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Cart #4106 | 2011-11-12 | Embed ▽ | No License

A simple tank to replace your character as shown (And requested!) elsewhere on the forums. As I mentioned there, These are based off a 16x16x16 frame rather than the 'proper' 15 15 16 one so some slight clipping may occur, Though I haven't had any truly terrible collisions yet.

VOB library might load in another slot besides 6, So you might need to move the frames to VOB6 manually via copy-paste. If so, Be sure the first frame is named _char or it won't work!

2 comments


Cart #4103 | 2011-11-12 | Embed ▽ | No License
1

I'm new to Voxatron but i think this map is a good one
Enjoy :D
If you want more tell me and i will make better and longer maps

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0 comments


Cart #4097 | 2011-11-12 | Embed ▽ | No License


HURR DURR NEW VERSION

(old for now)

+more levels (6 new levels)
+changed some shit

OLD version (V.1)

EDIT:
latest version
V.2

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I HOPE YOU LIKE IT:)

2 comments


Cart #4077 | 2011-11-12 | Embed ▽ | No License

Just a little practice map involving the smallest enemies and a looping map cycle. You can end the game after each round by travelling into the portal marked "finish" or keep going to get a higher score.

0 comments


Cart #4075 | 2011-11-12 | Embed ▽ | No License


AEIOU

V.1.5

EDIT:
latest version
V.2

2 comments


Cart #4062 | 2011-11-12 | Embed ▽ | No License

Hello!

This is my very first post and level.

I have been working on this for a few days, and it seems good enough to get an opinon on.

Please be welcome to comment anything that you like, would like to change, and that you want added.

Remember that this is a alpha map, so don't juge so harshly!!

Sincerly,

    Joex (Minepow2)
2 comments


Cart #4036 | 2011-11-12 | Embed ▽ | No License

11/12/11

Next release Info:
-Include a room section room (only for testing, will be removed)
-Include a "shop" were you may fight for the item you desire

  • Trigger for the shop will be in ever main room and before boss fights and will bring you back to the room you left
    -Treasure Chests that when broken will contain items and keys that will open new areas of the world
    -RELEASE BY 11/19/11 STAY FROSTY!

11/11/11

-FIRST release CODE NAME .01ALPHA
-Contains two rooms ( they are not planed to be in the order they are in when finished)
-Plans on making a two ending level, so that you can replay with a new set of rooms
-CHALLENGING but fun, or not?
++ROOMS LOOP YOU CAN NOT BEAT THIS LEVEL++

*Any feed back would be great! and suggestions even better!!

5 comments


Cart #4034 | 2011-11-12 | Embed ▽ | No License

My first Character Model/Object for Level Creations. There might be some issues on clipping mask but I think if you place the objects carefully you can get away with it.

If you check #1 on Objects Tab, you can see Dark Samus in there, my plan was to make Samus transform into Dark Samus when she picks up a sword but the feet palette must be the same on the models or else it wont match the suit. Like Dark Samus' feet having the regular "orange" suit, lol.

edit:

i forgot to update the model on my objects 1 tab, failure. The Character Skin should be working though!

1 comment


Hey everyone! I have completed the first playthrough for the series today. check it out!

Click here to watch now!

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Hello everyone,
I am Unfortold from OnlineGamersGuide and I decided to start making videos showing off some of people's creations. I will try to post new videos as often as I can! if you want me to showcase a particular level just let me know through youtube or on here. I hope you all enjoy!

Click here for a video introduction to the showcase series.

0 comments


I was just making an object when I've noticed when I change size for example from 4x8x8 to 4x8x12, object is at bottom. However, after undoing, 4 bottom blocks are gone, and after undoing few times later, old object is now at top, but at 4x8x8, somehow there's 4 layers below checkerboard layer.

Normal:

Resized:

After Undo (problem starts here):

After Redo (corruption problem here, that garbage on top of object is just to use undo option, ignore it):

After 2x Undo (Where's checkerboard bottom layer?):

*I hope that it's not a problem if I uploaded pictures to here, undo and redo images might be broken due to "Space" in filename.

6 comments


Cart #3988 | 2011-11-11 | Embed ▽ | No License

1 comment


Cart #3968 | 2011-11-11 | Embed ▽ | No License

just add a new skin.

2 comments


Cart #3964 | 2011-11-11 | Embed ▽ | License: CC4-BY-NC-SA
1

This level isn't about fighting. It's about love, romance, and conquest. It's about impressing the other robot. It's about life in 2D, in 3D.

It's about dying repeatedly in a bottomless pit until you figure out how to escape.

There are two ways to win, and hitting the floor of the pits are an instant game over. (Feel free to use the menu's restart room option if you reach such a screen, though.) Yeah, I know this adventure is short and simple (it doesn't even need powerups, I just threw one health pack in there to be nice), and my artistic skills are still rather lacking, but I hope it shows you some new and unexpected tricks and decent gameplay all the same.

I would totally force an orthogonal perspective on most of the rooms in this if I could.

1
8 comments


This thread is not for posting bugs, but for gameplay comments.

small blue guys: they are fine, perhaps even a little overused. They swarm very effectively and eat through obstacles. One complaint, though - they get stuck fairly often. I end up wondering if it's a broken/unfinished level or a tiny monster got stuck somewhere.

I think something should be done about stuck little guys. Not getting stuck would be ideal, but may be hard to achieve. A compromise would be blue guys making scared sounds if they're alone. That would let player know there's something left. More often than not single blue guys stop progress, so "scared when alone" makes sense.

Orange "rats": They work as an introductory enemy. But they're somewhat boring, and inefficient at killing. They occupy quite a lot of space but you can cut through them easily.

Level designers don't seem to like them much, I wonder why. I think they could be given a special ability like eating (destroying) powerups.

[b]Orange grunts:

[ Continue Reading.. ]

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Alrighty, Just tried it a second...third...tenth time.
I finally managed to save the custom character, Yay me!

This is just a tiny little level, my first try at making one, nothing too fancy.

3 comments


A number of levels is classified as "finished", but they clearly aren't.

The most aggravating example is a level named "Test".

Others include:
Watch your step (unfinishable - infinite loop)

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AAAAALLLRIGHT! I finally made it! Let me justify myself a bit :

I made this map once, and right at the end, willing to double check for errors, I mistaken the load button with the save button, overwriting my whole map with the default plain grass map. Yes, I punched a hole in the wall, thousands of them. Oh and I stopped playing Voxatron, sulking the game like a whiny little baby.

And then, some days later, this game was missing for me, it was like a part of my life. So I decided to make my map all over again! This time making sure to have a backup (3) somewhere everytime saving. And I've done it! It's online now and you've probably played it, or you will, I dare you will (Please).

Cart #3922 | 2011-11-11 | Embed ▽ | License: CC4-BY-NC-SA
16

[ Continue Reading.. ]

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21 comments




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