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Cart #pico_der_untoten-1 | 2026-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
31

A Wolfenstein 3D-style demake of Call of Duty: World at War's classic Zombies mode.

Survive against waves of the undead, earn points, buy new weapons, and see how long you can last on Nacht der Untoten.

Pico der Untoten was written and designed by

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5 comments


Cart #river-0 | 2025-02-13 | Code ▽ | Embed ▽ | No License

0 comments


Cart #platformerguy-2 | 2026-09-15 | Embed ▽ | License: CC4-BY-NC-SA

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Cart #wizard-0 | 2026-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

Controls!

⬅️ / ➡️ - Move left and right
Z / O - Throw Fireball
(hold)⬇️ + ⬅️ / ➡️ - to curve fireballs
X / X - Cast Spell
⬆️ - Select Spell

Gameplay!

You have ten days until Arthrax arrives at your tower to steal your arcane artifacts! Fight off his minions while your familiars search the land for anything to stop the evil necromancer! Hoards of undead and demons will attack your home each day. Growing in size as Arthrax approaches.

[16x16]
You are getting up there in age, oh wise wizard. You cannot fling spells like you used to. Every spell you cast takes mana. When the swarm gets thick, you will need every bit you can get.

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Cart #one_night_at_placeholders-5 | 2026-09-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A FNAF-Fangame Where You Defend Yourself From Monsters!

This game takes place in a world that has been destroyed by godlike beings. Luckily, you performed a ritual that will revert everything back to normal. But they won´t give up without a fight

You NEED A mouse to play this game!

If you don´t have a mouse, You can´t play this game, but you probably knew that

This game is hard!!!

If you love FNAF games, then you will enjoy this game on hardmode with all challanges on, but you can also play this game if you haven´t played any FNAF games before

The Menu

[img]/media/152560/on[img]

All characters on

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When the bright light dims and the colorful sparks of energy clear, you can see it.
It is a magical book that has appeared in the woods, transported from a fantastic dimension.
Each chapter contains a piece of this place's history; its past, its present, and its devastating apocalypse at the hands of a terrifying ancient creature.
Dive into the chapters of this book
Visit places no human has ever been
Learn about how this reality ended
Maybe you can prevent the end of ours

Pico32 is a massive community collaboration with work from over 30 developers in the community! The end product is a single experience made of 32 brand new, polished pico8 games - all brought together by repeating motifs and an underlying story. The concept is inspired by a certain game about an unidentified flying object. Why 32? 32 carts is the maximum number of carts that pico8 will multicart into a single executable.

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Cart #former-0 | 2026-09-14 | Code ▽ | Embed ▽ | No License
1

Former: Demake of the daily puzzle game from NRK

I am a game developer at Norwegian Broadcasting Coorporation and is the game designer behind a game we released in 2024 called Former. It is a daily puzzle game that is enormously popular in Norway and is being played by tens of thousands each day, competing over the best possible score.

This is my personal project, a test to see if I could create a Pico 8 version of the game mechanic. The full game has server side highscores and replays of the best games played etc, so this is a more scaled down version of the game that only runs locally.

The game mechanic is simple: Click one of four shapes (former in Norwegian), and all connected shapes disappear. The goal is to remove all shapes in as few moves as possible. The strategy is finding a balance of removing smaller clusters to create bigger clusters to remove, and trying to keep your chain reactions horizontal. It is a game where you will find more and better solutions the more you play, and each day there is a new board. This version tracks your highscore of today, as well as your daily streak.

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Cart #ship-0 | 2026-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


The deep seas await, pirate!

You must fend off waves of steamboats that are threatening to destroy the planet.

Be weary of your surroundings and watch out for cannonballs.

(I made this game with education edition, so I've been waiting to publish this until I got the paid version.)

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esdf for walk
mouse for camera

Cart #raycastengine-0 | 2026-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

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Cart #breakout_demo-0 | 2026-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #cyberjanitor-0 | 2026-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

This is a game about a friendly drone trying to clean up the abandoned city streets.

Yet, enemies lurk around the corner, old drones that have rebelled against its human creators and patrol the city.

Collect all of the trash, clean more buildings and prove your puzzle-solving skills.

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Cart #disko-1 | 2026-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Made for the Mini Jam 219: Nocturne
Uploaded to itch.io

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OLD SKOOL DEMO MAKER v1.0 is out! My first cart release for Pico-8!

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Cart #cs_oldskooldemomaker-2 | 2026-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

OLD SKOOL DEMO MAKER

by @BossGalaga

(PRESS Z/X FOR NEXT SCENE DURING PLAY)

FEATURES

  • OSDM is a customizable, modular, plug-n-play framework
    for creating demoscene carts, inspired by retro demomakers
  • EZ to use Scene Manager lets you combine demos to create
    one or multiple scenes
  • Preset System let's you replace tons of args/parameters
    like x=0,y=0,c=10, ...etc. with "your_preset_name"
  • Built-in demos with loads of customizable parameters
  • Includes music module, custom font, classic fx like

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Cart #frogger1k-1 | 2026-09-15 | Code ▽ | Embed ▽ | No License
14

This is a fairly complete version of the arcade classic in just 1,024 bytes of compressed code for Pico1k Jam 2026. Some flourishes had to be cut, but the majority of the original game is here. Hope you enjoy playing a few rounds, no quarters required!

Features:

  • Full sprite graphics
  • Music and sound effects
  • Lives system
  • Scoring
  • Level progression
  • Countdown Timer

Controls:

Direction buttons-------Leap around

Jam entry page: https://itch.io/jam/pico-1k-2026/rate/4999821

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2 comments


Cart #matchamay-3 | 2026-09-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

YOU ARE MATCHA.

MOVE AND ATTACK WITH YOUR WHISK.

GET HIGH SCORE.

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Cart #hokabazefi-5 | 2026-09-14 | Code ▽ | Embed ▽ | No License

0 comments


Cart #cheddar_clicker-0 | 2026-09-15 | Code ▽ | Embed ▽ | No License
2

Controls

Press the X button to start clicking that cheese! You can also press the down button to view the upgrades.
In the upgrade menu, scroll with the up and down arrows, and buy your selected upgrade with the X button.

Rules

Test your clicking speed with this awesome clicker! Once you reach 30,000 cheese, you win!

Behind the scenes

I am very young, and this game took a very long time to code. I definitely had some highs and lows. One of the lows was that the coding for the upgrades menu took a long time to conquer. I feel that it was the hardest part of making this game. one of the definite highs though, was actually making the ideas FOR the upgrades. I took a lot of time to figure out what upgrades I wanted, and how much they'd cost, so I really like how I did with them.

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I have been running into an issue recently with #include.

I have been using Visual Studio Code as an external editor for pico-8. For my last game, this worked largely without issue. However, it has been a while since I last worked on a pico-8 game (about a year, I think?) and now on a new project the #include formatting I was using doesn't work. When I attempt to run the game, I get a runtime error that says "Attempt to call a thread value." Unsure what that could mean, and I haven't been able to find any other cases like this online.

I went back to my old game, which was formatted the same, and to my surprise that also is no longer working, and it gives me the same error. I'm not sure what's going on, did I change something and mess something up? Or is this a newer bug?

I'm working on a Windows 11 machine. Happy to provide more information if helpful, unsure what would be relevant.

The error I'm getting:

What my code looks like in Pico-8:

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