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Cart #pispace-6 | 2026-05-01 | Embed ▽ | License: CC4-BY-NC-SA
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Made a myspace-like app called piSpace!

Name by @thattomhall
Wrapping logic by @WuffMakesGames

Experimental, and the profile maker is terrible; it's better to write a .pod file and drag and drop it, i'm sorry </3.

Possibly will add comments (63 total) using the space in a user's scoresub table.

@zep, please make it so you can tab sandboxed cartridges without forcing them to act like an editor... (like the pt wiki) would be perfect for this </3

You can now browse pages that have been published

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Cart #ants_ate_crumbs-1 | 2026-05-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my new game, about ants eating bread.
Feel free to suggest features or bug fixes!

X to hit ants, Arrow keys to move
Don't let the ants snatch your bread!

Changelog


alpha (0):

  • Initial release

v0.1 (1):

  • Changed bat spawn coordinates to 60, 60 (was 0, 0)
  • Added gameplay palswap to recolor game background into color 140 (was color 12)

Previous Versions


Cart #ants_ate_crumbs-0 | 2026-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Heya,

I've been working on a MySpace-like program today; part of this was setting up LXO icons.

I've thought that since 0 is transparent black, and 32 has been treated nearly universally as an opaque black; that this was the same case for LXO user icons? Even podnet does this (maybe unintentionally?)
Someone mentioned that you should always treat 0 as opaque when working with scoresub, so now I'm a little confused.

I feel like a lack of transparency in this makes icons look wrong or out of place, I was using transparency with my prior icon because it looked wrong opaque.

Much appreciated on any thoughts, most of me is still leaning towards 32 as opaque and 0 as transparent still.

Thanks!

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Cart #giwejonuro-7 | 2026-05-01 | Embed ▽ | License: CC4-BY-NC-SA
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I am dealing with a program that is crashing due to an "out of memroy" runtime error despite stat(0) just returning ~1.8 million. I'm having trouble figuring out where in my program this crash is happening and how to debug this.

Are there any good tricks for dealing with memory exhaustion tracing? my assumption is that if I could just see a bit of my stack before crashing I'd be able to solve something here...

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Cart #galaxyhightail-4 | 2026-04-30 | Code ▽ | Embed ▽ | No License
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Galaxy Hightail

A standard 2D, Arcade-styled Space Shmup where you must charge up your shots, shoot down asteroids, and avoid any and all things that fly your way in the depths of space! Inspired by many old-school arcade shoot em ups, namely Space Invaders, Asteroids, and Galaga.

Controls

Hold B (C on Keyboard) to shoot.
Left-Right (Arrow Keys on Keyboard) to move.
A (X on Keyboard) to disable star background (to help those with eyesight issues)

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Cart #picoattorneyv1-0 | 2026-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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All rise! The court is in session!

Super Mario 64, or Legend of Zelda: Ocarina of Time? What was the greatest game of the 90's? The court will settle this Ace Attorney-style!

This is an Ace Attorney parody/fan game, made in 2 days for SpaceCat's Thursday 90's challenge, where the goal was to make anything related to the 1990s. So here, Mr. "Right" and Mr. "Edgelord" argue over 90's gaming because yes.

Controls

It's complex, but bear with me - you have to read and press X to progress the dialogue!

Yeah, sorry, no actual gameplay, didn't have time for proper implementation of cross-examination and evidence-presenting mechanic, so it's just a pure visual novel experience.

Disclaimer:

Ace Attorney and Ace Attorney characters belong to Capcom, obviously.

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Cart #app_launcher-5 | 2026-05-01 | Embed ▽ | License: CC4-BY-NC-SA
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An easy shortcut to run cartridges saved on your system.

The App Launcher works similarly to Plasma KRunner or PowerToys Run. It shows a list of all carts on the system. Click on the app you need to launch it.

You can also click on the folder button to directly access the cart contents.

Running from the BBS

[16x16]

[ Continue Reading.. ]

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Cart #pixelbreeder-1 | 2026-04-30 | Code ▽ | Embed ▽ | No License
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I did this for PROCJAM last year and recently I updated some stuff.
I study evolutionary computation and wanted to make something in pico8 with it. I got inspiration from picbreeder (https://nbenko1.github.io/#/) and built a simpler pico8 version of it. Thought I'd share here. :)

The main goal is to see how evolution happens when the user is what defines is "good".

Roughly this is what happens:

Each image is the output of a "program". A "program" is just a set of math functions. Some get a value and apply an operation (sum, difference, multiplication, division) against a constant, others return sin or cos of the input value, and other get two values and operate on them.

[ Continue Reading.. ]

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Cart #tijasumuma-0 | 2026-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I dipped my toes into Pico-8 a few times and was finally able to release a game on it. I used some AI for the code since my company was moving towards AI, and I wanted to get a head start. I feel AI defeats the point of the Pico-8 console, and I wasn't originally going to publish it, but unfortunately I was laid off from my job due to the company replacing people for the AI. I wanted to put something out there for my resume, but I did not want to hide anything from the Pico-8 fans.

This work is something I still consider a passion project of mine. The art work and abilities were still crafted as well as I could to fit the token limit. The artwork was all from me, and one of my close friends. I do legitimately feel proud of this game now, even though I didn't at first due to using Claude. I would love to hear feedback, criticisms, and whatever else you can give. I have started to work on a sequel in Godot without the use of Claude, and I hope to use any feedback to build upon the ideas. Thank you to anyone who has read this far!

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Cart #gizazupagu-0 | 2026-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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P1: Up - E, Down - D
P2: Up - up arrow, Down - down arrow

Pause: Enter/P

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Cart #reactiontime-0 | 2026-04-29 | Embed ▽ | License: CC4-BY-NC-SA
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Press z to start, stop and re-start.

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Cart #gamething-0 | 2026-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A high-performance CHIP8 and SCHIP emulator with configurable compatibility between both and snapshots, available for your fantasy workstation.

The emulator comes with pre-installed ROMs, mostly test ROMs from Timendus CHIP8 Test Suite

Cart #wasdly_chiper8-6 | 2026-05-20 | Embed ▽ | License: CC4-BY-NC-SA
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SCREENSHOTS

KEYBINDS

  • [CTRL]+[O] load a ROM/Snapshot
  • [CTRL]+[I] save a Snapshot (.c8s)
  • [+/-] Increase/Decrease Cycles Per Frame
  • [P] Pause/Resume a ROM
  • [L] Restart a ROM

CHANGELOG

[ Continue Reading.. ]

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Hello!

I am running Pico-8 on a ThinkPad T14s on Mint Linux. Everything works just fine, except Ctrl-X/Ctrl-V do not work and it's all kinds of frustrating. I confirmed that Fn and Ctrl were not swapped, and tried the Fn keys anyway, just in case.

Would anyone know what could be causing the issue? I wasn't able to find a thread anywhere of people having a similar issue.

I appreciate any help you can offer, thank you!

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Some string escapes, when printed in the Terminal, cause it to lose track of where the cursor/prompt is and break scrolling. I've been able to trigger this with the \-, \|, \+, \^j, and \^c escapes, but the easiest way to reproduce is

?"\^c1"

and then press Enter until the prompt scrolls off the bottom of the screen. At this point, Terminal will still accept input, but mouse-wheel scrolling no longer works. Interestingly, the Ctrl-L shortcut to clear the terminal also breaks, although the cls command still works fine (and brings the Terminal back to a usable state).

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Cart #perikejifa-0 | 2026-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


i simple puzzle adventure. called sandbox. no way to win yet

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Cart #bigfatninja-0 | 2026-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #ourobor0s-1 | 2026-04-29 | Code ▽ | Embed ▽ | No License
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Cart #supasnake-0 | 2026-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hold X to sprint

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