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Cart #watch_yourself_1-1 | 2026-05-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A short game where you need to make as many clones of yourself as possible. There is one problem though...the clones are enemies and you have to avoid landing on the same square as them.

Inspired by some of the entries in the 2025 GMTK Game Jam

Hope you enjoy

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Just released cart based on a recent numberphile video.
The cart generates cool images based on original settings and pixel read/write.
https://www.lexaloffle.com/bbs/?tid=157045
Because every pixel counts for the final image, I used the pause menu and menuitem for the parameter input interface... And spent much more time on that than on the rest of the code.
Retrospectively, I should have done the computations on the sprite sheet instead of directly on screen.
Because generating an image takes a few seconds and I didn't want to deal with lag, coroutines, or CPU monitoring, I used imperative coding instead of the usual _init _draw _update event way of coding.
That made the image generation part much simpler, but completely messed up the pause menu :
the items where properly shown, but the associated functions were never called.
Turns out that pico-8 was waiting for a call to flip() that never came before launching the pause menu functions. I added a few calls to flip(), but strange things were happening if multiple pauses and calls occurred between two calls of flip().

[ Continue Reading.. ]

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Cart #red_and_black_knights-0 | 2026-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pico-8 implementation of the leapers on a spiral discovered by Jonas Karlson and mentioned in the two following numberphile videos :
https://www.youtube.com/watch?v=UiX4CFIiegM
https://www.youtube.com/watch?v=VgmDuBCayPw

Choose your own (up to 5) leaper pieces and share your own discoveries.

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Cart #podnet-0 | 2026-08-20 | Embed ▽ | License: CC4-BY-NC-SA
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This cart automatically opens your podnet (podnet://) for easy access.

WIP

  • Interactive GUI
  • Access to .podweb files
  • Automatic formatted .podweb file creation

Updates

v2.0

- Updated icon to reflect drive.loc

v1.2
- Changed destination from podnet:// to podnet://{userID}

v1.1
- Can't remember what I did

v1.0
- Executable file that opens podnet://

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Cart #damdoregu-0 | 2026-05-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #coincatchertest-0 | 2026-05-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #gridtrails-1 | 2026-05-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Grab your cycle and enter the grid to compete in a fast-paced, last-man-standing match with up to four players. Compete against your friends or the computer to see who can get the win by closing off their opponents' only way out with their trails.

This is my first PICO-8 game. I got inspired to create a light-cycle-like game when reading up on nerdyteachers' color detection course and seeing a mock-up of a light-cycle game being used as an example. Most of my time was spent on making the logic for the COMs, since I wanted my game to be playable alone. They could still be improved, as currently they only try to avoid dead ends and dodge collisions. Also, for finer grids their pathfinding becomes to expensive, so I have to strike a balance between slowdowns and the COMs not being able to see very far. So for the gridless setting it is best play with your friends. I may revisit this project in the future. but I hope it is fun nonetheless.

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Cart #gunherv1-3 | 2026-05-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Inspired by a childhood favorite, Wario's Woods, this falling-block puzzle game brings a unique twist to the classic Tetris-like genre.

Cart #block_pinkly__rufenerd_v1_11-0 | 2026-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Game Overview

Blocks are falling and you, Block Pinkly, must group them by making alike blocks touch.

Group 3+ blocks to create buddies.

Group 3+ buddies to beat each level.

You'll need to hurry before your world fills up with blocks!

Controls

⬅️/➡️: Run & climb

⬆️/⬇️: Move to top or bottom of stack

❎ (X): Pick up & throw

🅾️ (Z): Kick

Select the tutorial from the title menu for additional details.

[ Continue Reading.. ]

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Cart #tameyedija-3 | 2026-05-30 | Code ▽ | Embed ▽ | No License
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A Rumor of Hearts

A top-down action adventure for PICO-8


Version 1.1

Lots of improvements and fixes!

  • Added shooting sword beam when the player's health is full!
  • Navigation assistance: at the bottom of the screen, there are now "rumors" indicating which direction you need to go to get to the next heart container.
  • Heart containers must now be obtained in a certain order.
  • Enemy health and damage no longer scales with the number of heart containers. Instead, enemy health and damage is fixed, with easier enemies near the starting area and tougher enemies in the endgame areas like the graveyard and the mountains.
  • The player no longer loses all money and bombs upon death. Instead, the player respawns at the starting area with 3 heart containers of health.

[ Continue Reading.. ]

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Pocket Blokuz

A Pico 8 implementation of Blokus board game

Cart #pocket_blokuz-0 | 2026-05-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Version 1.0 includes

  • Complete Blokus implementation, with independent player type per color (human or bot), so you can play solo against bots, or 'pass-n-play' with friends

  • Two bot difficulty levels, one easy and other not so easy

  • Complete interface adapted for Pico 8 constraints, allowing every possible move in the official rules, including flipping pieces, rotation and easy moving over the board

  • Standardized Freebloks scoring system
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Welcome to Starlight Mountain! 🌌✨

Take a relaxing voyage through a floating cosmic nebula. This complete visual and structural overhaul features:

  • 🎨 A beautiful custom molten-gold stardust color palette
  • ⭐ 16 hidden custom Star Collectibles (say hello to Mr. Star!)
  • 🏔️ A completely rebalanced, nerfed campaign layout designed for a smooth, breezy space climb

Can you conquer the celestial summit? Drop your speedrun times below!

Cart #starlight_c-0 | 2026-05-23 | Code ▽ | Embed ▽ | No License
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Cart #wizardcat-1 | 2026-05-23 | Code ▽ | Embed ▽ | No License
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Wizard Cat :3

Wizard Cat will conjure panels and needs help placing them to unlock the mysteries of the universe.

If panels are unable to match Wizard Cat's magical design, they must be trashed. Trash too many too quickly, and the mysteries of the universe will be lost forever! Or until next game.

Level Bonuses

Difficulty increases by adding new symbols and colors, every level. Every third level starting with level 5, you also get to pick a bonus that affects gameplay.

Level 5

- Mercury - You will know the immediate next panel.
- Venus - Increases luck.
- Earth - Unlocks Rainbow Panel, and start each level with it. Rainbow Panel matches any color panel, as opposed to Multi Panel which matches only four specific colors.
- Moon - There is a chance that trashing a panel does not count against you. Based on luck.
- Mars - When you place a panel, you recover completely.

Level 8

- Jupiter - Increases luck.
- Saturn - You will know the panel that will appear, two turns later.
- Sun - Remove panel can appear, based on luck. The remove panel allows you to eliminate

Level 11

- Uranus - There is a chance that trashing a panel does not count against you. Stacks with Moon, and based on luck.
- Neptune - You will know the panel that will appear, three turns later.
- Pluto - Increases luck.

Level 14

- Galaxy - Unlocks Galaxy Panel. This panel will appear 3rd each level. It matches any panel, and when clearing a row does not disappear. Truly a power to behold!
- Comet - The first time you trash a panel each level, it does not count. Avoid obnoxious "game over" just because the first few panels were not what you needed!
- Space Station - Provides hints, showing you what moves are available to you with each panel. Uses advanced AI technology! (j/k)

Luck

Luck affects different bonuses, and also how often Multi Panel appears. Multi Panel matches any symbol for the colors they represent, making them very valuable later in the game. You start the game even with a random amount of luck. Most everything affected by luck is a raw percentage (5 luck is 5% of something happening). Wizard Cat will sometimes tell you exactly what your luck is!

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Cart #hungrybutt-0 | 2026-05-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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my first game ever!

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Celeste underwater has Madeline underwater.
enjoy!

Cart #celeste_underwater-0 | 2026-05-23 | Code ▽ | Embed ▽ | No License
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This is my new game:

Cart #alienpico_space-6 | 2026-05-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Arrows = move
X = shoot

Feel free to suggest features or bug fixes!

Changelog


alpha (0, 1):

  • Initial release
  • 4-color palette

v0.1 ( 2 ):

  • Added health system
  • Added background music
  • Added readiness lightbulb

v0.2 (3,4,5):

  • Added stars
  • Balanced shoot cooldown

v0.3 ( 6 ):

  • Added hex version display
  • Added reviving aliens
  • Remade win logic to fit reviving aliens

Previous Versions


Cart #alienpico_space-3 | 2026-05-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #alienpico_space-2 | 2026-05-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #alienpico_space-1 | 2026-05-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #lllambinggg-0 | 2026-05-23 | Code ▽ | Embed ▽ | No License
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LLLAMBINGGG

Content warning for flickering/flashing images and a bit of cartoon gore.

Lambing is an infinite runner with a cute lamb and cosmic horror elements. Jump obstacles and juggle quicktime events to stay ahead and break free from a sinister influence. Survive as long as you can!

Controls:

X to jump

Z and arrow keys to complete quicktime events

About:

This game was created in 16 days using Pico-8 for Comfy Jam: Spring 2026. It includes the core limitation of seamless loop (with the infinitely looping background and gameplay) and the optional additional limitation of no visible numbers (which resulted in the sheep-based score counter).

I'm pretty pleased with how this one came out! I was inspired by Dino Run as a game I loved growing up, so I view this game as (very simplified) Dino Run meets Annihilation if that makes sense to anyone lol. Enjoy!

[ Continue Reading.. ]

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Inverse Kinematic Reptile

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Cart #stressful_amaenbo_v2-2 | 2026-05-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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stressful ameanbo

how to play

controls

left arrow key = move cursor left
right arrow key = move cursor right
x button or x = press button/interact with button
o button or z = toggles to view the seed.

rules

The objective of the game is to not your pet die.

ways it can die:

  • starving
  • over feeding
  • being ill for too long
  • too much medicine

ways that speed up dying:

  • not giving it love
  • not giving it ball

The buttons at the top start blinking when it's needs are not being met

[ Continue Reading.. ]

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