Independent Project created in Lua with the PICO-8 game engine.
Objective: Shoot as much aliens/asteroids as possible before your spaceship crashes.
Rules: The player has 3 lives, each time a life is lost the spaceship will be noticeably damaged. When all lives are lost the game ends. The aliens and asteroids spawn at a faster as the game progresses.
Controls: Left and right arrow keys to move the spaceship, up arrow to fire.
BIC – Binary Image Creator
by stryck
this project is OpenSource and free, use it as you want just credit me or this page like "original project : " <3
mouse enabled
BIC (Binary Image Creator) is a small creative tool/game where you build pixel images entirely from binary data.
Instead of drawing pixels directly, you define an image using bits (0 and 1):
-
The first bits describe the image width
-
The next bits describe the image height
- The remaining bits represent the pixel data
This turns pixel art into a playful exploration of binary logic, data representation, and creativity.
How it works
-
Edit bits on the left panel
-
Instantly see the resulting image on the right
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Switch to display mode to view the final pixel output
- Experiment with different binary configurations to discover unexpected shapes
BIC is part toy, part editor, part educational experiment.
I'm working on a virtual 8-bit CPU within PICO-8, loosely inspired by the 6502 processor. It's an in-progress fulfillment of my dream to type assembly language instructions at a command prompt and execute them immediately by pressing Enter... hence the "REPL" (read-evaluate-print loop) in "REPL Assembler."
... Yeah, I have strange dreams.
Since PICO-8 doesn't have an assembly language, I'm creating my own. And what's a fantasy assembly language without a fantasy virtual machine to run it...
In the cartridge at the top of this post, I've implemented only the eight CPU instructions I needed to make a Hello World program. Here's a GIF of me pasting in my hand-assembled Hello World program as decimal machine code and running it:

タイトル:Revolver-Chan!
リボルバーを手に、ウサギさんを助けるシンプルなアクションゲームです。 道中のクモを倒しながら、島のどこかに潜む主を探してみてください。
※本ゲームはテキストに日本語を使用しています。あらかじめご了承ください。
操作方法:
十字キー:移動 / 狙う
(O)ボタン:ショット
(X)ボタン:リロード / 会話
Title: Revolver-Chan!
A simple action game where you explore a mysterious island with your revolver. Defeat the spiders and find the hidden boss lurking somewhere on the island.
[Important Note] This game uses Japanese text for its dialogue. Please be aware of this before playing.

This is my first attempt at a game, please be kind!
Game Summary
You play as Belle, a diver who has landed herself in some pretty deep waters! Ascend back up to her diving bell to get her back to safety by jumping on jellyfish and managing your oxygen!
The bar at the bottom of the screen is Belle's oxygen, make your way over to the bubbles coming from the ground to fill it back up.
Don't take too long jumping from platform to platform, or she will be sleeping with the fishes.
Controls
The controls are simple, Z to jump and arrow keys to move, if you happen to drown or take a bath in some spikes, you can press X to respawn.

Hello there!
This is my first Pico8 game (and my first game in general). The code is definitely a mess, and the game could probably use some balance adjustments and more features, buuuut it's playable! (I think)
Lore
Guide a young sorceress on her quest to explore a mysterious maze full of solars - valuable crystals that emit the energy of the sun.
Be mindful of spikes - whoever designed this maze really enjoyed putting them everywhere ;)
How to Play:
- Use arrows to move.
- Hold button O (c or z on keyboard) to see how many solars you've collected, your current health and remaining time limit.
- Watch out for spikes.
[8x8]

Come in and serve drinks to cute cowboy platypuses!
Description
This is my first game ever and I want to document the start of my journey. This project is part of may masters programme and had following restrictions:
- use Pico 8
- make a game about a random generated title
- work alone
- no AI
- 2 week deadline
My random title was Ye Olde Platypus Saloon and since I am a fresh beginner I tried to make something small. I had instantly the vision of a simple serving game, but to my surprise it was not easy to find tutorials or something. So I did my best to make it work and programmed a lot of unnecessary code in the first week. For example I defined each customer, their location and mechanic seperatly. The second week I reworked my code to make the appearing customers random and get the code more efficient.
Present Placer is a Sokoban-style puzzle game about retrieving Santa's lost presents
Controls
- Press ⬅️⬆️⬇️➡️ to move
- Press ❎ to select a level
- Hold ❎ to restart the current level
- Hold 🅾️ to return to the level select screen or main menu


How to play
- Move into a present to push it
- Place each present on a target
- Reach the sleigh to exit the level
- Move onto ice to slide
- Move onto snow to stop sliding
- Move into a snowy tree to knock snow onto the opposite tile
- Knock snow onto a regular tree to turn it into a snowy tree

Take a spin with this one-button game!
Hello,
this is my 2nd Game on my Game Dev journey and a project in my masters programme.
We had a few restrictions for this:
- only one button control
- game theme based on a random generated noun
- Pico 8
- one week deadline
- work alone
- no AI
So my noun was "cell" and I wanted to create a one-button game with a focus on movement combining with a narrative. One of my big inspirations was the casual game Bauhaus Bonk and I tried to recreate their unique spinbased movement controls.
The noob I am, my code is pretty bad and screams beginner. For example I didn't use object arrays or sinus stuff. I know now this would make it a lot easier and cleaner. But I worked within my limits and learn step by step :)

Cat Cafe - Release 0.0.5
About
Run your own cat cafe! Each day you'll hunt mice to recover stolen coffee beans, then serve customers in your cafe.
Manage your inventory, keep customers happy, and grow your business.
What's New
Table Upgrades
- More Tables ($200) - Upgrade from 6 to 9 tables with smaller tables and guests
- More Tables ($1000) - Upgrade from 9 to 12 tables for maximum capacity
- More tables = more customers served = more money!
Cat Cafe - Release 0.0.4
What's new
Fixes
- removed testing $100 from first day
- added title screen
- added label
Cat Cafe - Release 0.0.3
Popularity System
- Your shop now has a popularity rating that affects how many customers visit
- Get a perfect 5-star day to increase popularity
- Anything less than 5 stars decreases popularity
- Higher popularity = more customers = more money (but also more pressure!)
New Shop Items
- Cheese ($3) - Place during hunts to lure mice. Mice will stop to eat for 2 seconds before the cheese disappears
- Skates ($10) - Move 50% faster for one day. Great for catching mice and serving customers quickly!
- Hire Help ($50) - An orange helper cat joins you for one day. They autonomously catch mice and serve coffee. You can hire multiple helpers!
Improved Time Display
- Hunt mode now shows time: 6pm - 12am
- Cafe mode now shows time: 6am - 5pm
Cafe Changes
- Cafe shift is now longer (doubled duration)
- Cafe closes early if you run out of beans
- Summary screen shows why the cafe closed (closing time or ran out of beans)
- Beans no longer carry over between days - catch enough each evening!
UI Improvements
- Shop is now scrollable for all the new items
- Scroll indicators show when more items are available
Gameplay
Daily Cycle
- Evening Hunt (6pm-12am) - Mice have stolen your coffee beans! Chase them down to recover your inventory
- Cafe Shift (6am-5pm) - Serve coffee to guests before they lose patience and leave
- Daily Summary - Review your earnings, rating, and popularity
- Shop - Purchase upgrades to help your business
Economy
- Each coffee served earns $5
- Beans collected during the hunt become your cafe inventory
- No carryover - you start fresh each day!
Shop Rating & Popularity
- Your cafe has a 5-star rating that averages over the past 14 days
- Serving all customers maintains a perfect rating
- Guests who leave without coffee hurt your rating
- Perfect days increase popularity, imperfect days decrease it
Shop Items
| Item | Price | Duration | Effect |
|---|---|---|---|
| Mouse Trap | $5 | Permanent (3 uses) | Place to auto-catch mice |
| Cheese | $3 | Until eaten | Lures mice, they eat for 2 sec |
| Skates | $10 | 1 day | 50% faster movement |
| Hire Help | $50 | 1 day | Helper cat catches mice & serves coffee |
Controls
Movement
- Arrow keys - Move your cat
Hunt Mode
- O / Z - Place trap
- X - Place cheese
Cafe Mode
- O / Z - Pick up coffee / Serve customer
Menus
- O / Z - Select / Continue
- X - Start next day (from shop)
Tips
- Place cheese near traps for an effective combo!
- Remember that traps have health - after three caught mice it breaks
- Hire multiple helpers for busy days with high popularity
- Use skates when you have lots of beans to serve quickly
- Watch customer patience - red means they're about to leave!
Cat Cafe - Release 0.0.2
About
Run your own cat cafe! Each day you'll hunt mice to recover stolen coffee beans, then serve customers in your cafe.
Manage your inventory, keep customers happy, and grow your business.
Gameplay
Daily Cycle
- Evening Hunt - Mice have stolen your coffee beans! Chase them down to recover your inventory for tomorrow's cafe
- Cafe Shift - Serve coffee to guests before they lose patience and leave
- Daily Summary - Review your earnings and shop rating
- Shop - Purchase upgrades to help your business
Economy
- Each coffee served earns $5
- Beans collected during the hunt become your cafe inventory
- Leftover beans partially carry over to the next day (half, rounded up)
Shop Rating
- Your cafe has a 5-star rating that averages over the past 14 days
- Serving happy customers improves your rating
- Guests who leave without coffee hurt your rating
Upgrades
- Mouse Traps ($5) - Place during hunts to automatically catch mice
- Each trap catches up to 3 mice before breaking
- Essential for catching those speedy, evasive mice!
Controls
- Arrow keys - Move
- Z / O - Action (place trap, pick up coffee, serve, select)
- X - Menu / Continue

The animals of the Wild Wood are short on gifts this year. In a last-ditch effort to save Winter Solstice, they open a portal to the Gift Dimension and send their bravest explorer, Bouncy the Rat, to salvage what gifts she can find.
For a few years now I've been making a small game each December to send to friends as Winter Solstice greeting card. This one takes about 15 minutes to play. Happy Winter Solstice!
My Winter Solstice games from previous years:






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