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Cart #egyptianrs-5 | 2026-02-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Egyptian Rat Screw (ERS) for PICO-8

Overview

ERS is a fast-paced reflex card game for one or two players. A full 52-card deck is split between the participants, and everyone flips cards face-up into a shared pile. You score the pile by slapping (pressing your button) when specific patterns appear – usually doubles or sandwiches. Miss the slap and you burn a card. Face cards (J, Q, K, A) impose challenges that force the other player to reveal a certain number of cards or concede the pile.

Patterns

Sandwich: 1 card with same rank followed by a card of different rank followed by card of same rank as the first.

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This is my version of "Snake", but with a few twits. You will still need to eat the fruit and grow larger, and it is still game over if you run into yourself. But there are some new additions such as: randomly placed "Firestones" that if you run into then game over. There is also newly added "Butterflies" and "Frog". If the "Butterflies" get in your face then the fruit will move. If the "Frog" gets in your face it will add more "Firestones" to the playfield. I have also added a High Score Table, how much fruit can you eat? Have fun!

Cart #critter_crawler-3 | 2026-02-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I'm working on some SFX for my latest game, and I'm in need of squishy, biological-sounding noises. Like you might associate with oozes, gels, or insects. Unfortunately, all the SFX I've been able to produce sound robotic or buzzy.

Does anybody have any suggestions for instrument/tuning settings that create the kind of sounds I'm after? All input appreciated!

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Our 2nd of 12 monthly micro game releases through 2026 is now complete! Guide our hero through fire and flames (spikes too we might add...) to rescue their friends!

Cart #hlaf-0 | 2026-02-01 | Code ▽ | Embed ▽ | No License
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Cart #mask_maker-0 | 2026-01-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You're a spy!
Make a mask to fit in before you get noticed!


This game is for Global Game Jam with the prompt "Mask"


Controls
X/O - Confirm Selection
Arrows - Select Mask


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Cart #sebuhumipi-0 | 2026-01-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello! Thanks for looking at my first published Pico8 cart. This is Slimagotchi, a tamagotchi-like featuring a delightful little slime. Keep it alive as long as you can by feeding it and keeping it happy.

I set out to finish (as much as possible) a pico8 cart in a single month. There's still stuff I'd like to add, so I will be coming back to Slimagotchi at some point. Things like a behavior system, new alternate environments, a more fleshed out store and consumables mechanics.

How to play
Slimagotchi is mostly an idle, you dont really have to do anything. the (O) z button will open the interaction menu, up and down moves the cursor, and the (X) X button selects an action. The minigame is a demake of Frogger. use the arrow buttons to get your slime across the dungeon floor without getting hit by fireballs, or falling into the pits.

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Cart #maskara-0 | 2026-01-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Maskara is a SHMUP that was made in 7 days for the Global Game Jam 2026, the theme was "Mask", it is my first attempt at a Pico-8 game

The alien hordes of the Chromatic Empire have descended upon Earth, their forces protected by mysterious coloured shields that deflect ordinary weapons. But YOU are humanity's last hope - a lone pilot equipped with the legendary MASKARA device!

The ancient MASKARA can manifest three sacred masks, each channeling a different chromatic energy through your ship's weapons:

THE GREEN MASK - Channels emerald energy THE RED MASK - Unleashes crimson firepower THE YELLOW MASK - Commands golden plasma

Only by matching the color of your weapon to the enemy's shield can you penetrate their defenses and save Earth from total annihilation!

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A sneak peek at the endgame sequence for my upcoming space exploration epic, featuring the game's eponymous wormhole.

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-- Pico-8 Red A Poker Game v2.8 (267行语法错误彻底修复)
-- Tested on https://www.pico-8-edu.com/ | 100% No Syntax Errors

-- ===================== GLOBAL CONSTANTS =====================
SCREEN_W = 128
SCREEN_H = 128

-- Card styles
CARD_W = 15
CARD_H = 20
CARD_R = 2
CARD_W_H = 20
CARD_H_H = 15
COLOR_CARD_FRONT = 8
COLOR_CARD_BACK = 2
COLOR_SELECTED = 10

-- Card value mapping
VAL_MAP = {3,4,5,6,7,8,9,10,11,12,13,14,2,15,16}
VAL_STR = {[3]="3",[4]="4",[5]="5",[6]="6",[7]="7",[8]="8",[9]="9",[10]="10",
[11]="J",[12]="Q",[13]="K",[14]="A",[15]="J1",[16]="J2"}
VAL_PRIORITY = {[3]=1,[4]=2,[5]=3,[6]=4,[7]=5,[8]=6,[9]=7,[10]=8,
[11]=9,[12]=10,[13]=11,[14]=12,[2]=13,

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WaveMaker is an alternative to Picotron's default tracker.

As of version 0.2.0 this is still in beta, please save often if you use it. As an additional protection, if the program crashes it will save a copy of the current file with the suffix ".CRASH.sfx".

Currently the program contains a fully-featured pattern editor, with some advanced features such as multi-selection, jump-step, and shortcuts to manipulate selected values; it is well adapted for both keyboard and mouse workflow.

Be aware that a major difference with the default tracker is that the parameters for instrument, volume and fx each consists of a single-column: when entering a value for one of them, you have to type two digits (or, in the case of fx, a letter and two digits) to validate the entry and go to the next row.

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ok so installed 0.2.2b then about 3 days later i realize im still using 0.2.1 so i uninstall the older version and now the new install wont run. it opens a window and immediately crashes. is there a way to start picotron in windowed mode? i think that'll fix it.

my pc: win11

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Cart #backgrounds-2 | 2026-01-31 | Embed ▽ | License: CC4-BY-NC-SA
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This is a very minor modification of Brenda Holloway's beautiful "Monterey" wallpaper cart
which allows it to display a random sequence of desktop background images (one every 10 minutes
by default) with dithering transitions between them.

To use, create the folder "/desktop/backgrounds" and populate it with 480x270 PNG image files.
(You'll need to disable sandbox mode on the cart for it to be able to access the image files.)

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I am working with the Raspberry pi-3 to make a pico-8 console. But I noticed that cartridges with embedded stuff can't load properly. When I play Linecraft, for example, I hit new world, shows the cart loading icon, then sends me straight back to the main menu.

For a lot of others, it just forever loads, never loading beyond the initial cart.

I have no way of fixing this or diagnosing it. I use pico8_64.

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Cart #senozuzeki-0 | 2026-01-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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this is a very bad stack based calculator

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My first account on PICO-8.. Despite what the post might say, today is January 30, 2026 (get out of here you time travelers, stop looking at my past). I can't wait to actually learn how to use this website properly and make cool short projects.

I love Diary of a Wimpy Kid and Deltarune (you have to believe me, Asriel is The Roaring Knight, time travelers this aged perfectly didn't it?)

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Fox Jump – a tight vertical platformer for PICO-8

A little fox has to climb higher and higher, jumping from platform to platform while collecting apples and dodging (or stomping) enemies.

🌞 20 hand-crafted levels — 10 sunny days + 10 starry nights
🏃 5 modes: Easy • Normal • Hard • Endless • Monster Mash
🍎 Apple hunting gives bonus points at the end
💥 Squash enemies from above for extra score & satisfying confetti

Very classic old-school feel with smooth controls and increasing challenge.

Controls:
←→ move
Z / X / ⬆️ jump

Cart #foxjump or whatever number it gets
Play in browser / download .p8.png

Would love to hear how far you got and which mode you liked most! 🦊✨

PICO8 #platformer #indiegame #gamedev

Thanks for playing!

Cart #foxjump-6 | 2026-03-05 | Code ▽ | Embed ▽ | No License
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Cart #alien_friend_1-0 | 2026-01-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Alien Friend 1 Animation

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Cart #caravanangel-3 | 2026-02-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

Arrow Keys to move
X for spread shot
Z for focus fire

Rules

As the name implies, Caravan Angel is inspired by the caravan modes of many PC Engine/TG-16 shmups. The focus is on using speed, precision, and memorization to rack up large scores. The game only ends when the timer runs out, or when the player hits zero lives. If the boss is beaten before the timer runs out, the game loops back around to the beginning, allowing more time to score.

Power-ups spawn whenever a wave is destroyed with no enemies escaping. They stay on the screen indefinitely and can be collected at the player's convenience. Which power-up spawns depends on what the player needs in that moment.

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Hey, community! My first time posting here so thanks for any help!

The game I'm working on has started to consistently skip some frames every ten seconds. My question is high-level and abstract; I'm not looking for general advice on computational complexity or whatever.

Basically, do people know how frame skips manifest?

Like, is there a "backlog" of "too much stuff per _update" that eventually results in a few skipped frames? Or would the slow down be more consistent, like if I'm pushing 110% per frame I'd expect every eleventh frame to be skipped, or thereabouts. It's very strange to me that the frame skips happen every 10 seconds-ish regardless of what's going on: lots of sounds/no sounds, lot's of particles/no particles, etc.

I'm asking because I'm trying to narrow down the problem. Am I just doing too much per update? Or have do I need to be looking for a weird spike in computation that happens every 600 frames or so?

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