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Shoot the apples, spare the crows!
A tiny QTE arcade game in 3 colors.
Press X when the shrinking circle matches the static one.
HOW TO PLAY

  • Hit an apple: +10
  • Miss an apple: lose a life (3 lives total)
  • Let a crow fly away: +15
  • Shoot a crow: -25 (no life lost)
  • Speed increases every 50 points; crows appear at 100 CONTROLS X / C - action button Features: 3-color palette, original music and SFX, saved high score.

Feedback is welcome!

Cart #rihuprej-0 | 2026-11-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Binary exports can't background update, or very slowly, even with those parameters set:

window{
	background_updates	= true,
	background_draws	= true
}

Only tested on wayland linux tho

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A long-exposure shot of a lake at night.

(257 chars)

cls(1)::o::srand()a=t()/200for i=1
,500do r=rnd()^0.5*150a+=rnd()pset
(sin(a)*r+80,cos(a)*r+96,rnd{13,13
,13,6,6,7})end srand(4)y=64for x=0
,127do y+=rnd(6)-3rect(x,y,x,79,0)
end for y=0,3008,64do memcpy(32704
-y,26624.5+y+sin((y+t())/9),64)end
flip()goto o

6
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I just found out PICO-8 has an undocumented way to stream PCM. so I decided to make an audio player that streams audio via serial. copy from the dropped file port (0x800) to PCM data port (0x808).

There's two versions, one which supports .avr (top most cart) and another which supports raw .u8 (bottom most cart).

Do be careful using the raw .u8 version, because there is no header for .u8. .u8 is a raw unsigned 8-bit PCM audio stream 5512.5Hz (as specified by the wiki and the undocumented way to stream PCM I mentioned previously).

These carts do have instructions baked in, but I'll put them above each cart for the ease of copying and pasting.

Conversion process for .avr version:

  1. Download sox
    https://sourceforge.net/projects/sox/
    (or use your package manager if on Linux or *BSD)

  2. Run a command like

[ Continue Reading.. ]

1 comment


Cart #mandarin_post-4 | 2026-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

Deliver invitations to a New Year's party! There's just one catch… you're a mandarin trying ice skating for the very first time! 🍊⛸️

Controls:

⬅️ — Push off with your left skate
➡️ — Push off with your right skate

Alternate ⬅️ and ➡️ to build up speed
Hold ⬅️ or ➡️ to turn

⬇️ — Brake

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Cart #gunner_pico8-0 | 2026-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

In this short Pico 8 game you are the rear gunner on a space ship travelling through space, but an endless swarm of alien ships have set their sights on taking down your ship, use your machine gun to stop them, manage your gun's health, as well as your ship's health by shooting health orbs and dodging incoming attacks.

Controls:

-UP and DOWN arrow keys to move your gun

-X/M/V to shoot

-Z/N/C to bring up the ship HUD

Tips:

To survive as long as possible, there are two important things to track, your ship's health and your gun's health:

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1 comment


Cart #easy_chords-0 | 2026-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

I made a function that can turn the custom instruments into single-channel chords.

Sure, you can just use the arpeggio effects, but this code gives you fuller-sounding chords, and it allows you to put multiple chords in the same four-note group, so you can play syncopated chords!

function set_chords(wave,start,bass,filter,...)
	local harmonics={...}
	local addr=0x3200+68*start
	for i in all(harmonics) do
		for j in all(i) do
			 for k=0,63 do
			 	poke(addr+k,peek(addr+k)+wave(k/64*j)*127/#i)
			 end
		end
		poke(addr+66,128)
		poke(addr+65,bass and 1 or 0)
		if (filter) poke(addr+64,filter)
		addr+=68
	end
end

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going for a ride on the picoCopter. 🚁

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Cart #alacrity_1109_v4_1-0 | 2026-11-09 | Embed ▽ | No License
2

Controls: UP - forward, DOWN - reverse
Left/Right - turn
X (when on dig spot) - mine rock
Z/O - Talk/interact

Slow day at work, so here's a new version. I have an NPC you can talk to, and behind the scenes the code is a little cleaner. Additionally, it should work on mobile browsers now too!

----atr8des----

Cart #alacrity_1108v3-0 | 2026-11-09 | Embed ▽ | No License
2

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3 comments


A basic color changing pong demo

(260 chars)

::➡️::
bx=60by=60bw=8bh=8ba=1bb=2
py=0s=127k=0
r=rectfill::😐::cls(k)bx+=ba
by+=bb
k=time()\6
color(k-5)
r(bx,by,bx+8,by+8)r(0,py,8,py+64)py=py+1/8*(by-py-34)if bx+8>s or bx<7 then ba*=-1end
if by+8>126 or by<0then bb*=-1end
if bx+8<0then goto ➡️ end flip()goto 😐

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they love jumping!!
without all the fancy highlighting this was actually well under 200 characters, with gradients it got increased up to 219

(219 chars)

pal({[0]=128,5,13,6,7},1)::_::cls(0)
for i=-2,16do for j=0,13do x=i*8+(t()*6*(j%2*2-1))%8
p,o=tonum(x>56and x<64),tonum(x>32and x<88)+tonum(x>44and x<76)print("웃",x,(j*10+2)+p*sin((x-56)/16)*6,1+p+o)end
end flip()goto _

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Made some sparkles in exactly 300 chars

(300 chars)

p={}k={1,2,8,9,7}t=0r=rnd
for i=1,45do
m={}m.x=r(99)m.y=r(128)m.a=r()m.s=r()m.r=r(3)m.l=ceil(r(6))add(p,m)end::◆::cls()for m in all(p)do
m.x+=sin(m.a)+1m.y+=1m.x%=128m.y%=128m.a+=.01
for l=1,m.l-1do
for i=1,4do
a=m.a+i*.25b=(m.l-l)line(m.x,m.y,m.x+sin(a)*b,m.y+cos(a)*b,k[l])
end
end
end
flip()goto ◆

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First postcart I've done, calling this one "mobile"

(259 chars)

pal({-2,-1,-7,-8,-9,2},1)function l(d,x,y,r)if(d<=0)print("★",x-3,y,5)return
local ct,st=c(t()/(d*2))*r,s(t()/(d*2))*r
line(x-ct,y-st,x+ct,y+st,d)circfill(x,y,d/3,6)l(d-1,x-ct,y-st,r*0.6)l(d-1,x+ct,y+st,r*0.6)end c,s=cos,sin::_::cls()l(4,64,64,32)flip()goto _

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DOTS

(277 chars)

function l(s,e,t)return e*t+s*(1-t)end
r=rnd
::_::q={}for x=0,30 do
for y=0,30 do
p={}p.u=x/29p.v=y/29p.r=flr(r(2))*r(6)p.c=r(3)
if(r()>.5)add(q,p)end end
cls(7)for p in all(q)do
x=l(25,103,p.u)y=l(25,103,p.v)circfill(x,y,p.r,p.c)end
?'m',116,116
for i=1,30 do flip()end
goto _
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HOP

(276 chars)

w=127g="웃"j=0p=print s=cos
r=rectfill::_::cls(12)k=j j=s(t()*.8)*12y=j+32r(0,35,w,w,1)r(34,29,94,w,12)r(54,48,74,w,7)c=6
if(k>=j)p(g,61,y,8)c=9
for i=32,96 do
pset(i,s(i/w)*j+32,c)
end
if(k<j)p(g,61,y,8)
if(y<26)p("hop",70,y,7)
o=j*-.1
?g,28+o,30,1
?g,95-o,30,1
flip()goto _

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1 comment


Grab it while you see it, it may never come back.

(296 chars)

t=0r=rrectfill
_=rnd
function _draw()
?"\^c2\^!5f12-♪72⌂9☉◆/웃🅾️⬅️."
for n=0,9do
srand(n+t\1)
for m=34,120,24do
w=15+_(7)
h=4+_(9)\1
c=2+_(9)
x=(n-t%1)*27-m/2
y=m-w\2
r(x,y,w+h,w,c,3)
r(x,y-h,w,w+h,c,0)
r(x,y-2,c,w,8,1)
r(x+1,y-h+1,w-2,w-2,c-1,4)
r(x+4,y-h+4,w-8,w-8,c-1,_(10)+5)
end
end
t+=1/27
end

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Moving Puzzle blocks uncover more blocks!

(202 chars)

?"\^!5f1089:;3<>⌂⬅️♥웃😐☉"
t=0::_::for i=1,2do t+=.01for y=0,129,16do for x=0,129,16do a,u,v=rnd()+t,mid(-8,8,cos(a)*16),mid(-8,8,sin(a)*16)line(x+u,y+v,x-u,y-v,rnd"16"+a\2)end end flip(srand())end goto _

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The first exhibition of PICO-8 postcarts is happening at Pico Pico Cafe in Tokyo later this month! Each postcart is displayed as a physical 15x15cm card with the author, title and source code (<= 300 chars of PICO-8 code) on the back. A card reading machine hooked up to a crt tv can be used by guests to view the postcarts in their animated form.

We already have over 100 postcarts lined up for the exhibition, including some vintage tweetcarts and rare unposted postcarts. But the more the merrier! If you would like to show something, just check the permission box when submitting it BEFORE THE 15TH OF NOVEMBER, although we can probably include some stragglers before the opening on the 20th. I'm also happy to accept URLs via email (e.g. to old tweetcarts or personal webpages where src is visible) if you prefer: hey at lexaloffle dot come with "postcart" somewhere in the subject field.

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I'm no expert on the pro postcart tricks but threw together this organic looking sketch before bed.

(211 chars)

c,s,p=cos,sin,{1,-13,3,-6,10}cls(1)::★::for x=4,128,8 do
for y=4,128,8 do
d=200/sqrt((64-x)^2+(64-y)^2)█=(t()+d)%4+1●=(cos(x+t())*32-sin(y+t())*32)%4circfill(x,y,●,█)pset(x-1,y-1,█+1)end end
flip()pal(p,1)goto ★
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Cart #boot_it-0 | 2026-11-09 | Code ▽ | Embed ▽ | No License
5

tap UP repeatedly to keep the ball in the air -- tapping too quickly or slowly will send the ball out of bounds

watch out for the enemy team! how far can you BOOT IT?


this is my first game on pico-8!

shoutouts to dylan bennett for the tutorial zine and animation demo!!

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