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Cart #57668 | 2018-10-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Become MZ1600, a robot trapped in a grueling and misty maze!

Use the arrow keys to move around and seek out keys and exits to advance.

Travel through 5 mazes on your path to directional mastery!

Please post your best time and find the hidden easter egg!

P#57666 2018-10-07 20:01 ( Edited 2018-10-10 04:00)

Admiral, Can you help me I have been trying to add a timer to my maze as well and it doesn't need the pink box I just need the time in white and I want it to start with 2 minutes and count down. My project Is My Maze v2 on Collaborations.
I want the player's color to change from green to orange when the timer reaches 50% and then change from orange to red when the timer reaches 25% and if you run out of time I want it to say
Game Over
Press {x} to try again
the same way it says Goal when the player reaches the end.

My best time is 15:09

P#57681 2018-10-08 10:03 ( Edited 2018-10-08 14:03)

10:15, but I almost gave up before the end.
You may want to add some sort of progression counter. Right now, there's no way to tell how close you are to the end as you don't know how many keys you have to collect.

P#57731 2018-10-09 01:58 ( Edited 2018-10-09 05:58)

Pretty good game. Is that the Wall-E and the Tri-Force of Wisdom ? :)

I wouldn't use BTNP() for movements though, maybe measured or moderated. I recently wrote a key program that might help you to look at the mechanics of it.

You can find that HERE:

https://www.lexaloffle.com/bbs/?tid=32042

Other than that, good maze game !

Shame if you start over it's the same maze again. Consider looking at code that generates mazes. They're much more interesting and challenging to play. I wrote one HERE:

https://www.lexaloffle.com/bbs/?pid=29845&tid=27790

Hope This Helps !

P#57769 2018-10-10 00:00 ( Edited 2018-10-10 04:00)

Presumable easter egg:

P#78192 2020-06-17 14:24

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