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Hello, I’m Piotr and I work for SUPERHOT. I present to you PICOHOT a homage to the original SUPERHOT game.

This whole idea got born out of a marketing concept in which we planned to fit a game on a floppy disc. Someone came with a brilliant idea to use PICO-8 for that. We loved both the retro feel and ease of use that came with this tool. Technological constraints made it an intriguing design challenge.

PICOHOT was created by team of 3 people - me, Wojcieh Dziedzic (@WojtekDziedzic) and Mariusz Tarkowski (@m_tarkovsky).

Thanks to the PICO-8 community and zep for creating such an amazing tool. You guys made working on PICOHOT a blast!

Main points:

SUPERHOT’s “time moves only when you move” mechanic.
The Basic SUPERHOT three-color palette for clarity.
It’s 3D!
A few story levels and an endless mode.

If you have any further questions ask me here or hit me up on my Twitter account - @piotrkulla. I’ll write another, more technical and in-depth post soon that will explain a few worth sharing things like encoding loads of data and even some code (sets of instructions for levels) in strings to save tokens.

Also, visit us at https://superhotgame.com/ to learn more about SUPERHOT!

Cart #picohot-0 | 2020-04-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
244

P#74385 2020-04-01 13:02 ( Edited 2020-04-01 15:42)

Just played 3 Levels (have no time right now), but that is awesome! I'd love to play it again on a later time^^.

P#74387 2020-04-01 13:19
:: aquova
2

This is great! Not only is the gameplay super clean and like the original, but even the chat conversations and terminal interfaces are there too! I love this.

P#74388 2020-04-01 13:25
1

This is beyond amazing. Hats off to you all for an absolutely incredible April Fools gag. :D

P#74392 2020-04-01 17:19
1

Best Pico-8 Raycaster. Amazing, really solid game. The Raycasting effects are the best I've seen on pico-8, and I love the quake-like effects it shows when you pick up a gun. It is great that you guys made pico-8 popular with SuperHot fans. This really makes me revisit oculus SuperHot. I had a chance to record some gameplay here: https://www.youtube.com/watch?v=-TYERkP7Fw8&t=389s

P#74393 2020-04-01 18:14
3

Thanks! It's actually not a raycaster. It is projecting 4 vertices each wall and drawing/filling them with lines.

P#74396 2020-04-01 18:57
:: Felice
3

@MBoffin

Heck, it's not even a gag. It's a proper game!

P#74397 2020-04-01 19:02
1

MAN THIS IS GOOD!I've never seen something like this before, it's incredible, and so much like the real thing!

P#74402 2020-04-01 22:24
1

I made a Discord server for speedrunning this game! https://discord.gg/QuWvvBf
also requested an src page, its pending rn, might update if it gets approved

P#74421 2020-04-02 13:27

how are the levels encoded into strings? it would be fun to know how to mod this.

P#74425 2020-04-02 14:56
:: sliuey
1

this game is so cool! it's just like the real superhot!!

also, you should add more chirps!😆😁

P#74737 2020-04-14 14:30
:: sliuey

also how about you put some easter-eggs (secrets) in it too!
like you should make it possible to go through the wall!😆

P#74811 2020-04-16 08:38
1

I've never played the original, but really enjoyed this one. I still haven't scored better than the base score in Endless, but I'm definitely having a blast trying! Very engaging game and I like when the game gets into a 'pattern' where you can toss your used gun to stun an enemy as the last one you shot's gun flies toward you, basically juggling guns to pick off multiple enemies. Very cool!

P#75528 2020-04-27 23:10

This is really good! Almost like the original!

P#75615 2020-04-29 22:05

Nice game there

P#76190 2020-05-08 18:53
1

Real nice, too easy tho. :(

P#78268 2020-06-19 09:49

I would suggest putting in code to ignore player input during narrative effects. I kept going back and forth between the imitation of a forum and the initial menu because I didn't realize the game was trying to put another option in. Once I stopped to figure out what was going on, it was fine though. I think trying to melee the enemies is frustrating due to the lack of visual indication when they're about to shoot, which would be solved by just a second sprite to show when they're still aiming/reloading. Other than that, I agree with the other comments here.

P#78986 2020-07-06 13:59

This is the most beautiful thing that ever play on this year. A port of Super Hot in Pico 8. Its so simply and hard to understand the development. Congrats!

P#79767 2020-07-22 18:09 ( Edited 2020-07-22 18:09)

This is incredible

P#81346 2020-08-29 21:35

amazing

P#81543 2020-09-06 15:03

Chirp just got a new message.

P#82441 2020-09-29 17:58 ( Edited 2020-09-29 17:58)
:: Hole0

I have not played the original Superhot, PICOHOT is a little seek peek for the full game. (For devs) Here is my Steam username, robtabb67 or steam_hole0 .

P#83393 2020-10-27 05:23
1

its still funny to me that this was released on april 1st, so i ignored it when i first saw the game. i was very wrong todo that. its smooth and mind-blowing.

P#84386 2020-11-17 14:26
:: Oleg
1

This game is SO cool!! But weapons and other things do not break when hit by a bullet, only bullets break :( Please fix

P#86284 2021-01-09 10:23
:: Doodel

bro this is amazing!

P#86349 2021-01-11 12:35

This game is a favorite, I love endless mode so much! It feels so good to throw guns and grab other at the same time!

P#87533 2021-02-12 08:22

Personally, I’m surprised you guys managed to make an FPS on a 2D “console”. I also like how you can weaponize weapons without ammo by throwing it at your enemies, then shoot them with their own gun. This game is too much fun!

P#89615 2021-03-26 15:15
1

ive found that in the code theres some code that purposes the konami code, but i cant find where to use it. anybody know where?

P#89699 2021-03-28 17:29

so smooth! i wondered why its download only on www.itch.io
but web here...

P#90467 2021-04-13 13:53

are you sure you help make superhot you look sus

P#91869 2021-05-12 21:38

@TwistedtheReshiram b r u h

P#92204 2021-05-20 00:16

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