: player not hurt by frozen monsters
Fixed: thumbnails in timeline empty
A quick demo level for 0.2 showing new monsters, door trickery, and player characteristics (the fox is slightly faster and starts with no weapon). You can walk back and forth between the first 2 rooms (green doors in voxde), and there is one use-once door (blue).

Ok, unfortunately the BBS doesn't allow fancy polls, but here I would like to ask a question:
How important is it to you to have ojects with "realistic" interiors (e.g. computers with the inner voxels in green, like chips)
I personally tend to model them, since I like the idea of objects revealing more details as they're being destructed.






0 comments


