I ironed out some kinks in the overal feel of the level and implemented some powerups. Now it should be very playable. I'm still learning about this editor very much, and here's the result of my first endeavour to make a complete adventure!
Have fun :)
Changelog:
1.11:
- Readjusted the position of one of the mobs in the last battle so it doesn't spawn right in front of you.


