Another Tetris clone, I know :P
I managed to squeeze in an extra mode, take a look if you want!
Why are you reading this, it's Tetris, you probably already know how it works
Anyways, this clone is guideline-compliant in large parts (except where the guideline is boring or confusing to me), including Standard Rotation System and kicks. It has a steep difficulty curve, and a lot of options to adjust gameplay, animations, or Tetromino sprites (I have 16 now!).
I implemented 9 different modes, and up to 3 highscores are automatically saved per mode (options are also automatically saved btw)
If that description was too dry and boring (writing it wasn't much fun either, so I understand you), it also has lasers and poorly drawn donuts, what more could you want from a game?

Thanks to @Actually_Ed and @DavidMazarro for some great ideas!
Controls:
Modes:
Screenshots:
Changelog
Old versions
Any feedback and recommendations welcome! <3


As a huge Tetris fan, this has been my favorite Pico-8 tetris clone so far! It's got a whole bunch of modes and options that I love. I think I see a bunch of TGM influences, too. :p
Here are my recommendations:
When locking hard drop is turned off, let down be the lock button instead.
In invisible mode, show the playfield in all its holey glory when the game is over.
Make line clears a bit more flashy! Add some particle effects or something, have fun with it :p


Sometimes I think up is the rotate button when it's actually hard-drop!


Amazing Tetris clone, has everything people want in a classic Tetris game (and some, with the extra sprites). :)
Also, "relaxing game of Tetris" can be an oxymoron sometimes, can't it?


Thanks, glad y'all like it :D
@Actually_Ed great recommendations!
So what you're saying is, if hard drop doesn't lock, make soft drop lock? (if the Tetromino is on the floor ofc)
Also I had big plans with animation, like line clears, screen fades or shakes, a prettier menu, but I'm close to hitting both compressed size and token limits, I don't know how much more I can implement and what to give up first :/


WOW! This is seriously one of the best Tetris versions I've ever seen, no joke. I specially love the animations you added in 0.9.5, it makes it so satisfying to play. The only thing I miss from other Tetris versions is the ability to save a tetrimino for later, but I understand that it's a PICO-8 limitation that you only have two buttons.
Did you base your animations in some resource out there, or did you come up with them on your own?


@DavidMazarro thank you! I also noticed I like it so much more now, even though core gameplay hasn't changed a bit - fascinating what a few simple animations can do, right?
About coming up with them on my own - depends on what you mean. Some were inspired by other games, though I didn't closely copy any one, some I just thought "Hey what if I did this thing, how would that look, lets try". Then I just enabled all at once and realized how well the swoosh and the crumble animations fit together, it looks like a Tetromino-seeking laser now :D
Also, you can actually do that, you need to press both buttons at once (that is what "hold" in the top left corner means). I guess I'll put a small hint in the game, thanks for pointing that out!


@Vanessa Ohh, I see! Then this is pretty much perfect!
Some suggestion I thought of: it would be cool to have some background pictures for the play area where tetriminos fall. Though maybe it would be better to prioritise other things, knowing that you're already reaching the token limit.


@DavidMazarro A still background would be doable, it would primarily take sprite/map space and a few tokens for the map() call, I'm just not sure if I could come up with something fitting (although that's what kept me from trying animations so long and they turned out fine)
The other thing is that I think backgrounds might be distracting for some people, yet I don't have the tokens left for an animations/backgrounds menu :/
Perhaps I'll just try and see how it turns out, thanks for the suggestion!
EDIT: ok so this is probably not what you had in mind, but I just tried putting in a grid (along with new ghost colors) and this is what it looks like:


@Vanessa Yeah, once again when I was thinking of a background, I had in mind something with dim colors, but I didn't consider the restricted color palette of the PICO-8.
I think the grid is cool, maybe you should allow in the options to turn it on/off, but I definitely like it :)


@DavidMazarro ok done, you can now choose from 8 different grid styles (0 being blank)
@bob1996w Thanks! Feel free to take a look and ask me if anything is unclear :)
Btw, I've played your tetris before, thats where I got the idea to offer several sprites for the different types of blocks, so thanks for your cart too! <3


Love the new changes! Thanks for doing the soft-drop-lock thing, that's personally my favorite way to play. The options sticking around is nice, too! I also think the new difficulty curve on gravity is much better. I see you're reeeeally squeezing those tokens, so I don't really know what I can suggest without turning your code into an unreadable mess of optimizations :p


I'm really not terribly fond of Tetris as while it's a puzzle, it's an action puzzle and I'm not very good at those.
But this cart has a feature sorely lacking in most, and that is to get a preview of where your block will land giving you a chance to rotate and position it best for a match. Makes it a lot easier for me to think about what to do next.
Nicely done ! Star for you.


Brilliant version! Love all the options. Additional joypad control options would be appreciated! :)


this is undoubtedly my favourite pico-8 game
everything is great, the sprites are running very smooth, the hold function works perfectly, you can start playing in seconds. Well Done, i hope to see more games like this.
it crashed somewhere at 17 lines in marathon but still.


Nice. feels very authentic, although I got a Runtime Error about 3/4 of the way through Marathon, not sure why... I wish I wrote down the error code.
(I just like to think that I played so well that the game couldn't handle it. lol)


@Custardly23 I've been encountering the same error, except it seems to occur every time I finish a finishable mode. I assume it has to do with high score saving.
@Vanessa, can you examine this more closely? It's the only flaw in this otherwise perfect game.


@JWinslow23 I have the same issue as well. Kinda sucks because it ruins the focus and smoothness of the game. Other than that, it's pretty great!


Like @Custardly23 and @JWinslow23, I got a runtime error before finishing the 'marathon' and 'garbage' modes, here is the error code:
Otherwise, good job on this port! I really liked the combo mode and the number of options available.


I could be playing all my life if i didn´t lose all the time
This game is great, thanks for sharing


I figured out how to fix the crash upon clearing certain modes!
On code tab 6, there's a function called INV_SCORES. It gets called when a mode is cleared to record high scores. It takes every value in a list and multiplies it by -1.
For some reason, the RETURN S line is commented out.
The crash can be fixed by uncommenting this line.


That’s a fantastic version of Tetris! Just wanted to look at some of the games before starting to work on my own pico-8 project but ended up playing this for hours!
@MarkGamed7794 Thanks for the crash fix!


Game crashed as soon as I cleared a line.
Blocks were going fast, so I think I beat the game?



Very nice version and plays very well. Big thumbs up from me.


Great game! However I think I might have maxed the game out as it crashed as I was playing https://imgur.com/a/yLMhIoQ
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