Hey guys and gals,
I'm a 6-month friend to the pico-8 platform, being inspired by pico games I discovered on game sites, like MetroCUBEvania and Just One Boss on CoolMathGames. I spent the last two months developing a passion project on the platform and submitted it to a game site, mostly for the pride factor. They responded positively and are interested in purchasing a non-exclusive license and I don't want to overcharge or shortchange myself.
Do any of you guys have experience licensing your games? If so what kind of price and legalese should I be prepared for?
The game offers 1-2 hours of play and I put a lot of heart in it.
Thanks for your thoughts.
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Save small town Ozark!
Play as ArgentBot v2.02, an old rusty excavation automaton who's the only hope for the small rural town of Ozark!
After Harold Pechengsky vanished deep underground, the town's last few residents jumped ship. Now Ozark is in danger of collapse! Dig deeper and deeper and bring back riches to rescue Harold and save the town! Buy, sell, recharge, and repair your way to mineral mastery!
Inspired by Schulles' "Utopian Mining". Play it on Armor Games!
Quick Guide
Energy-
Without energy, you can't mine and harvest minerals! Make sure to recharge often at the power plant.
The deeper you go, the more energy it takes to mine, so make sure to upgrade your battery consistently.
You're just chillin' in your lawn chair, sipping a cold lemonade outside your sweet new trailer home when suddenly, HOLY CRAP! A wall of fire blasts out of nowhere! Can you escape this fiery blitz with your life? Run, flap, and flip your way to safety in this short and sweet platformer. You'll dodge spikes and walls and maybe even discover a couple secrets along your way. Good luck and don't end up as a BBQ!
This is my first time utilizing a collision system with floating point values. Let me know if you enjoyed this adventure! I sure loved making it!
This is a simple physics simulator using the equations I learned in high school.
Press x to begin and end projection mode and the arrow keys to adjust launch speed and angle.
One of the biggest problems I have yet to solve is identifying when the begins object oscillating (due to mathematical loops, 30fps, and approximations) and arresting the motion. Right now I have a simple fix but it is inelegant and isn't flexible.
However enjoy the marvels of gravity! I suggest downloading the code and messing around with gravity and other global variables.
Happy Coding!
Let me know about any bugs or glitches you might find!