Space limit is a little 3D demo (so no gameplay yet) inspired by Kerbal Space Program.
If it's too slow in your browser, try directly in Pico8
There is nothing in the sprite/tile data, the code is (realy) messy and triangles can only be monochrome.
For this project, I made a blender exporter (based on the .ply one) that can be found here
here is the converter from obj, and here for my custom format from blender.
Have fun !
looks really nice.
It seems, that you use more cpu-power, than pico8 provides, thats way the web-version can be slower.
at the end of the _draw() - function and it desplay the cpu-usage. 1.0 means 100% usage.
Can be usefull, when you want to optimize things.
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