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Cart [#49777#] | Copy | Code | 2018-02-28 | Link
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  • fully playable
  • difficulty rebalance
  • demo mode




shmup
P#15296 2015-10-12 04:20 ( Edited 2018-02-28 08:45)

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I like the graphics, its prety good ! There is too much bullet for me, I only survive a couple of seconds ^^

P#15299 2015-10-12 06:21

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I personally don't like the bullet hell genre, i am more of a tyrian or raptor fan. but appart of that, this game is awesome!. it reminds me of soldier blade (pce)

P#15300 2015-10-12 07:26

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Beautiful and amazing.

Controls feel a little too stiff for dodging. I am bad at bullet hell games.. a slowdown button might be nice? I dunno.

Z button seems to put it into YIKESMODE

P#15302 2015-10-12 08:58

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Yes, the Z button was for testing a particular pattern.
Thank you all for your comments.
I still have much works to do to make it like a "real" pico game.

P#15303 2015-10-12 09:15

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Awesome! Now i can test it myself ( ^ ^)b good work tho!

Cheers!

Kozie

  • a.k.a. JimmyZippo
P#15304 2015-10-12 09:44

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Oh! hello Jimmy, fun to see you here!
@cheepicus I will rework a little the control speed soon, to make doge easier.
Now I'm focusing on creating nice and fun patterns.

P#15319 2015-10-12 14:38

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As much as I dislike bullet hells for the same reasons I don't try to beat SNK fighting games, this looks incredible and highly polished.

P#15378 2015-10-14 17:01

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Some of these bullets seem impossible to dodge. Your ship sprite looks great but you might want to make it smaller, since PICO-8 already has limited screen space.

P#15463 2015-10-17 01:08

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@connorses: Shmups have reduced hitboxes for such things. It makes for 'impossible looking coolness' while playing. Usually the hitbox is simply the 2 or 3 pixels for the cockpit, everything else are just graphics stuck to your hit box that aren't affected by anything.

P#15990 2015-10-29 06:07

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This is amazing work! Keep it up!

P#26995 2016-08-16 17:12

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OMG this is fucking sick man. Bullet hell shmups are one of my favorite genres. Getting my ass kicked with this one :D.

P#27215 2016-08-22 12:50

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@todkon great! If you like the genre you should have played a lot. I'm looking for an expert for some advices. Do you think you can help me a bit?

P#27237 2016-08-23 02:02

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Hi Moechofe:

You have a very fine bullet hell going here. If you want some ideas, you might look to the game, "Invader" for Gameboy Advance.

They have worked in some nice interactive elements including contacting mother base before and during missions.

https://youtu.be/g0-abG6VUPw?t=285

P#29170 2016-09-23 14:47 ( Edited 2016-09-23 14:51)

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Keep this one going. I'm looking forward to the completed game

P#32627 2016-11-19 14:13

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I am in love with those explosions. We're getting married tomorrow. You can't stop us.

P#33962 2016-12-22 11:41

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excellent bullet and enemy sprites

P#36427 2017-01-22 20:20

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This is really fun!
I did catch an error though, after the second loop...

P#37243 2017-02-06 23:23

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PS: Somebody get a music person on this thing!

P#37260 2017-02-07 13:07

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Interesting bug @TonyTheTGR thank you.
Music during the game will be difficult, I'm using the channels for sfx right now. But I'll try anyway.

P#37323 2017-02-10 02:29

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  • A WIP title screen
  • New UI (score & hit combo)
  • Effect for score and hit
P#38471 2017-03-20 18:40 ( Edited 2018-02-16 06:08)

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  • title music
  • lot of bug fixes
  • some score balance
  • new score effects
  • fully playable: title->ranking->play->win->...
  • slow mode for boss crowded patterns
  • 2nd level is in progress, the small ennemies part is almost ready, (need some balance), the boss part isn't started yet.
P#49327 2018-02-16 06:13

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Holy moly, this looks good.

I think maybe a bit of visual feedback e.g. flashing white when doing damage to enemies. And maybe the dark blue death cloud circles hang around a bit too long after the explosions, but looking really really cool!

P#49340 2018-02-16 15:33

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Thanks you @elneil
I agree for the blue smoke and I will reduce the time it takes to disappear.
But not for the flash effect, there is 3 way for an enney to take damage: the beam (2 shoot per frame), the lazer (hitscan), and explosion from other killed ennemies. Both beam and lazer will hit every frame, and so, the screen will be completly white.

P#49356 2018-02-17 05:45

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I meant that the enemies could flash white, not the screen, but yes, might be a bit much if they are taking damage every frame!

P#49358 2018-02-17 06:14

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  • new title
  • more easy, enemy ships has less health point
  • new scoring mechanic, easy to understand
  • fix music bug when return to ranking screen
P#49410 2018-02-19 09:13

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What a bullet hell :D

P#49563 2018-02-23 15:51

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