Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #shakeleste-0 | 2026-04-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

What?

Shakeleste is Celeste with entirely too much screenshake.

Why?

This mod is intended both as a goofy art piece, and as an example of how not to make a game, in the spirit of Game Over: Because No One Can Save the Universe.

Features

  • Jumping causes screenshake.
  • Walljumping causes screenshake.
  • Dashing causes screenshake that gets worse with each level.
  • Failed dashes cause screenshake.
  • Recharging your dash causes screenshake.
  • Collecting strawberries causes screenshake.
  • Angering strawberries causes screenshake, too.
  • Springs cause random amounts of screenshake.

[ Continue Reading.. ]

8
2 comments


Cart #superwierd-0 | 2026-04-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

3
2 comments


by
Cart # | | Embed ▽ | No License | Edit

1
4 comments


Cart #happymuffin-0 | 2026-04-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


CURSORS.P8

a little thing i wrote a long time ago, intended for a tweetcart but never quite small enough. through the power of postcart having a slightly higher character limit, i can post it here now!

and yes, you get your own cursor :)


i'm reminded of a hard-to-source quote that goes something like "when i wrote this, only god and I knew what it meant. now only god knows". i remember that there's a lot of fancy stuff going on here like reusing the sprite decoding loop to create the objects, overriding the global table when iterating, and using weird constants to save a handful of characters. but as for exactly how it all comes together, i haven't a clue.

this was my first time using a sprite in a sizecoded cart, it was fun. i think i remember writing my own encoder for it

(294 chars)

pal(2,7)poke(14-😐,1)l=64p={}for i=0,40do
add(p,{n=l,m=l,x=l,y=l,t=rnd(64),r=rnd})b=ord("\4…\1i…¥た∧◀⬆️a",i\4+1)sset(8+i%6,i\6,(b>>((i%4)*2))&3)end::♥::cls()for _𝘦𝘯𝘷 in all(p)do
t-=2
if(t<0)x=n y=m n=r(128)m=r(128)t=64
g=(t/64)^2h=1-g
spr(1,n*h+x*g,m*h+y*g)end
spr(1,stat(32),stat(33))flip()goto ♥

[ Continue Reading.. ]

6
0 comments


Cart #picoplinko-3 | 2026-05-07 | Code ▽ | Embed ▽ | No License
23

A roguelike ball-dropping, peg-popping arcade game!

Pop pegs on randomly-generated pegboards which get more complex as you progress!
Earn coins and buy upgrades in the shop!
Be strategic: if you run out of balls before popping all the pegs, your run will end!


CONTROLS

L and R to adjust ball drop position
X to drop


PEGS

NORMAL PEGS

Will pop when hit once

GOLDEN PEGS

Will give $1 in addition to score when hit

HARD PEGS

Take multiple hits to pop (the higher the round, the more hits they take)

SAVE PEGS

Restore a shot taken previously for this round (tip: try to hit this peg on the second shot or later)

[ Continue Reading.. ]

23
11 comments


Hello everyone.
I'm looking for a way to to 2D AND 3D in the same fantasy console.
I've heard Voxatron can handle this, but I'm not sure, and I'd like to know BEFORE buying.

So, please, can you recommend reliable ways to do both, 2D AND 3D?

In example, with PicoCAD and Pico-8, or the like.
Any working combination would do.

Thanks in advance for any kind of support.
Regards, have a nice day.

Kindly, Ivano.

1 comment


Cart #yumowuwiyi-3 | 2026-04-28 | Code ▽ | Embed ▽ | No License
4


I made this game by following the Nerdy Teachers Bite-Sized Game Fruit Drop tutorial on YouTube. I cannot recommend their content enough. Their website looks awesome and they have, in my opinion, the best content for people just starting out with pico-8. I added a tree in the background and sprinting as a way to get more practice with game development. It was extremely fun and I can't wait to learn more. I would include a link to the video but I don't know if that's allowed.

4
4 comments


Cart #solar_wind_1-22 | 2026-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
31

Description:

Take command of a high-speed combat vessel and carve a path through an endless enemy armada. In Solar Wind, the ocean is a relentless bullet-hell battlefield where precise positioning is your only ally. Defeat three legendary flagships to unlock their hulls for your fleet. But beware—the deeper you venture into the storm, the greater the horrors that awaken from the abyss.

Features:

  • Naval Combat: Master unique broadside shooting mechanics.
  • Fleet Expansion: Defeat 3 massive bosses to unlock their playable ships.
  • Minimalist Aesthetic: Stripped-down visuals for maximum intensity.

[ Continue Reading.. ]

31
11 comments


me
by MANHILL
Cart #me-16 | 2026-10-15 | Code ▽ | Embed ▽ | No License
10

me.

a tiny companion.


what

me. is a small creature that lives on your screen. it has four needs:
hunger, fun, energy, love. you press buttons. me. reacts.

it is a tamagotchi in shape, but not in spirit.

what me. actually is, is closer to a face that breathes. a body that
gets tired. eyes that look away when sad. eyes that find yours when
trust has built up over time. a mouth that quivers before something
real happens.

if you ignore me. for too long, me. will get hungry. then sad. then
desperate. then me. will die, and the death will be unlike anything
you have seen in a tamagotchi-shaped game.


controls

  • up : feed

[ Continue Reading.. ]

10
2 comments


me
by MANHILL
Cart #me-0 | 2026-04-27 | Code ▽ | Embed ▽ | No License

me.

a tiny companion.


what

me. is a small creature that lives on your screen. it has four needs:
hunger, fun, energy, love. you press buttons. me. reacts.

it is a tamagotchi in shape, but not in spirit.

what me. actually is, is closer to a face that breathes. a body that
gets tired. eyes that look away when sad. eyes that find yours when
trust has built up over time. a mouth that quivers before something
real happens.

if you ignore me. for too long, me. will get hungry. then sad. then
desperate. then me. will die, and the death will be unlike anything
you have seen in a tamagotchi-shaped game.


controls

  • up : feed

[ Continue Reading.. ]

0 comments


Cart #gotefijigu-0 | 2026-04-27 | Code ▽ | Embed ▽ | No License
2

Inspired by a nightly game of tag between a girl and her cat.

Controls

Arrow Keys - Move player

Rules

When you're it, chase down Finn the Cat before time runs out.
When Finn is it, evade him until time runs out.
First to 3 points wins!

Acknowledgements

Finn's chase mechanics are based on the A* Path Planning Algorithm as implemented in Pico 8 by richy486 as seen in this Cart: https://www.lexaloffle.com/bbs/?pid=168412.

Wall collision leverages Scathe's collision logic as seen in this Cart: https://www.lexaloffle.com/bbs/?tid=3116.

2
0 comments


Cart #blackjackbattles-2 | 2026-04-28 | Code ▽ | Embed ▽ | No License
2

Choose between three classes and take on a 12 enemy dungeon in this balatro inspired black jack battler.
DMG: winning hand - losing hand
DMG on bust: (winning hand)/2
DMG on blackjack: score * 1.5
Use "^" to inspect your chips and enemy chips (this game's jokers)

2
0 comments


Cart #podjourney-4 | 2026-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
22

swim, fly and flip your way to greatness.
pod journey is a simple skill based score attack game where flipping, entry angle and your pod members make your number go UP.

22
7 comments


picogram64 is a 128x222px fantasy social network and music streaming app built for Picotron.

0.6 is out! The biggest update yet, transforming picogram into a micro music streaming platform while boosting performance and connecting the whole ecosystem together ;)

What's new in 0.6

  • piBeats (music streaming!): The music engine has been supercharged, check it out!

  • CPU Optimizations: Extreme performance! Implemented a global "active freezing" mechanism. The moment any page or modal is closed or off-screen, its execution is completely suspended to consume as less cpu as possible.

Note on piBeats:

music streaming features are still in beta, so expect a ton of updates these next days

How does the XP system work?

  • Reward creators: Give XP to your favorite posts! (Once every 24h per creator).
  • Mutual benefit: Giving 1XP earns you 1XP back.
  • Fair economy: +10XP for posting, -10XP for deleting.

[ Continue Reading.. ]

36
24 comments


Cart #fizuzozisi-0 | 2026-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

2
4 comments


Cart #sundial_wallpaper_1_1-0 | 2026-04-28 | Embed ▽ | License: CC4-BY-NC-SA
4

A clean, minimal sundial wallpaper that adapts to your real-world latitude for a more natural day/night cycle. On first run, a config file is automatically created at:
appdata/system/sdwc_config.lua You can edit this file using pod editor to set your latitude and fine-tune the experience.

  • Dynamic ambient effects appear throughout the day, changing every few moments:
  • Falling leaves drifting across the screen
  • Soft fog moving from left to right
  • Gentle rainfall
  • Snowfall
  • Floating bubbles

As night falls after sunset, the scene transitions—revealing a calm sky where stars become visible.
A simple, atmospheric wallpaper designed to feel alive without being distracting.

[ Continue Reading.. ]

4
3 comments


Cart #burningstar-0 | 2026-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

And here's a slightly different approach at the same thing:

Cart #the_star-2 | 2026-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

3
0 comments


Cart #jedigekowe-0 | 2026-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Did some work with the graphics, changed some sound effects, added an undo function and a check for remaining valid moves. There is technically a menu, but it doesn't work. I intend to add settings, but currently it's just un-interact-able text. There is a toggle for the English or European modes, but it's very temporary. I also know that the European mode is unbeatable in current form, this will be rectified.

0 comments


Cart #picostak-2 | 2026-04-30 | Embed ▽ | No License
8


A columns clone, inspired by Quarx & Xixit featuring numerous blocksets, chain-reaction combos, animated backgrounds and online leaderboards.

There is currently no music! I'd love to include some, but I currently lack the capability. In the meantime. I recommend listening to some classic Columns-type game soundtracks while playing.

new in v0.9.1

  • arrow prompts changed to be part of border instead, this is to avoid them overlapping and getting in the way, plus it looks better anyways
  • long names now scroll with a marquee effect on both the titlescreen and the leaderboard
  • position #10 label shifts 5px left to avoid being obscured by a user's icon

new in v0.9.2

[ Continue Reading.. ]

8
2 comments




Top    Load More Posts ->