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Remember the first level in adventure mode? There's a sign you can walk up to, which will then show you some text. Can this also be accomplished in the editor? If yes, how?


P#2931 2011-11-04 22:53 ( Edited 2011-11-05 17:33)

As far as I know, it isn't currently possible. I went through and checked the alpha-world's map file, and there doesn't seem to be any unusual properties associate with the sign. Of course I could be wrong.

P#2944 2011-11-04 23:49 ( Edited 2011-11-05 03:49)

I'd imagine you could make the text Group triggered, then have the sign Close triggered, and just group them.

But you'd still bump into the text.

P#2947 2011-11-05 00:10 ( Edited 2011-11-05 04:10)

Yeah, it must have been coded in like the dragon. The way it fades of the screen seems a tad too complex for the current editor. Hopefully we'll see some sort of text function implemented in the future.

P#2949 2011-11-05 00:17 ( Edited 2011-11-05 04:17)

maybe til the text aspect is available just writing with voxels could be a sweet option... giant text!

P#2956 2011-11-05 02:54 ( Edited 2011-11-05 06:54)

Another option would be to include a readme file with your level, or the write the content right in the BBS post.

P#2992 2011-11-05 09:11 ( Edited 2011-11-05 13:11)

I thought so, haha. Too bad! Maybe it will be added in a future version :)

P#2998 2011-11-05 09:43 ( Edited 2011-11-05 13:43)

I use text bubbles on timers to tell the player things, just see my level Gladiators Assault 0.5 for an example.

P#3038 2011-11-05 13:33 ( Edited 2011-11-05 17:33)

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