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My first pico-8 game, the feature creep got away from me so I pulled it back to be a bit more basic, still getting used to the limitations that p8 has, which are fun to try and work around don't get me wrong. So here's motesoul, a souls-lite adventure that wears its inspirations very heavily on its sleeve, x to attack, o to interact and x+o to enter and exit the status menu. Hope you enjoy.

Push removed from bosses to avoid the player being pushed into the void

Cart #motesoul-2 | 2026-01-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1 comment


Very new to PICO-8, and thought it would be fun to make a Klangfarbenmelodie-ish version of this movement from a Bach cello suite.

Cart #jumodanoso-0 | 2026-01-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Please feel free to use some or all of this in a cart, and please credit me and let me know if you do!

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Cart #notdarwin4real-0 | 2026-01-18 | Code ▽ | Embed ▽ | No License
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My 2nd game,
Inspired by Everything is crab

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Cart #catventure-1 | 2026-01-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello.

Here is Catventure, a little platformer where you play a Cat being stuck outside his home.

This is my first Pico8 "game", build in more or less 10 days while discovering the platform, I had a lot of fun doing it.

The code by itself is not great and could be optimized, but the goal was to finish something not to overthink it.

Hope you enjoy this little walk.

Controls

  • Left/Right to move
  • Down to crawl
  • x to jump
  • c(o) to meow (just for fun)

Credits

[ Continue Reading.. ]

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8 comments


After seeing Loot Loot Goblin and Ninjado I got a little obsessed about the techniques used, and especially by the concept of displaying different sprites in the light source - a technique that Ninjado uses so cleverly.

I devised my own steps, which did work, but used around 56% of CPU at 30FPS.

I subsequently found this superb post from @Krystman and tweaked my code using the method described under "True Clipping Mask with Method 4" - although I also minimised the steps just a little. This now runs at 39% CPU at 30 FPS.

  • Draw the unlit scene to the screen (0x60)
  • Draw all our lights with circfill() using Peach (15), which will be our transparent colour.
  • Copy the screen memory to RAM (0xa0)
  • Clear the screen memory and draw the lit scene (0x60)

[ Continue Reading.. ]

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Cart #pl4tf0rm3r-0 | 2026-01-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I don't really know too much about making a platformer,
so feel free to comment or give suggestions on what I can improve on for this.
It really helps out a ton!
Without further ado, here's the instructions:

  • Use left-right buttons to move
  • Use O button to jump

Mechanics:
Spikes and lava, of course drain your health,
Jump Blocks make you SUPER JUMP!
Hearts refill your HP,
and Score adds +1000 to your score! There's one in every room, except for one.
Coins also add +100 to your score.

This is my first platformer AND first metroidvania!
I thought 1bit was a nice look, and it was!
I wanted the game to have an arcade element to it, where the difficulty ramps up quickly,

[ Continue Reading.. ]

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This is in no way affiliated with Lexaloffle. Any issues are to be directed towards myself personally.

I've put together a simple web extension which adds the ability to block users on the BBS.
If anybody has requests for any additions I'd be happy to try implement it!
This will be intended for release on chromium and firefox browsers, with it being published on the firefox web store.
I'm not going to pay chrome to publish my extension so you'll have to manually install it annoyingly 😓

example (in comments) https://prnt.sc/SU-8PZm_2DFs
example (in feed) https://prnt.sc/_Pe6CtzEkViu

The chrome extension can be found and downloaded on the github repository.
Firefox extension (under review as of writing this): https://addons.mozilla.org/en-GB/firefox/addon/lexaloffle-bbs-enhancements/

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Cart #vanillascoundrel-0 | 2026-01-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Vanilla Scoundrel

It's my first released game, enjoy the gameplay and take a comment if you like it.

Unlike some other adaptations of this game for digital media, I sought to keep it as close as possible to the real game by using a standard deck of cards.

Based on card game Scoundrel by Zach Gage and Kurt Bieg.

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Cart #underlords-2 | 2026-01-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pico Underlords (Auto-Battler)

Description

Welcome to Pico Underlords, a demake of the popular auto-battler genre (Dota Underlords/TFT) compressed into the PICO-8!

Manage your gold, build a powerful army of heroes, and climb the ranks. Strategize around Alliances like Beasts, Mages, and Knights to outsmart your AI rival. Face off against challenging Creep Waves in the early game to build your economy before entering the final PvP showdown.

Features

  • Unit Cap System: Your board capacity scales with your level. Spend gold on XP to field more units!
  • Persistent AI Rival: You aren't just fighting random mobs. An AI Rival builds its own team, buys heroes, and upgrades them just like you do.
  • Creep Simulation: To keep the game fair, the AI also battles creeps behind the scenes, taking damage and earning gold along with you.
  • Alliance Hover Preview: Not sure who to buy? Hover over any unit in the shop or on the board to see a visual preview of all other units in that alliance.
  • No Hero Permadeath: Your heroes retreat to the bench when defeated, returning at full strength for the next round. Only the Commanders' health matters!
  • Full Tutorial: A step-by-step interactive guide to teach you the ropes of buying, selling, and leveling.

Controls

  • D-Pad: Move Cursor
  • X: Select Unit / Buy from Shop
  • Z (Tap in Shop): Reroll hero pool (Costs 2G)
  • Z (Hold in Shop): Buy XP (Costs 4G)
  • Z (Hold on Bench): Sell unit for 1G
  • Z (Hold on Board): Start Combat Phase

Credits

Design/Code: Inspired by Valve's Dota Underlords.

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Cart #devilition_demake-2 | 2026-02-06 | Code ▽ | Embed ▽ | No License
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Disclaimer: This is a non-commercial fan project. Not affiliated with Mossmouth or Blackeye Software.

A faithful demake of Devilition from UFO 50, including some of the bonus modes and more.
If you haven't already, please consider getting UFO 50 on Steam or Switch!
Special thanks to @orangepinecone for help with getting the original music and sound into the game :)

Changelog for Version 1.2:

  • Fixed bug that gave 1 less piece per round than it should
  • Timer ticks during detonation
  • Press (O) during placement to fast forward
  • Fixed visual bug with boss cutscene

Version 1.1


Cart #devilition_demake-1 | 2026-01-18 | Code ▽ | Embed ▽ | No License
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Changelog for version 1.1:

  • Displays version on title screen
  • Added dark cherry cartridge for scoring over 50,000
  • Fixed crashes related to rocket
  • Token optimizations

[ Continue Reading.. ]

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Cart #directional-0 | 2026-01-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Directional

A small and difficult platformer game!

Made this in like a week in a half or so I hope you like it!

Once you complete the main game be sure to look for the bonus levels for an extra challenge!
At the time of this games release nobody in testing has ever reached the bonus ending, so good luck!

V1.01:
Changes to make level 21 easier, allows users without arrow keys to play with C and X when not in practice mode, however in practice mode they will not be able to move, sorry.

Check out the best times on Speedrun.com! https://www.speedrun.com/Directional

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So on older versions of Picotron I could simply boot into a minimal installation of Raspberry Pi OS (i.e. no desktop environment, Wayland etc, just the command line), navigate to Picotron's folder and run the executable and it would boot straight into Picotron with no issues.

At some point the dependencies appear to have changed and now that is no longer the case, listing a missing dependency of libSDL2-2 when I try to boot Picotron. Installing the missing dependency fares little better, and Picotron now returns an error saying 'could not create renderer'.

Can anybody help me on what other dependencies are needed to get Picotron to run from the terminal, or do I now have to install a full desktop environment to boot into Picotron? Would be grateful for any pointers on this.

3 comments


Cart #mot_chopper_ptron-4 | 2026-01-23 | Embed ▽ | License: CC4-BY-NC-SA
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Welcome to Combat Chopper, an 80s helicopter combat flight simulator for Picotron!
Pilot your P8 64k Apachi armored attack helicopter on a series of missions destroying key targets in enemy territory.

This is a Picotron port of the original Pico-8 Combat Chopper.

Some Picotron differences:

  • Sfx sounds slightly different.
  • Analogue stick input is supported - if you have a capable controller.
  • You can swap the sticks in the pause menu.
  • Right bumper can be used to fire the current weapon.
  • Left bumper can be used to drop a countermeasure.

Otherwise it's exactly the same game, using 95% of the same code.

[ Continue Reading.. ]

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I made a Perlin Noise generator, you can move around thee noise but right now is generating the noise a efw times per second

the ideal case will be generate noise by chunks and only generate the new chunks and store the already generated chunks
but so far I don't know how to do it

Cart #perlinnoisegen-0 | 2026-01-17 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #loststars-2 | 2026-01-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first game ever, a small shoot-em-up. Horribly inefficient, but I'm still very proud of it.

Thank you to Gruber for his song "Dimensional Gate" from PICO-8 Tunes Vol. 2 and Robby Dunguay for his song "Out of Control" from Nine Songs in PICO-8.

Additional thanks to Pancelor for their excellent debugging function, which can be found in their PICO-8 Debugging Tutorial.

A note on the source code:

Everything should be pretty readable, though I haven't gotten in the habit of writing comments. The game was written in an external editor and compiled into a single .p8, so it probably isn't very comfortable to read inside pico-8 itself. If you are interested in the source, I recommend saving it and opening it in an external editor.

[ Continue Reading.. ]

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4 comments


Cart #satrun-1 | 2026-01-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Satrun

Welcome to the 6th annual Satrun time-trials where pilots fly through the rings of Saturn to beat their personal best times and earn their place on the podium.
During your run, you must fly past space junk placed along the course while dodging the large rocks found in the rings.

The goal is to make it to the finish line in the shortest time possible while dodging the large rocks and flying around the space junk "slalom" style to get a speed boost.

At the start of the run there is a short countdown from 3 once the time runs out press and hold the Z/o button to accelerate to the max speed. To slow down, simply release the Z/o key.

[ Continue Reading.. ]

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Cart #depression_bonanza_update-1 | 2026-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description

This is a little game I made about a little dude who is struggling with his menal health. Your goal is to last as many days as possible.

How to play

-Use the D-pad/arrow keys to select one of the different actions.
-Press ❎/X to start heading towards a location to perform an action
-Press 🅾️/Z to stop walking towards a location.

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Cart #threads_of_tomot-1 | 2026-08-20 | Embed ▽ | No License
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Game Overview :.

Threads of Tomot is a cute but deadly Traditional Roguelike where items value more than your life.

Fight against the minions of Tomot, an evil necromancer who rules a procedural generated maze collecting items,
defeating creatures, and mastering divine powers in a quest to save the world.

Controls :.

How to play:.

[ Continue Reading.. ]

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15 comments


Cart #mot_chopper_ptron-1 | 2026-01-17 | Embed ▽ | License: CC4-BY-NC-SA
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This is an in-progress Picotron conversion of Combat Chopper.

It has no sfx yet, but should otherwise be functionally equivalent to the original. See the Pico-8 version for instructions.

Also saving your progression doesn't seem to be working.

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Cart #spacebun-0 | 2026-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Just a small project to learn the basics of code.

controls

z to fire carrot missiles and x to fire carrot bombs.

rules

shoot enemies
collect pickups
shrimp on sale!

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