Coffee Run
Grab a cup and hurry up !
An arcade runner in which you are a lost skier in an endless forest. You need to pick up coffee to keep warm and dodge trees , stumps , snowmen and big snowballs at the same time.
How to play
Controls
X - to jump or to start the game
Z - to hit
⬅️/➡️ arrows to move
Speed and coffee level
In this game you have speed scale which is accually an indicator of your caffeine lvl. It constantly decreases until it reaches zero, and then your character freezes and falls asleep. To avoid this, pick up cups of coffee by increasing your caffeine level, as well as the speed of the game.

Very very early (but addictive) attempt at a 2-player TRON-like lightcycle game. I have kept the code incredibly basic as this will be used in an upcoming workshop at my local hackerspace.
Currently works, player 1 uses left/right arrows, player 2 uses o/x buttons (Z/C on desktop). Game keeps a tally of how many rounds have been won by each player.
Planning to spice up the graphics, add audio/music, and add a few more features.
This will never be a "full" game though as it's still designed to be made by beginners and ultimately let them tweak it into their own "fuller" game.
16 December 2025
build 0.25
I still have no idea what im doing but I think I made some progress
updates:
changed enemy sprite and animation (named it glob)
rewrote enemy collision and added health and damage
adjusted player jump height
changed enemy spawn function to be expandable to other enemies
consolidated some other code into separate functions for ease of use (I think)
added new map area!!!!
oh god I think im ready for some level design
need to do:
player death
title screen, end, death screens
add new enemies
so much more
15 December 2025
build 0.2
Too big for posting as a png, the cartridge is found here: https://github.com/Astralsparv/Distribution_Manager.p64/blob/main/Distribution_manager.p64
picotron-distributions
Adds support for custom distributions into Picotron
To make a custom distribution, simply ensure your boot.lua is named custom_boot.lua and put it into /distributions!
You can generate a distribution based on the active /system by running this program again.
Installing through this also gives you the bios terminal utility, rebooting the system and entering the BIOS.
My Galaktisk Distribution: https://github.com/Astralsparv/Galaktisk-Picotron-Distribution
[#twentysecondsuntil
sunrise-1#]
Hi everyone,
I wanted to share my first ever game which I developed for 20 second game jam 2025. I am playing with Pico-8 ever since I discovered it. It is fantastic I really like the retro and all in one development environment. I hope you like this game as well, it is a top-down survival game however you need to type the combos that are shown over the monsters. Thank you for playing it!

This is my submission for the Pico-8 2025 Advent Calendar.
Read Santa's useful signs for information on your moveset and make it to the present hoard to truly become an elf worker!
Use your unique abilities as an elf to reach the goal!
Credits
Game by @Eriond
Music by @Gruber
Changelog
Update 1.1
- Fixed some minor bugs and code
- Can now roll while moving
Also, check out the other games by my fellow elves! It has been so much fun being able to participate in this years advent calendar!

Hi, this is a Christmas twist on snake. Collect light bulbs to wrap them around a tree, a reindeer, or an elf. A bulb can be worth 1, 2, or 3 segments at random. Each time you drop off the lights, you must get a longer snake the next time!
This is my first game jam. I had a ton of fun and everyone was super nice. Thanks to everyone for all the feedback and play testing. Also special thanks to my son for help with the artwork!

Just starting out with Picotron and trying out some terrain rendering by following a tutorial by Gustavo Pezzi (https://youtu.be/bQBY9BM9g_Y)


The base is under attack! Wave after wave of space squids doom the space settlement. It's up to you and your trusty zapper to fend them off for as long as you can. You're the hero in Some People Call Him the Space Cowboy! Keep your phaser charged and your shield online--those squids just keep coming.
back story
I love doodling sprites in Pico-8 and seeing what comes of them. This game started with a cowboy, who became (with a nod to Steve Miller) the Space Cowboy. It was my first attempt at a shoot-em-up. What you see here represents a total redo of the code, after I learned tons from Lazy Devs Academy. There's still a lot I'd like to do with this someday, but perfect is the enemy of good, as they say.
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legally this is a sequel to Dust Settlers, a game i made around a year ago, but the gameplay is pretty different! weirdly this was inspired by the same thread of ideas that led to Lil Kobold's Big Stew, but yea just went to a very different place. In SUPER Dust Settlers, you terraform a planet .... by collecting resource cards. It's almost a city builder, but there's a very very light ecological sim that pushes things around some...
UPDATE: redesigned some of the training missions and rewrote some of the mission prompts. No changes to the main game mode or ecology mechanics. Hopefully made some of the core concepts easier to pick up without spoiling the fun of figuring out how the ecology works!

Controls
Move Character around with D-Pad or Arrow Keys
Z: Reset Levels
X: Rotate Mirror or Laser
Rules
Objects that move (can be pushed) are usually outlined in a dark blue color (including lasers, and crystals)
The object rotated is adjacent in the player and the player is looking at the object is rotates
Player looks in the direction it last moved
Lasers can be pointed in 8 different directions e.g. up, up-right, right, down-right, etc
A floor switch only activates when the corresponding block is placed on it.
A floor switch will either active lasers or open a gate
Shooting a laser at a crystal will activate a gate

Santaban
Santa is busy delivering presents, when he reached a big building. The ducting is a mess. Help Santa move the present to their correct locations!
Controls
Arrow keys: Move
O: Undo
Enter: Open menu
Advent calendar
This cart is part of the 2025 advent calendar. This is the logo sprite (thanks @Doriencey)
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[16x16] |
Pico Poker All-Stars is a tiny Poker Rogue-like. PPA is also a love letter to pico-8 and all of the fantastic developers and people (ME) who are trying to learn and become game developers.
I created custom Joker cards themed from classic PICO-8 games, using popular games characters like One Boss, Birds With Guns, Buns, Dusk Child, Invader Overlord, Porklike, Oblivion Eve, Ascent, The Lair, and a personal favorite of mine Zip Zapper. Penny the Pumpkin, Jilpi, and Madeline (Celeste) are Face Cards.


Hey Lexaloffle folks 👋
I’ve been living in the PICO-8 terminal like it owes me money, and I finally have something I’m excited (and slightly sleep-deprived) to share:
DOTZI ZOMBIES 3D — a pseudo-3D, raycasted wave survival cart where you’re boarding up windows, earning cash, and trying not to become floor decoration.
Howdy! I was wondering if anyone knows how I block inputs in-between game modes. For example, if I have the player press X to start the game, that same x press activates the player actions as the game begins. I've had this problem in two games, now, and just can't seem to fix it. I even try wrapping the btnp triggers in IF statements checking for one of the two states. Still blows right through to the second game state.
Any help would be greatly appreciated.
Rent-a-Car Dash V 1.1 (updated!)
A real-time management simulator of a car rental agency!
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Manage you employees from 9:00 to 19:00 every day and ensure all cars are ready to be rented
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Balance your times and take the best decisions to avoid losing clients or losing car returns
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Deliver the kind of car every client wants, on the right time
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Every car should be clean and with a tank full of gas to be ready to deliver
- Play through days and seasons to improve your stats and win money

UPDATE: V1.1 includes:
- Two-layered cursor algorithm to improve selection dynamics
- More balanced cars and client spawn logic (to guarantee car availability and less dependence on "luck")





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