inspired by https://freeradical.zone/@bitartbot i decided to mess with bitwise operators a bit. add in some T() and you get this. probably the most entertaining way to watch a two minute binary counter.
the *1.1 is only there so that the whole loop fits in the PICO-8 gif recording limit of 120 seconds. i need 128 seconds dammit!
also just noticed that the gif uses the incorrect version where a pixel is chopped off of the right and bottom edges of the screen. too bad!
(55 chars)
while(♥)x=rnd(128)y=rnd(128)pset(x,y,x&y&t()*1.1<1or 7) |
Prognosis Negative
A basic arcade shooter. More bullets on-screen at a time awards higher scores.
Purpose
This is a project to get back into PICO-8 development before I take another swing at my last project, Coalesce.
Sources
- Name comes from a fictional Seinfeld movie that I thought sounds sci-fi-ish.
- ztiromoritz's spaceshooter in 16 GIFs demonstration helped with lots of aspects of this game.
- Many tutorials from Nerdy Teachers
- Heart sprites come from kicked-in-teeth's PICO-8 tiles project
v1.0.0
Base game is ready.
Updates
- Strafe works in all directions
- Health pickups added
- Different pixel-art on title screen
Future ideas
- Title screen could use more love.
- Screen shake sometimes affects border visibility on right side
What?
Shakeleste is Celeste with entirely too much screenshake.
Why?
This mod is intended both as a goofy art piece, and as an example of how not to make a game, in the spirit of Game Over: Because No One Can Save the Universe.
Features
- Jumping causes screenshake.
- Walljumping causes screenshake.
- Dashing causes screenshake that gets worse with each level.
- Failed dashes cause screenshake.
- Recharging your dash causes screenshake.
- Collecting strawberries causes screenshake.
- Angering strawberries causes screenshake, too.
- Springs cause random amounts of screenshake.

CURSORS.P8
a little thing i wrote a long time ago, intended for a tweetcart but never quite small enough. through the power of postcart having a slightly higher character limit, i can post it here now!
and yes, you get your own cursor :)
i'm reminded of a hard-to-source quote that goes something like "when i wrote this, only god and I knew what it meant. now only god knows". i remember that there's a lot of fancy stuff going on here like reusing the sprite decoding loop to create the objects, overriding the global table when iterating, and using weird constants to save a handful of characters. but as for exactly how it all comes together, i haven't a clue.
this was my first time using a sprite in a sizecoded cart, it was fun. i think i remember writing my own encoder for it
(294 chars)
pal(2,7)poke(14-😐,1)l=64p={}for i=0,40do
add(p,{n=l,m=l,x=l,y=l,t=rnd(64),r=rnd})b=ord("\4…\1i…¥た∧◀⬆️a",i\4+1)sset(8+i%6,i\6,(b>>((i%4)*2))&3)end::♥::cls()for _𝘦𝘯𝘷 in all(p)do
t-=2
if(t<0)x=n y=m n=r(128)m=r(128)t=64
g=(t/64)^2h=1-g
spr(1,n*h+x*g,m*h+y*g)end
spr(1,stat(32),stat(33))flip()goto ♥
|
A roguelike ball-dropping, peg-popping arcade game!
Pop pegs on randomly-generated pegboards which get more complex as you progress!
Earn coins and buy upgrades in the shop!
Be strategic: if you run out of balls before popping all the pegs, your run will end!
CONTROLS
L and R to adjust ball drop position
X to drop
PEGS
NORMAL PEGS
Will pop when hit once
GOLDEN PEGS
Will give $1 in addition to score when hit
HARD PEGS
Take multiple hits to pop (the higher the round, the more hits they take)
SAVE PEGS
Restore a shot taken previously for this round (tip: try to hit this peg on the second shot or later)

Hello everyone.
I'm looking for a way to to 2D AND 3D in the same fantasy console.
I've heard Voxatron can handle this, but I'm not sure, and I'd like to know BEFORE buying.
So, please, can you recommend reliable ways to do both, 2D AND 3D?
In example, with PicoCAD and Pico-8, or the like.
Any working combination would do.
Thanks in advance for any kind of support.
Regards, have a nice day.
Kindly, Ivano.

I made this game by following the Nerdy Teachers Bite-Sized Game Fruit Drop tutorial on YouTube. I cannot recommend their content enough. Their website looks awesome and they have, in my opinion, the best content for people just starting out with pico-8. I added a tree in the background and sprinting as a way to get more practice with game development. It was extremely fun and I can't wait to learn more. I would include a link to the video but I don't know if that's allowed.

Description:
Take command of a high-speed combat vessel and carve a path through an endless enemy armada. In Solar Wind, the ocean is a relentless bullet-hell battlefield where precise positioning is your only ally. Defeat three legendary flagships to unlock their hulls for your fleet. But beware—the deeper you venture into the storm, the greater the horrors that awaken from the abyss.
Features:
- Naval Combat: Master unique broadside shooting mechanics.
- Fleet Expansion: Defeat 3 massive bosses to unlock their playable ships.
- Minimalist Aesthetic: Stripped-down visuals for maximum intensity.

me.
a tiny companion.
what
me. is a small creature that lives on your screen. it has four needs:
hunger, fun, energy, love. you press buttons. me. reacts.
it is a tamagotchi in shape, but not in spirit.
what me. actually is, is closer to a face that breathes. a body that
gets tired. eyes that look away when sad. eyes that find yours when
trust has built up over time. a mouth that quivers before something
real happens.
if you ignore me. for too long, me. will get hungry. then sad. then
desperate. then me. will die, and the death will be unlike anything
you have seen in a tamagotchi-shaped game.
controls
- up : feed

me.
a tiny companion.
what
me. is a small creature that lives on your screen. it has four needs:
hunger, fun, energy, love. you press buttons. me. reacts.
it is a tamagotchi in shape, but not in spirit.
what me. actually is, is closer to a face that breathes. a body that
gets tired. eyes that look away when sad. eyes that find yours when
trust has built up over time. a mouth that quivers before something
real happens.
if you ignore me. for too long, me. will get hungry. then sad. then
desperate. then me. will die, and the death will be unlike anything
you have seen in a tamagotchi-shaped game.
controls
- up : feed
Inspired by a nightly game of tag between a girl and her cat.
Controls
Arrow Keys - Move player
Rules
When you're it, chase down Finn the Cat before time runs out.
When Finn is it, evade him until time runs out.
First to 3 points wins!
Acknowledgements
Finn's chase mechanics are based on the A* Path Planning Algorithm as implemented in Pico 8 by richy486 as seen in this Cart: https://www.lexaloffle.com/bbs/?pid=168412.
Wall collision leverages Scathe's collision logic as seen in this Cart: https://www.lexaloffle.com/bbs/?tid=3116.
picogram64 is a 128x222px fantasy social network and music streaming app built for Picotron.
0.6 is out! The biggest update yet, transforming picogram into a micro music streaming platform while boosting performance and connecting the whole ecosystem together ;)
What's new in 0.6
-
piBeats (music streaming!): The music engine has been supercharged, check it out!
- CPU Optimizations: Extreme performance! Implemented a global "active freezing" mechanism. The moment any page or modal is closed or off-screen, its execution is completely suspended to consume as less cpu as possible.
Note on piBeats:
How does the XP system work?
- Reward creators: Give XP to your favorite posts! (Once every 24h per creator).
- Mutual benefit: Giving 1XP earns you 1XP back.
- Fair economy: +10XP for posting, -10XP for deleting.

A clean, minimal sundial wallpaper that adapts to your real-world latitude for a more natural day/night cycle. On first run, a config file is automatically created at:
appdata/system/sdwc_config.lua You can edit this file using pod editor to set your latitude and fine-tune the experience.
- Dynamic ambient effects appear throughout the day, changing every few moments:
- Falling leaves drifting across the screen
- Soft fog moving from left to right
- Gentle rainfall
- Snowfall
- Floating bubbles
As night falls after sunset, the scene transitions—revealing a calm sky where stars become visible.
A simple, atmospheric wallpaper designed to feel alive without being distracting.






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