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by Ira
Cart #encore-0 | 2026-05-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Score-attack platformer-shooter elevator-action game about climbing a building and defuse bombs before time runs out.

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2 comments


Cart #cursed-0 | 2026-05-22 | Code ▽ | Embed ▽ | No License


Fully playable, but a bit rough around the edges.
Print and Play Game Details: https://boardgamegeek.com/boardgame/382035/cursed
Buy It! https://goblinhour.itch.io/cursed
--
Cursed!? is a quick, solo, push your luck, fantasy themed game.

You have been cursed by a witch and the only way to get it lifted is to take on nearby monsters in the dark forest and gather some souls for the witch so she can complete her ritual and lift the curse on you.

The curse causes everything you touch to turn to ash so you have to use weapon and items you find on long dead adventurers. This means every weapon and item you get is random and you have to make the best of what you draw. Due to the push your luck nature of the game the items you can find are extremely powerful when used at opportune times and help mitigate a bad weapon draw or a monster with a nasty trait.

0 comments


first ever grabpack mod or even cart

Cart #celeste_play-0 | 2026-05-22 | Code ▽ | Embed ▽ | No License
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Here's a utility function for performing userdata operations (add, mul, etc.) over subregions of 2D userdata. I find it hard to keep straight in my head which arguments go where, so this simplifies things (for me).

-- op2d(op, src, dest, ...)
-- This is a utility function for applying a userdata operation 
-- between subregions of 2d userdata. 
-- It applies the given op between the lhs and rhs userdatas, from
-- the region
--   (sx,sy) -- (sx+sw-1,sy+sh-1)    (inclusive)
-- writing the results to the destination region
--   (dx,dy) -- (dx+sw-1,dy+sh-1)
-- `op` should be a string naming one of the userdata operations
-- ("add", "mul", etc.).
function op2d(op, lhs, rhs, dest, sx, sy, sw, sh, dx, dy)
  local src_width = 0
  local src_offset = 0
  local dest_offset = 0 
  local src_stride = 0
  local dest_stride = 0
  local u = lhs

  if type(lhs) == "userdata" then
    src_width = lhs:width()

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=190046#p)
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Userdata operations (I've tested mul and add) divide by 0 and crash when dest_stride == 0, len < spans and the src argument is a number rather than another userdata. E.g.,

spans = 12
len = 10  
dest = vec(0,0,0,0)
vec(1,2,3,4):mul(1,dest, 2,2, len, 1,0, spans)

The destination parameter can also be true or nil and the same behavior will trigger. However, if the src parameter is an actual userdata, the crash won't occur.

I've tested other values for len and spans and the crash seems to occur consistently when len < spans.

I'm running Picotron 0.3.0c on Linux Mint.

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Cart #warionumberone-3 | 2026-05-21 | Code ▽ | Embed ▽ | No License
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Hello denizens of lexaloffel. I made my first game on pico 8 called Space Evadr, a rip on the classic shoot em' up trope where this time your the alien. This is really more of a excuse to make a bullet hell since I find them fun. Try for a high score, my personal best was somewhere in the 300's.

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Cart #wuyaruboso-0 | 2026-05-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made this cart as my first "real" program. Enjoy!
Made in Education Edition
If you all want to help me, please do in the comments!
TODO:
Make the music loop
Make the text one of those plane banner things

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Cart #ftutedaso-0 | 2026-05-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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In the Dungeons Together, it is a game about 2 thieves who got caught and sent into the dungeons of the castle. They were shackled together and needed to coordinate if they wanted to escape.
NOTE: the point of the game is to discover how the mechanics work
CONTROLS:

X - swap players

O - reset level

arrow keys - move

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3 comments


Cart #iogame-0 | 2026-05-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Io's Cosmic Orbit (A DOTA 2 Io Fangame)

[EN] This is a fast-paced arcade mini-game featuring Io (Wisp) from DOTA 2! Navigate through dangerous cosmic space, manipulate your guardian spirits, and survive against waves of enemies.
We've optimized the tutorial/early-game flow and buffed the mini-bosses for a greater challenge!

[CN] 这是一款基于 DOTA 2 英雄小精灵 (Io) 核心机制制作的快节奏像素街机同人游戏!在密集的攻势中灵活走位,操控你的幽魂法球,活下去!
新版本优化了新手流程,并强化了小 Boss 的挑战性与 AI 表现!

🎮 Controls / 游戏控制:

[ Continue Reading.. ]

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Cart #of_honey_and_bees-2 | 2026-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just finished up my first PICO-8 project! It's a submission to the Narrative Design Awards 2026, a jam that ran over the past 3 weeks.

It's inspired by the Zelda titles on the GameBoy and mostly focuses on the narrative elements, with some basic combat and a few bossfights but no puzzles or dungeons.

The theme was "Harvest" and with the first nice days at the start of the month "bees harvesting honey" was a natural choice, especially with the cute and vibrant graphics of the PICO-8.

My main resource anxiety starting this project was sprite space, as I knew I wanted a 16x16 player sprite and bigger bosses, so I chose a spritestacking approach that allowed me to mirror, position and layer sprites on top of each other for each asset.

[ Continue Reading.. ]

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6 comments


Cart #fuyekineri-1 | 2026-05-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fuyekineri-0 | 2026-05-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

WIP

farm flowers for seed to feed the birds. listen for their song pattern and sing back to them by holding X and using the direction keys. sing the birds tune after feeding them to calm them all and win the game.

plant seed O
toss seed X and O
singing X and any dir
water and harvest O

birds chirp

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2 comments


Cart #worldbeeday-0 | 2026-05-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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🐝 Bee Quest

Bee Quest is my first PICO-8 game, and I thought it was only fitting to release it on World Honey Bee Day, May 20.

In Bee Quest, you play as a busy little bee collecting nectar from flowers and bringing it back to the hive. You can carry up to 20 nectar at a time, then return to the hive to deposit it and help grow your colony.

But watch out, hornets are flying in to slow you down. If you get hit, you lose a life and drop some nectar. Every 10 nectar collected earns you a stinger, which you can shoot to defend yourself.

Control: Use arrow keys or a gamepad to maneuver the honey bee.

[ Continue Reading.. ]

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mouse mod

Celeste but with a mouse lol

Cart #celemouse-0 | 2026-05-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #flip8-0 | 2026-05-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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FLIP

A digital PICO-8 adaptation of the press-your-luck card game "Push" by Ravensburger.

Core Gameplay

On your turn, either Push Your Luck by drawing cards into public piles, or Bench your points to save them from the die.

Placement Rules:
You can draw cards one by one and place them into up to three piles.

  • A pile cannot contain duplicate colors.
  • A pile cannot contain duplicate numbers (1–6).
  • A pile cannot contain more than one Roll card.
  • You cannot create a fourth pile.

The Die & Risk Mechanics

Cards you claim are placed face-up in front of you on your Stash. These cards are vulnerable until they are stashed.

[ Continue Reading.. ]

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Cart #sweetscoop-0 | 2026-05-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey folks! I'm new here, and this is my first post and first PICO-8 project. First game release of any kind, actually.

Let me know what you think. I'm open to any and all feedback.

Instructions are included in game, and hopefully fairly clear, but let me know if anything is confusing.

To offer a couple quick tips:

  • Streaks of the same flavor provide an exponential bonus, so this is the way to top the score board
  • Use your cone to knock falling ice cream aside if you can't or don't want to catch it, so they don't cost a life

The music is rough, so feel free to just turn the sound down or replace it with music of your choice. There are also a few unused assets in the game, which I may remove in a future update.

[ Continue Reading.. ]

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3 comments


Cart #backrooms_lost-1 | 2026-05-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made using https://doughnutthedev.itch.io/pico-8-raycaster-template

Explore a randomly generated backrooms! Just made for fun while learning about raycasting in pico-8.

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Cart #zosabipuye-2 | 2026-06-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You are super mullet cyborg "ION MULLET" the coolest being in the universe, except that one being is out to threaten that! The Fully Charged Skull, you are flying through space and time and your ion level is dropping BUT! Luckily for you the Skull is spitting ION fields at you, you have 2 minutes! Collide with the blue +ions to gain power, collect ioncoins, shoot the red negatives (last second for a huge bonus!), complete the score challenge and become the coolest being once again!

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Cart #stupidlights-0 | 2026-05-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Got annoyed watching a streamer trying to do this mini-game in a different game and recreated it in pico-8 to see if it's really that hard. (It's not that hard)

Enjoy

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Cart #firstpost200526-0 | 2026-05-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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hello world!

I want to make a simple game inspired by Yume nikki.

CONTROLS::
move with the movement keys.

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Cart #bowling-0 | 2026-05-20 | Code ▽ | Embed ▽ | No License
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