Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #maledictum-3 | 2026-03-05 | Code ▽ | Embed ▽ | No License

down/up navigate or roll new characters
left/right go through the six roles available

you can easily make characters with this

higher GRD means a better overall roll for stats, and look to have matching stats with skills (ideally fewer different gems).

0 comments


Cart #os_install_simulator-1 | 2026-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

8
2 comments


Cart #bitpicoin-6 | 2026-03-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


bitPicoin
A simple trading simulator. 

Controls:

(X) button (X key): Select / Confirm

(O) button (Z key): Cancel / Back

2
8 comments


Cart #daily_stitch-0 | 2026-03-05 | Code ▽ | Embed ▽ | No License
14

Daily Stitch

A relaxing cross stitch canvas for you to create whatever your heart desires. Happy stitching!

Controls

  • Z: Change stitch color
  • X: Push/Pull the needle and thread through the hole
  • HOLD Z+X: Undo the last stitch
14
5 comments




While messing around with 3d rendering, I encountered an error in which the application crashed if I lowered the camera to the floor. attached is the cartridge.

Cart #wahejewako-0 | 2026-03-05 | Embed ▽ | License: CC4-BY-NC-SA

0 comments


single screen challenge cart, rate 10*

Cart #k040326-0 | 2026-03-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

built in one day*; harder than sub marines
(note: jump buffering is disabled)

0 comments


Cart #dropkicks_inc_demo-2 | 2026-03-24 | Code ▽ | Embed ▽ | No License
19

Been working on this for a while, so i thought it'd be a good idea to post a prototype to try and get some feedback before i try to make this into a complete game (especially because i'm getting dangerously close to every single limit). Any feedback is greatly appreciated :)

Dropkicks Inc.

is (supposed to be) a messy, movement focused platformer-fighter about utilising your environment. In a world where large machines are more common than people, you and your team soon find job opportunities in personally stopping malfunctioning ones before they cause more trouble ... usually for shady companies who for some reason don't want to deal with the authorities.

Features janky physics, UFOs and explosive homing missles.

[ Continue Reading.. ]

19
14 comments


Cart #pico_pong_dirtyharold-0 | 2026-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Pico Pong

by akadirtyharold
a green programmer
.
.
.

You all know the game.

This is my first 'finished' cart. I have a bunch of other carts that I've made while learning different things inside of Pico-8. This is a cart where I can put some of that newfound knowledge into something playable, and make my first checkmark on the 20 Games Challenge. It is by no means perfect, but I'm happy with how it turned out as I progress through my learning.

Controls

⬆️ & ⬇️ to move the left player paddle

Objective

Be the first to five points. A pop-up will appear and the cart will reset to the beginning
.
.
.
Thanks for checking it out! More to come!

Thank you to Nerdy Teachers, Space Cat, Lazy Devs and all of the smaller knowledge outlets.

2
3 comments


Cart #mossmoss-17 | 2026-07-06 | Code ▽ | Embed ▽ | No License
341

Play Moss Moss to moss the world and find secrets.

C to Jump, X to Dash (go faster!)

Play on itch.io
My other games are here

Release Notes
Resources: Map & Speedruns (Spoilers)

341
97 comments


Cart #mia-16 | 2026-10-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

A bluffing game for one player. Two dice, one cup, and a face that's watching you.

The Game

MIA is the classic German pub game "Mäxchen" (Liar's Dice). Roll two dice under a cup. Peek. Then claim what you rolled – or lie about it. Your opponent does the same. Claims must go up. Call "Liar!" to reveal, or believe and roll next.

The highest roll is 21 – MIA. If someone claims Mia and you believe it, you lose 2 lives. Catch a liar? They lose. Get caught? You lose. Last one standing wins.

Simple rules. Deep bluffing.

Three Opponents

Hot Mia – Easy
"She can't hide her feelings."
Nervous and expressive. She sweats, blinks fast, looks away when she's lying. She can't read your playstyle. A good place to start – learn the tells, find your rhythm.

[ Continue Reading.. ]

9
2 comments


Cart #zelda-1 | 2026-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

I made a simple top-down engine, though there isn't much (any :P) content as I am running low on tokens D:

I am not sure if a game can actually be made with this due to the token limit, so I might have to continue on the picotron instead, but I would appreciate any advice on getting more content to fit.

I think a game would fit in the token limit without the editor part, but it would be really annoying to use multiple carts, so I might instead patch the binary with a higher limit during development and strip out the editor at the end so that it works in normal pico-8 — but that's kind of sad as I think it's cool to be able to play with the editor :(

The sword can cut bushes but it has no animation yet, as I have less than 100 tokens now and need to solve that first...

[ Continue Reading.. ]

2
0 comments





2
1 comment


Cart #tafarepaya-0 | 2026-03-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

My first game! Its crap! Just learning how to code in pico 8, made it in like a couple hours if that!

1
0 comments


i am new to pico-8 what are some of your must play games to try out.

2
10 comments


single screen challenge cart, rate 10*

Cart #k030326-0 | 2026-03-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


built in one day; harder than sub 1:67; celetcore volume 2 rips
(note: jump buffering is disabled)

1
2 comments


Cart #fritato-25 | 2026-10-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

Brotato is finally in a state where it's really fun an challenging.
I'm happy to release v1.0


I work on a Brotato clone called Fritato.

You are a bag of fries in hell, everything is weird.
Find our yourself...

If you like it, let me know what is your max round and feel free to leave hints (especially about the balancing)

UPDATE 2:

Updated Fritato, with new setting, more weapons, more items, a boss and a special weapon.

UPDATE 3:

Particle effects, bug fixes, token efficiency, Fritto is jumping now instead of walking

UPDATE 4:

Game ends after round 40, every 10th round a boss spawn, new item beer unlocks special ability. Map changes after each boss

UPDATE 5:

Bug fixes, more token efficiency strategies applied, introduced three difficulty modes, added the UZI, added 3 flavors (mayo, ketchup and special)

UPDATE 6:
4 Maps, more sprites and gfx, more items, balancing, sniper rifle laser pointer, bug fixes

UPDATE 7:
Mostly balancing

14
13 comments


Cart #galexir_v1-0 | 2026-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

What is it about?

This game is a small roguelike where you have to open chests to become strong enough to defeat the boss. A roguelike is a type of game where, when you die, you have to start everything from the beginning. However, each time you restart, the map is different.

Controls

  • Use the arrow keys to move
  • Press Z to shoot enemies
  • Press X to teleport to the location where the orange character was

About Me

I'm a beginner developer, and this project is my first big one.

If you find any bugs or if you have any suggestions to improve my code, please write them in the comment section.

Enjoy

Previous Version

version 1.0:[hidden]

Cart #galexir-0 | 2026-03-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

[ Continue Reading.. ]

2
5 comments


In the latest version of Picotron (v0.2.2b), the include keyword does not work correctly.

If I create a new cartridge with two .lua files, main.lua and effects.lua, and call include "effects.lua" from main.lua, I receive the following error: could not load effects.lua

Example main.lua:

include "effects.lua"

function _draw()
cls(0)
map(0)
end

If I perform the exact same steps in version 0.2.0, everything works correctly.

This bug is critical because it prevents the use of multiple Lua files within a cartridge.

I believe the issue may be more widespread and could affect all commands that rely on file paths (i am using an absolute path to make it works), such as:

local mymap = fetch("/t.p64/map/0.map")[1].bmp
memmap(mymap, 0x100000)

9 comments




Top    Load More Posts ->