"This is the end... the last stand."
— General Keros, 3789ac
The spores have breached the dimensional veil, threatening all of humanity. You are the final line of defense. Blast them, crush them with your ship—destroy them by any means necessary! Not one spore can pass the radius. If even one does, the bomb will detonate, erasing everything in range. But what if we run out of bombs? Then it's truly over.

Gameplay:
- Left/Right Arrows – change the direction of the rotation.
- X – Fire your guns; hold to charge a powerful shot
- Y – Hyperdash through the core, slicing through any spores.
In this project, you control a shark swimming through an ocean filled with fish. The fish move automatically in a group, trying to stay close to each other while avoiding collisions. If you get too close, they scatter and try to flee. The goal isn’t to eat the fish, but to observe how they react and behave based on your movements.
This might've been done before, but nonetheless, this is my attempt to make a functional neural network to recognize handwritten digits in pico8, using the MNIST database. The training is all done in Python using NumPy, I then use post-training quantization to convert the parameters into 8 bit integers which are then imported into the cartridge via the spritesheet.
It's pretty stupid (I think mainly due to the fact I do zero post processing on it, other than scaling it down with Lanczos resampling), but I find that if you try to only draw in the middle like I did in the label, it works alright.
You just draw with the mouse within the blue rectangle, then x to predict the value, and z to clear it.
Flip Flop
By Carter Dean
Controls
X: Jump
O: Flip Gravity
Arrows: Navigate Menu
Goal
Try to get as far as you can. The game speeds up as you go. Compete against yourself and others on the local leader board for a high score.
Credits
Game completely made by Carter Dean
Thanks to Maeve for introducing me to PICO-8
Find her stuff here: https://meivuu.itch.io/, https://www.lexaloffle.com/bbs/?uid=51001#m
Changelog
v1.0: Initial release.
v1.1: Small patch that added a light acceleration curve to make the strategy of holding 'O' not viable.




My First Shmup
My First Shmup is an old-school style arcade shoot 'em up (shmup) aesthetically reminiscent of Galxian or Galaga, with hints of newer shmups sprinkled in.
How to play
Fly your fighter and defend the known universe by destroying the evil Space Ghost's armada.
Arrow keys - move your fighter
O/Z button - Fires Missiles, reduces ship speed
X button - Fires Plasma Weapon
System
Enemies destroyed with missiles drop energy cores at a rate of 20%. Pick up energy cores to increase your energy meter. The Plasma Weapon does more damage than missiles, but can only be fired when there is energy in the meter. Each Plasma shot depletes your meter a small amount.


check out the music video here!
https://churchbasement.org/#music/eight-mages/
Used Pico8 as the visuals for a music video. Getting TIME() to be actually accurate was the main problem i ran into. Had to sampling beeps from Pico8 using TIME() to trigger them every second, record that into Reaper, ratio the sampled time with the time it should have been, averaging all the ratios, multiplying TIME() with the ratio we found, witch happened to be 1.0007962696777
-- 0x1.0034 is as close as Pico8 -- can get to the fration -- 1.0007962696777 local ratio = 0x1.0034 local oldt = 0 local t = 0 function _update() t = (time()*ratio)%1 if t < oldt then [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=166523#p) |


Wordle in Dutch v1.0 by Stephan Otter
A Pico-8 demake of the classic Wordle game — now with Dutch 5-letter words!
🔗 Original demake by @galleywest
This version builds upon Galleywest’s awesome base with added features and a Dutch word list.
✨ Added features:
🇳🇱 Dutch 5-letter words (interface is still in English)
🟨 Handles wrong letters in wrong positions more accurately
❌ Reveals the target word after 6 incorrect guesses
📘 In-game instructions included
Try to guess the hidden Dutch word in 6 attempts.
Green = correct letter and position
Yellow = correct letter, wrong position
Familiar Frog Game
by 404plyrNotFound
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[8x8] |
Rundown
This game should feel very familiar. That's why I chose it to be my first Pico-8 game. It let me work with something I knew (Konami's Frogger) while I learned something new (Pico-8/Lua). There are differences from the original beyond the art style. There is only one level. The road directions are more realistic. The game is easier either because of my inexperience in game design or because I was making this for young, inexperienced gamers. Not sure which. I hope you enjoy. After this, I will move on to new, less familiar games.


