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Cart #lucifers_run-11 | 2026-02-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple side scroller (based on Chrome's Dinosaur game) in which you control Lucifer, a white cat with endless stamina, but only 3 instead of 9 lives. Be extra careful in the dark!

X or UP: jump
LEFT or RIGHT: move left or right
DOWN: duck

HINTS:

  • The more you move to the right, the faster you score!
  • Collect life hearts to gain back health!
  • Watch out for those pesky bats!

Inspired by our fast-as-h*ll and very naughty cat Lucifer, who just likes to run around the house all day. Where would we be without our cats, right?

Disclaimer: even though I perfectly know how to program in Lua (and love doing so), I've used Copilot's agent help to quickly explore ideas. So some of the code (primarily the parts that control sophisticated animations) was AI generated (but certainly not all!).

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Cart #nefibusm-2 | 2026-02-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

test...
its a tutorial from spacecat
https://youtu.be/ubDItG3lGe4?si=QSayzEmEE3FAccj4

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Cart #brick_breaker-0 | 2026-02-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just a fun experiment

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Cart #lambchapel_stranded-1 | 2026-02-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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you're stranded on an island. write an sos in the sand...?

(made for a game-a-week course. this week's prompt was "power of words".)
(uses toki pona.)
(also found on itch or on my site.)

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Title Music:
[sfx]

In-Game Music:
[sfx]

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Cart #yellowdot-0 | 2026-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #theballgameidk-0 | 2026-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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First pico-8 project, understanding how it works.

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Cart #ritifariwu-0 | 2026-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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super cool game

press z for triple shot
press x for spinning shot

For every alien you defeat two alien spawns and the game will end when it alien count is 100.

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Cart #libbtnstate-0 | 2026-02-16 | Embed ▽ | License: CC4-BY-NC-SA
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libBtnState is a small library that works around inputs getting dropped when the framerate drops below 60 FPS. But it also has several goodies designed to make life easier.

  • Object-oriented, so you can have multiple copies of state
  • You decide when input is updated
  • Simple button remapping
  • Ability to get whether a button was recently pressed (within N frames), and then mark it as held (for things like buffering jump presses)
  • Ability to get whether a button was recently pressed without auto-repeat

Basic usage:

include "src/lib/require.lua"

local BtnState = require("libbtnstate")

local btn_state = BtnState:new()
local is_pressed = false

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=184049#p)
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Cart #te_amo_ari-0 | 2026-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #zatiziwito-2 | 2026-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Dangerous flight is a simple game created in two days. I'm very happy that I've managed to release my second game.
Collect the falling fuel cans and reach the highest score possible. Use the arrow keys to move. Press X to boost.

-added birds!

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Cart #isaac_clone-0 | 2026-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Little clone I want to try making of The Binding Of Isaac by Edmund McMillen!
Move: ESDF
Shoot: Arrow keys

This is super early and has barely any gameplay :p

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Cart #gupjokg-0 | 2026-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #lions_diamond-1 | 2026-02-16 | Code ▽ | Embed ▽ | No License
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The year is 2115. The Koh-i-Noor diamond collects dust in the Tower of London, starry, stolen vestige of the rapacious British Empire. We are taking it back.

Lion's Diamond is a stealth game where the plan counts for as much the execution.

Background

This is a PICO-8 game made between 26th Jan 2026 and 16th Feb 2026.

FAQ

Q: I'm pressing the "echo" button, what am I looking at?
A: Lion's Diamond is set in a tower made of many floors. The echo ability shows you a slice of the floor below you using echo-location. This is useful for making a plan before you enter the floor!

Q: Ok, I've got "echo" figured out, but what does "drill" do?

[ Continue Reading.. ]

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Cart #zombies_ate_my_landlord-2 | 2026-06-26 | Code ▽ | Embed ▽ | No License
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Zombies Ate My Landlord is a fast-paced Pico-8 arcade game inspired by retro classics. Dodge relentless zombies in maze-like apartment blocks, rescue trapped tenants, and make the most of limited weapons and power-ups to stay alive.

Survive 16 handcrafted stages and face the giant zombified Landlord in a climatic final showdown.

[ Continue Reading.. ]

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日本語の記事はこちら
https://bitchunk.fanbox.cc/posts/11411583

Update content

https://bitchunk.itch.io/pelogen2

Common to all screens (3D model related)

  • Light sources are now previewed as objects. (Previously, they were pseudo-perspective.)

  • UV/Texture

    • UV correction has been adjusted to prevent textures from spilling over.
      It's still not perfect.
    • Fixed a texture reference bug that occurred when cell coordinates were not power multiples (1, 2, 4, 8...) in UV settings.
      (Left-facing references are still a bit tricky. You'll need to get the hang of it.)
  • Adjusted the hidden area on the Z axis (areas that disappear in the foreground and background).

  • The display state of the 3D model is no longer reset each time model data is loaded.
  • Adjusted the scale.
    • The overall reference value
    • Generated 3D model object
    • 3D model object in the file window

[ Continue Reading.. ]

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Blocky Bandit

Blocky Bandit is a short, turn-based puzzle game with enemies reminiscent of chess pieces. The player must avoid the enemies with the help of blocks to hide behind, and mines to deal with them permanently.

This is my first full-fledged pico8 game. Two worlds of ten short puzzles are on offer as of now, I would throw in much more, were it not for the token cap. Still, happy with what I was able to get away with.

Cart #blockybandit-0 | 2026-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I'm running Debian Trixie (without a desktop GUI) on a raspberry pi zero 2w. Currently using pico8_dyn from the raspberry version of PICO-8 (I think the normal version needs a desktop?).

I am trying to get it to where I can switch to another tty or tmux window while I am running PICO-8 so I can tail my log file where I printh() to.

However it seems like PICO-8 intercepts all keyboard shortcuts. So I can't ctrl-alt-F2 or ctrl-b + 1 while running PICO-8. I tried it with windowed mode set to 0 and 1. Also tried reconfiguring tmux shortcuts. Any ideas on how I can get this to work?

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