Inspired by Stephen King's The Shining and by the amazing UFO 50 game Party House -in this game you host an awkward party at the Overlook hotel.
> It's a real graveyard smash of a time
> -- shantics 2025

Hi folks,
I've been getting Pico8 set up on an Anbernic Handheld running Knulli Gladiator II. But it can't download carts.
I followed this guide and all is working and I can run Splore and refresh lists. But when I try to use a cart it says "Could not connect to BBS".
There are some posts around suggesting I need to put a .wgetrc somewhere. But the posts are for PlumOS (e.g. https://github.com/game-de-it/plumOS-GKD/issues/7).
I've copied the .wgetrc to various places, restarted, and had no luck.
Does anyone know how to get this working on Knulli?
(Note, I'm a software dev who's fine with ssh and command line stuff. I know what .wgetrc does. I just don't know where to put it on this OS!)
Thanks
(The browser version currently does not work, BBS-embedded carts cannot fetch from the web, it appears)
Load with load #super_piconet_explorer, then run to install. For full functionality, must be unsandboxed!
Only unsandbox if you trust this cart and its protections against potential malicious websites! This is much like the "Do you trust this application to make changes to your computer?" popup that Windows has.
(To unsandbox, right click the cart file in Picotron after saving, then click "about [cartname].p64", then click the "[/] SANDBOXED" at the bottom.)
Carmina | カーミナー
A fast paced block pushing puzzle game where you must escape with the goblet each stage in under 20 seconds. Jump between universes and break out of each one.
How to Play
- Use the arrow keys to move
- Press X to restart the level.
Credits
Design/Art/Music/Code: ArenaLlanura
Made for the 20-Second Game Jam.



How to play
Controls
Dodge enemies (the dark yellow circles) to survive. If you Dash, you have about .5 seconds to hit an enemy to kill it. You get 100 pts per second survived and per enemy killed. Total score is a combination of your time + kills.
Please comment
Let me know about any bugs (although I'm not sure there are any right now and please give me some more ideas for expansion. I have some listed in the code already at the bottom of tab 0 (-- phase --) if you want to look at those. I hope I will update this soon. I'm not sure if I will because I already am starting to work on another game. If people like this though I will update it and add a lot more to it.

Makes Picotron (the app itself) crash if your cartridge crashes (intended for when exporting only).
create_process("picotronCrash.lua",{id=pid(),interval=1}) creates a process that will check that the id (your cartridge) is still running every (interval) seconds.
If there's a way to detect a crash instantly, I will update this.
picotronCrash.lua
local crashcheckinterval=env().interval or 5
local tocheck=time()+crashcheckinterval
local id=env().id or -1
function _update()
if (time()>tocheck) then
local processes=fetch("/ram/system/processes.pod")
local crash=true
for i=1, #processes do
if (processes
[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=178081#p) |

WARFORGE is a turn-based strategy game about army composition, positioning, and knowing when to attack. You must master the art of pulling your opponent into conflicts which put them at a disadvantage in order to win. Simultaneously, you must build and protect infrastructure to collect valuable Water and Oil.
The game requires 2 controllers to be played. There is currently not a single-player mode. I've tested the game in the program PARSEC extensively and it works well, so if you want to play with someone but aren't in the same room, try that!
Any feedback is appreciated of course! Please do keep in mind this is my first upload, and I'm still a beginner to scripting.
BETA-2:

I wanted to make something simple for my first game on PICO8, so I chose Snake. The game starts out slowly, however, as you eat more fruit the worm gets faster and faster. As you reach a certain threshold you'll reach the next level. The further you are, the higher the point multiplier.
CONTROLS:
Movement: UP, DOWN, LEFT, RIGHT
Start: All buttons
Pause: X
Share your highscore :p

Usually arrays are 1-based in pico8 (except maps and sounds).
But if accidentally an array is initialized with array[0] = some_value, this will be a 0-based array.
Why Pico8 does not give error on that?
Assigning to zero index should result in some warning or error? How do I know in advance some arrays are 0-based?

Just a small little project I made utilizing Defy by bikibird.
Press X to spawn a "window".
Uncompressed code (messy!):
do --defy audio string library by bikibird
local buffer=0x8000 -- required all formats
local clips={}
local cued -- required all formats
-- locals required for 4, 2.6, 2, and 1 bit formats below
local step, new_sample, ad_index,c,direction
local index_table = {[0]=-1,-1,-1,-1,2,4,6,8,-1,-1,-1,-1,2,4,6,8}
local step_table ={7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 19, 21, 23, 25, 28, 31, 34, 37, 41, 45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118,130, 143, 157, 173, 190, 209, 230, 253, 279, 307, 337, 371, 408, 449, 494, 544, 598, 658, 724, 796, 876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358, 5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899, 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767}
[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=178040#p) |

This is a general server for everything on the Picotron web (podnet, browsers, web languages, IRC, radios etc etc).
We made this for:
- Sharing your web projects
- Helping standardize the web, e.g: for browsers that can use multiple languages (like pml and pnlua)
- General chat.
This was started by:
@Maeve (Meivuu) - (me!) Creator of the Super Piconet Explorer & Piconet
@StarlightDaisies (Astralsparv) - Creator of Pico Markup Language
You are welcome to join and contribute to the Picotron Web! We'd love to have you.

Okay so you know how Unity and Godot have little screens that advertise themselves, and they go in front of games that are made in them? And how Godot's is optional? And how Picotron has none?
Well I thought what if it did have one. What would it look like. 2 hours later and I made a little cart that has 2 cute little intro options, and a good bit of customization. To be clear I don't know how much of this cart is accessible but my intention is for it to all be accessible so if it isn't and you want deets lmk. The design for the assets is based on this logo
X and Z to see the two intros!
.png)
Okay soo I'm making a game for my friend group, and i plan to reveal the game along with a handheld to emulate it, just to get the full pico8 experience. but im not gonna spend 70$ on a miyoo mini pluss or something, just to find out someone won't use it. I need a REALLY cheap handheld, it can run like shii, it just need to emulate pico8!
price range: 10-20$ dollars lol

I was playing around with palettes and ended up making a fun tool to paint with light and shadows! So I felt like sharing with the community.
Hope you enjoy!
- Move the cursor with arrow keys or mouse
- Press O or left mouse button to paint with light
- Press X or right mouse button to paint with shadows
- Change the color palette in the pause menu
UPDATE 1:
- Slightly improved the paint function performance by checking less pixels per frame
- Reduced paint speed (from painting 3 circles to 1 per frame)
- Added a painting path to avoid gaps when moving the mouse too fast
- Added a slight randomization factor to the brush size
- Added an option to save screenshot






3 comments
