Contains some mild flickering images
Welcome to Snowodoro!
Snowodoro is a gentle gamified focus timer designed to help you get a few things done.
Been putting off that email? Need to wash some dishes?
Snowodoro is here for you!
For every 10 minutes of focus you get to build and place a custom snowpal, then take a 5 minute break.
Every new snowpal celebrates your effort, even when you don't get as far as you might have liked. It all counts!
About
This is my take on a productivity timer style game, inspired by games like Pomo Farm and Focus Friend. It was made in two weeks for Comfy Jam: Winter over on itch.io, my second game jam!
This time I came 11th out of 88 entries, check out the other games here: https://itch.io/jam/comfy-jam-winter-2025/entries
why not frog: portals
Someone has taken all the energy stars and closed the portals. You need to find all the stars and open the portals! Avoid all obstacles on your way!
For those who like to challenge themselves, try the "One Life" mode, where you are given a challenge — to complete the game without dying!

Retrograde is a mind-bending puzzle platformer where you turn back time and collaborate with your past selves to solve puzzles.
Controls
Arrows/WASD - Move C/Space - Jump X/E - Interact with objects R - Restart level (hold) Enter/Escape - Pause |
Inversion Mechanic
- When you use the Inverter, you the player begin travelling backward in time, while the world around you appears to run in reverse.
- While your entropy is inverted, you watch your past self do all the steps you just did in backwards order.
- When you use the Inverter for the second time, you are once again traveling forward through time. You see another version of yourself perform your most recent actions in backwards order, while the clone that was already created switches direction and begins performing them in the order you originally did.

Fortune of Maesk 🩸🌑
Theme: Masks A ritualistic PICO-8 slot machine created in 2.5 hours.
THE LORE
You have arrived at the Temple of MAESK. Before you lays a gargantuan, three-part stone mask, and next to it, an arm-sized hole that simply reads: "BLOOD".
To play is to sacrifice. Stick your arm into the void, let the deity drink, and see if the gears of fate turn in your favor. Will you walk away loaded with gold, or will you leave only with scars you’d rather forget?
HOW TO PLAY
- [X] Key: Sacrifice blood and spin the mask.
- [Z] Key (Hold): View the Matching Guide and Sacred Rewards.
Sheepdoggin'
A game made by team Pico-7 for Global Game Jam 2026!
You play as a sheepdog tending to her flock, with the goal of herding them to the exit at the top of the play area. You'll have to keep them safe from the crafty fox, who can be scared away with a well-aimed woof (X or O). If you do your job well enough, maybe you'll even inspire some successors to step up in your stead :)
Credits
Art
- Shane
- Andrea
Music and SFX
- Tristan Sparks
Programming
- Eric
- Eruru
- SatchmoBGW
- acedio@

Controls
PC
Z - Confirm
X - Cancel
Enter - Menu
Arrow Keys - Up, Down, Left, Right
Mobile
O - Confirm
X - Cancel
Bar - Menu
D-Pad - Up, Down, Left, Right
Entering the menu will allow you to access mob stats and in-game tutorials.
Gameplay
3v3, classic party, turn-based combat with a rougelike twist. Inspired by Shin Megami Tensei and Persona, fuse unique units, defeat randomized enemies, and conquer challenging boss battles to win the game. A run consists of 30 floors with the express goal of defeating the final boss.
As you ascend, you can utilize defeated enemies to fuse them into your party, granting your units access to new affinities, stronger moves, and more versatile archetypes. Units are defined by a type, role, and rank. These attributes define and constrain the potential level-up move pool and stat growth rates for a unit, but through fusion these limitations can be surpassed, allowing units to inherit skills they could never otherwise learn.

Egyptian Rat Screw (ERS) for PICO-8
Overview
ERS is a fast-paced reflex card game for one or two players. A full 52-card deck is split between the participants, and everyone flips cards face-up into a shared pile. You score the pile by slapping (pressing your button) when specific patterns appear – usually doubles or sandwiches. Miss the slap and you burn a card. Face cards (J, Q, K, A) impose challenges that force the other player to reveal a certain number of cards or concede the pile.
Patterns
Sandwich: 1 card with same rank followed by a card of different rank followed by card of same rank as the first.

This is my version of "Snake", but with a few twits. You will still need to eat the fruit and grow larger, and it is still game over if you run into yourself. But there are some new additions such as: randomly placed "Firestones" that if you run into then game over. There is also newly added "Butterflies" and "Frog". If the "Butterflies" get in your face then the fruit will move. If the "Frog" gets in your face it will add more "Firestones" to the playfield. I have also added a High Score Table, how much fruit can you eat? Have fun!
I'm working on some SFX for my latest game, and I'm in need of squishy, biological-sounding noises. Like you might associate with oozes, gels, or insects. Unfortunately, all the SFX I've been able to produce sound robotic or buzzy.
Does anybody have any suggestions for instrument/tuning settings that create the kind of sounds I'm after? All input appreciated!

Hello! Thanks for looking at my first published Pico8 cart. This is Slimagotchi, a tamagotchi-like featuring a delightful little slime. Keep it alive as long as you can by feeding it and keeping it happy.
I set out to finish (as much as possible) a pico8 cart in a single month. There's still stuff I'd like to add, so I will be coming back to Slimagotchi at some point. Things like a behavior system, new alternate environments, a more fleshed out store and consumables mechanics.
How to play
Slimagotchi is mostly an idle, you dont really have to do anything. the (O) z button will open the interaction menu, up and down moves the cursor, and the (X) X button selects an action. The minigame is a demake of Frogger. use the arrow buttons to get your slime across the dungeon floor without getting hit by fireballs, or falling into the pits.

Maskara is a SHMUP that was made in 7 days for the Global Game Jam 2026, the theme was "Mask", it is my first attempt at a Pico-8 game
The alien hordes of the Chromatic Empire have descended upon Earth, their forces protected by mysterious coloured shields that deflect ordinary weapons. But YOU are humanity's last hope - a lone pilot equipped with the legendary MASKARA device!
The ancient MASKARA can manifest three sacred masks, each channeling a different chromatic energy through your ship's weapons:
THE GREEN MASK - Channels emerald energy THE RED MASK - Unleashes crimson firepower THE YELLOW MASK - Commands golden plasma
Only by matching the color of your weapon to the enemy's shield can you penetrate their defenses and save Earth from total annihilation!

-- Pico-8 Red A Poker Game v2.8 (267行语法错误彻底修复)
-- Tested on https://www.pico-8-edu.com/ | 100% No Syntax Errors
-- ===================== GLOBAL CONSTANTS =====================
SCREEN_W = 128
SCREEN_H = 128
-- Card styles
CARD_W = 15
CARD_H = 20
CARD_R = 2
CARD_W_H = 20
CARD_H_H = 15
COLOR_CARD_FRONT = 8
COLOR_CARD_BACK = 2
COLOR_SELECTED = 10
-- Card value mapping
VAL_MAP = {3,4,5,6,7,8,9,10,11,12,13,14,2,15,16}
VAL_STR = {[3]="3",[4]="4",[5]="5",[6]="6",[7]="7",[8]="8",[9]="9",[10]="10",
[11]="J",[12]="Q",[13]="K",[14]="A",[15]="J1",[16]="J2"}
VAL_PRIORITY = {[3]=1,[4]=2,[5]=3,[6]=4,[7]=5,[8]=6,[9]=7,[10]=8,
[11]=9,[12]=10,[13]=11,[14]=12,[2]=13,

WaveMaker is an alternative to Picotron's default tracker.
As of version 0.2.0 this is still in beta, please save often if you use it. As an additional protection, if the program crashes it will save a copy of the current file with the suffix ".CRASH.sfx".
Currently the program contains a fully-featured pattern editor, with some advanced features such as multi-selection, jump-step, and shortcuts to manipulate selected values; it is well adapted for both keyboard and mouse workflow.
Be aware that a major difference with the default tracker is that the parameters for instrument, volume and fx each consists of a single-column: when entering a value for one of them, you have to type two digits (or, in the case of fx, a letter and two digits) to validate the entry and go to the next row.






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