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Hello, I’m Piotr and I work for SUPERHOT. I present to you PICOHOT a homage to the original SUPERHOT game.

This whole idea got born out of a marketing concept in which we planned to fit a game on a floppy disc. Someone came with a brilliant idea to use PICO-8 for that. We loved both the retro feel and ease of use that came with this tool. Technological constraints made it an intriguing design challenge.

PICOHOT was created by team of 3 people - me, Wojcieh Dziedzic (@WojtekDziedzic) and Mariusz Tarkowski (@m_tarkovsky).

Thanks to the PICO-8 community and zep for creating such an amazing tool. You guys made working on PICOHOT a blast!

Main points:

SUPERHOT’s “time moves only when you move” mechanic.
The Basic SUPERHOT three-color palette for clarity.
It’s 3D!
A few story levels and an endless mode.

If you have any further questions ask me here or hit me up on my Twitter account - @piotrkulla. I’ll write another, more technical and in-depth post soon that will explain a few worth sharing things like encoding loads of data and even some code (sets of instructions for levels) in strings to save tokens.

Also, visit us at https://superhotgame.com/ to learn more about SUPERHOT!

Cart #picohot-0 | 2020-04-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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P#74385 2020-04-01 13:02 ( Edited 2020-04-01 15:42)

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