Inspired by a nightly game of tag between a girl and her cat.
Controls
Arrow Keys - Move player
Rules
When you're it, chase down Finn the Cat before time runs out.
When Finn is it, evade him until time runs out.
First to 3 points wins!
Acknowledgements
Finn's chase mechanics are based on the A* Path Planning Algorithm as implemented in Pico 8 by richy486 as seen in this Cart: https://www.lexaloffle.com/bbs/?pid=168412.
Wall collision leverages Scathe's collision logic as seen in this Cart: https://www.lexaloffle.com/bbs/?tid=3116.
picogram64 is a 128x222px fantasy social network and music streaming app built for Picotron.
0.6 is out! The biggest update yet, transforming picogram into a micro music streaming platform while boosting performance and connecting the whole ecosystem together ;)
What's new in 0.6
-
piBeats (music streaming!): The music engine has been supercharged, check it out!
- CPU Optimizations: Extreme performance! Implemented a global "active freezing" mechanism. The moment any page or modal is closed or off-screen, its execution is completely suspended to consume as less cpu as possible.
Note on piBeats:
How does the XP system work?
- Reward creators: Give XP to your favorite posts! (Once every 24h per creator).
- Mutual benefit: Giving 1XP earns you 1XP back.
- Fair economy: +10XP for posting, -10XP for deleting.

A clean, minimal sundial wallpaper that adapts to your real-world latitude for a more natural day/night cycle. On first run, a config file is automatically created at:
appdata/system/sdwc_config.lua You can edit this file using pod editor to set your latitude and fine-tune the experience.
- Dynamic ambient effects appear throughout the day, changing every few moments:
- Falling leaves drifting across the screen
- Soft fog moving from left to right
- Gentle rainfall
- Snowfall
- Floating bubbles
As night falls after sunset, the scene transitions—revealing a calm sky where stars become visible.
A simple, atmospheric wallpaper designed to feel alive without being distracting.

Did some work with the graphics, changed some sound effects, added an undo function and a check for remaining valid moves. There is technically a menu, but it doesn't work. I intend to add settings, but currently it's just un-interact-able text. There is a toggle for the English or European modes, but it's very temporary. I also know that the European mode is unbeatable in current form, this will be rectified.
A columns clone, inspired by Quarx & Xixit featuring numerous blocksets, chain-reaction combos, animated backgrounds and online leaderboards.
There is currently no music! I'd love to include some, but I currently lack the capability. In the meantime. I recommend listening to some classic Columns-type game soundtracks while playing.
new in v0.9.1
- arrow prompts changed to be part of border instead, this is to avoid them overlapping and getting in the way, plus it looks better anyways
- long names now scroll with a marquee effect on both the titlescreen and the leaderboard
- position #10 label shifts 5px left to avoid being obscured by a user's icon
new in v0.9.2

Lab Cleaner
A sliding puzzle game about keeping a very messy laboratory tidy.
You are the
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[8x8] |
the floor — then find your way back to the exit
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[8x8] |
How it works
When you move, you slide until you hit a wall. No stopping
halfway. Plan your path carefully: once a tile is cleaned, it
I've been working away trying to port UFO 50's Seaside Drive to Picotron. This is a WIP release of the first level. For fun, I thought I would include the EGG bonus mechanic from Star Waspir to liven things up a bit. Currently only EGG is supported (increase bonus multiplier by 1).
Things to address:
- The charging mechanic works (drag left) but it currently has no effect on damage caused by bullets. Makes things a bit easier for now, will address shortly.
- Enemy AI isn't quite right yet, things spawn in the wrong place, behaviours aren't a 1for1 copy - I need to go through a cherry run frame by frame to get it spot on.
- Tiny little bugs here and there.
I have no intention of replicating the whole game because that would be piracy. I've reached a point now where I can spin it off into something different. I'm interested by the idea that people called Seaside Drive "sidewell" as it could be seen to be a rotion of Downwell. I think I'm going to lean into that idea more.

A customizable Picotron wallpaper inspired by Pokémon.
I meant to release this on Pokémon Day (February 27)… but here we are, two months later. So instead of pretending I’m on time, let’s call this what it is: A very late Pokémon Day wallpaper drop.
💾 Save Cartridge
🚀 Getting Started
All settings are stored here: /appdata/picomon_bg/settings.pod
(Note: If the cart is sandboxed, the settings are located in the /appdata/bbs/picomon_bg folder.)
To customize the background image appearance, edit the settings.pod file. After making your changes, press Ctrl+S to save. The updates will take effect once you restart the cart or Picotron.
Hello
In the first code block you can see my main.lua is compressed. In the second, it is not. What triggers this?
picotron cartridge // www.picotron.net
version 2
:: gfx/
:: map/
:: sfx/
:: .info.pod
--[[pod,created="2026-03-27 05:34:19",modified="2026-04-27 10:11:59",runtime=25,workspaces={{location="main.lua#375",workspace_index=1},{location="gfx/0.gfx",workspace_index=2},{location="map/0.map",workspace_index=3},{location="sfx/0.sfx",workspace_index=4}}]]
:: gfx/.info.pod
--[[pod,created="2026-03-27 05:34:19",modified="2026-04-27 10:11:59"]]
:: gfx/0.gfx
b64$LS1bW3BvZCxjcmVhdGVkPSIyMDI1LTAxLTE3IDEwOjM1OjQ4Iixtb2RpZmllZD0iMjAyNS0w
MS0xNyAxMDozNzo0NCIscmV2aXNpb249Ml1dbHo0AH4AAAASMQAA8yF7WzBdPXtibXA9cHh1AEMg
EBAE8FYHEAfAF9AXwAcQB-BWLGZsYWdzPTAscGFuX3gIAMt5PTAsem9vbT04fSw_AB-wMQD-----
-----------------------------------------------------------XUG09OH19
:: main.lua
b64$LS1bW3BvZF9mb3JtYXQ9InJhdyIsY3JlYXRlZD0iMjAyNi0wNC0yNyAxMDoxMTo1NiIsbW9k
[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=188611#p) |

Leap of Faith is a small story focused platformer game I made for a 48 hour long game jam.
Play as a small frog on his mental journey to propose to his boyfriend.
Also available in the constructed language toki pona, for any nerds out there!
I hope you enjoy!
Itch.io link

EM HARCOURT, the self-styled LADY OF CONTRAPTIONS is in a bit of a pickle. After stealing a KISS from a chaste ACOLYTE, she's been thrown into THE OUBLIETTE, which is FRENCH for "I forgot we even had that dungeon, what a dump."
Fortunately, the various deadly traps in the OUBLIETTE have been smashed to BITS by other prisoners long before her time. Unfortunately, these days the OUBLIETTE is rife with CHEST MIMICS. But hey, it's not like anyone would mind if she pocketed some of those perfectly-serviceable COGS on her way out.
Controls:
Arrow keys: movement
Circle: advance menu
Cross: reset floor

2026-05-03
Hey there!
I've been trying to update this game on my free time, and thanks to Claude, I was able to be more productive with the little time I have.
I'm planning for a big update, where there will be more monsters and waves of monsters.
Thanks for playing it!
2026-04-26:
Hello!
This is my first game I've been developing for this platform.
My idea is to create a mini game based on the game loop from Chrono Trigger's ATB.
Feel free to share your thoughts and help me finish this game.





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