Overview
A nostalgic arcade romp inspired by the classic arcade game Food Fight. Charley Chuck races to eat the melting ice cream, grabbing and throwing food at relentless chefs who are chasing him.
- Controls
Directions = move Charley Chuck (walk over food to pick up)
X = Throw food
- Gameplay
Regular mode
Score points by hitting chefs with food, collecting leftover food bonuses, and keep the ice cream from melting as levels grow more chaotic.
Endless mode
Score as many points as possible hitting chefs with endless food before losing all of your lives.

How to Play
A fast-paced Breakout/Arkanoid-style game with a twist: your paddle can jump! Jumping lets you save falling balls, hit them at unexpected angles, and even boost their speed.
You're also equipped with a laser cannon that recharges over time. Use it to destroy hard-to-reach blocks or clear dangerous situations.
Controls
⬅️ ➡️ - Move paddle
🅾️ (Z) - Jump / Launch ball
❎ (X) - Shoot laser
Gameplay

Power Ups
- Slowdown - Slows down time
- Extra Life - Grants an extra life

Anagrams (updated)
A simple word game.
Swap letters using the 🅾️ to select a letter and the Arrow keys to move to another letter you wish to swap it with. Use 🅾️ again to swap letters. Continue swapping letters in order to find the correct word.
The Dictionary is incomplete but it will attempt to see if you have a found an alternative word and ask you to retry. Correct words add to the score by the number of letters in the word, if you don't find the correct word in the allotted time it will subtract 10 points.
Update: Cursor now wraps around to speed up selection.
This is my second word game, if you like this please try WORDMINE

Frustrated and dismayed by my lack of "real game" progress, I have made a clone of the simplest game I could think of besides the dinosaur one. Today the shower drain wasn't working and the bathtub filled halfway with water and the wall plug in the bathroom was being weird so I couldn't get the hairdryer to turn on and then all the electricity in the bathroom went out and then I fell over and cut my foot on something (the foot is ok now)
I'm experiencing something strange with the latest version of Picotron 0.2.2b.
I have a 33nd color (#202020) in the default palette.
In addition, several colors don't quite match the 0.2.0 edition of the Picotron Palette.
It's as if Picotron Pixels (0.1.1e) had been saved with a different palette.
In fact, the background of the editor is made up of this 33nd color.
As you can see, as soon as you open the “About” page, the previous known palette takes its place and the gray background disappears.
I tried using Pal(), Pal(2), and Reset, as well as installing a fresh version of Picotron in a sandbox, but nothing worked. This palette seems to be the default one.
I also tried OKpal's “Reset Pic. Colors” feature, but it also returns this new palette, but with 32 additional black colors.


GOAL
don't die, and get the highest score possible
CONTROLS
-
you are the blue and grey space ship
-
use the right/left arrows to turn
-
use the forward/back arrows to move
-
use X/O to start
HOW TO PLAY
-
don't get hit by anything that is red, orange, or yellow
[32x8]
DRIFT HOME
A small journey developed in PICO-8

Controls
Press "C" or use the arrow keys to make different in-game choices.
Level 1: Use the left and right arrows for lateral thrusters,
and the "X" key to counter gravity.
Level 2: Use all arrow keys to move the lander in all directions.
Level 3: You’ll figure it out :)
Rules
You can find the rules in-game, on the How To page.
They’re pretty straightforward.
There are three difficulty levels.
The harder the difficulty, the longer the experience

Low End — 4-string rhythm game
Low End is a compact rhythm game inspired by the feel of playing bass: 4 lanes, tight timing, and a groove meter that rewards consistency.
Hit notes cleanly, keep your groove up, and clear songs to unlock more content.
Features
- 4-lane "string" gameplay (simple inputs, timing-focused)
- Groove + multiplier system (steady play scores higher)
- Song packs + pack select (clear songs to unlock more packs)
- Hold notes and quick repeats
- Practice mode with adjustable scroll speed
- Timing calibration (hit offset)
- Multiple control schemes (dpad / dpad+xo / ox+dpad)
Controls
Menus
- ⬆️⬇️ move selection

Alpha Test
Need the code tested before I add visitors, Please post any errors or bugs you mayfind. Anything you think I could improve on menu's, movement anything.
Thanks for all your help.
All Graphics made with Animation Pro(pico 8 program)
Hard Lesson
As I looked through all the great PICO-8 games, I wondered — why are there so few isometric ones?
My iso tiles are 32x16, and just to draw the ground I need to render 144 of them every frame. That’s before trees, rides, or anything fun. It was fine... until I added 200 visitors. 😅
After days of rewrites and poking around with memcpy(), I realized my code wasn’t the problem — I was just hitting the PICO-8 CPU limit.
# Slow Down Assignment
Final Assignment for Game Programming Fundamentals
Controls
Move your character to dodge the bullets and use your ability to slow down time.
Points
The point system is based on how long you stay alive.

Version 2 has been released!
You can still play version 1 here:
Barry is hungry, provide him sustenance!
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[32x32] |






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