I was working on the editor and two times, the windows closes when I press a button. This was not when I re entered the windows, but I was in voxatron the entire time. One time was when I pressed ctrl-a to select everything and one was when if i remember correctly selecting a color or resizing the stage. Both of these crashes where between a restart.
It also did not appear to be not responding when it crashed, and windows gave no crash reports, the windows closed gently, fading away just like any other windows in win 7 aero. In addition to this eerie crash, other games, such as half life 2 have had lighting problems, physics problems ( a heavy electric cable floats in the air). I am guessing my processor is doing a divide by zero equation.
If you have a fix for this, or anything to contribute to find the cause of the problem, please reply.
my system:
pentium dual core 2.0 ghz
4 gb ddr3 ram
intel integrated graphics with 1.7 gb of ram
windows 7 home premium 64 bit

Some of you create fairly long levels, with 10 or more rooms. In some cases they're quite hard. Then you spot some bugs and release a new version. Then a couple more bugs and another version. It's exhausting and sometimes just boring to play the same rooms over and over. The first rooms will get the most testing, but if you're working on a level you typically add rooms at the end.
The solution ? Warp zones.
I haven't made a single level so far (but I will), but it should work. Simply make the first room in the level a "teleporter central" with diamonds leading to various stages of your level. For instance your initial room could have teleporters to room #2, #5, #10, #15 and so forth. This would allow people who played your level before to test only those parts that changed. Bonus points for actually telling people which rooms changed. Then, once you consider your level complete and bug-free, you replace the initial Warp Room with something else, even a simple road leading to a gate.
Please do this.

A simple tank to replace your character as shown (And requested!) elsewhere on the forums. As I mentioned there, These are based off a 16x16x16 frame rather than the 'proper' 15 15 16 one so some slight clipping may occur, Though I haven't had any truly terrible collisions yet.
VOB library might load in another slot besides 6, So you might need to move the frames to VOB6 manually via copy-paste. If so, Be sure the first frame is named _char or it won't work!

| HURR DURR NEW VERSION |
(old for now)
+more levels (6 new levels)
+changed some shit
EDIT:
latest version
V.2
Hello!
This is my very first post and level.
I have been working on this for a few days, and it seems good enough to get an opinon on.
Please be welcome to comment anything that you like, would like to change, and that you want added.
Remember that this is a alpha map, so don't juge so harshly!!
Sincerly,
Joex (Minepow2)

11/12/11
Next release Info:
-Include a room section room (only for testing, will be removed)
-Include a "shop" were you may fight for the item you desire
- Trigger for the shop will be in ever main room and before boss fights and will bring you back to the room you left
-Treasure Chests that when broken will contain items and keys that will open new areas of the world
-RELEASE BY 11/19/11 STAY FROSTY!
11/11/11
-FIRST release CODE NAME .01ALPHA
-Contains two rooms ( they are not planed to be in the order they are in when finished)
-Plans on making a two ending level, so that you can replay with a new set of rooms
-CHALLENGING but fun, or not?
++ROOMS LOOP YOU CAN NOT BEAT THIS LEVEL++
*Any feed back would be great! and suggestions even better!!

My first Character Model/Object for Level Creations. There might be some issues on clipping mask but I think if you place the objects carefully you can get away with it.
If you check #1 on Objects Tab, you can see Dark Samus in there, my plan was to make Samus transform into Dark Samus when she picks up a sword but the feet palette must be the same on the models or else it wont match the suit. Like Dark Samus' feet having the regular "orange" suit, lol.
edit:
i forgot to update the model on my objects 1 tab, failure. The Character Skin should be working though!

I was just making an object when I've noticed when I change size for example from 4x8x8 to 4x8x12, object is at bottom. However, after undoing, 4 bottom blocks are gone, and after undoing few times later, old object is now at top, but at 4x8x8, somehow there's 4 layers below checkerboard layer.
Normal:
Resized:
After Undo (problem starts here):
After Redo (corruption problem here, that garbage on top of object is just to use undo option, ignore it):
After 2x Undo (Where's checkerboard bottom layer?):
*I hope that it's not a problem if I uploaded pictures to here, undo and redo images might be broken due to "Space" in filename.

This level isn't about fighting. It's about love, romance, and conquest. It's about impressing the other robot. It's about life in 2D, in 3D.
It's about dying repeatedly in a bottomless pit until you figure out how to escape.
There are two ways to win, and hitting the floor of the pits are an instant game over. (Feel free to use the menu's restart room option if you reach such a screen, though.) Yeah, I know this adventure is short and simple (it doesn't even need powerups, I just threw one health pack in there to be nice), and my artistic skills are still rather lacking, but I hope it shows you some new and unexpected tricks and decent gameplay all the same.
I would totally force an orthogonal perspective on most of the rooms in this if I could.






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