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The game explains it all. When I add multiple enemies to the game, their movement is wrong.

Cart #weirdbug-0 | 2025-11-09 | Code ▽ | Embed ▽ | No License

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Cart #save_tree_kangaroos-8 | 2025-11-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #picoadventure09-0 | 2025-11-09 | Code ▽ | Embed ▽ | No License

I've been working on a remake of Adventure for the Atari 2600 off and on for a few months now. I think it's pretty close to done and looking for feedback. There's no known issues at this time, but there's a few changes I'm considering:

  1. I'm not 100% happy with the mazes and considering redoing them.
  2. It's possible to sneak into the white castle with the bridge. Not sure if I want to change that.
  3. If you know the original, you probably know about the easter egg. I haven't added one yet, but considering it.

All feedback welcome. Thanks for reading.

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Cart #growthspurt-1 | 2025-11-09 | Embed ▽ | No License
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Growth Spurt

A 2D physics platformer about growing yourself towards the sky!

This game was made in less than 48 hours for a game jam and it was the winner in the Best Game made by one person category!

I hope you enjoy!

Flipnote Gothic font by The Motan
Itatsi-23 Palette by SoundsDotZip

Itch.io page

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Cart #alienmiku-1 | 2025-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fissure_blade-0 | 2025-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Fissure Blade - A Hyper-light boss rush

A short, melee-combat boss rush heavily inspired by Hyper Light Drifter. The game has 3 bosses total and takes around ~10-15 minutes to complete.

I released the game on itch as well where you can find the well-formatted source code.

Controls (explained in-game)

Tap X - Slash
Hold X - Shoot (uses ammo, replenished by slashing)
Tap Z - Dash
Hold Z for 3 seconds - Heal (uses a health crystal, replenished at checkpoints)

Depending on your keyboard, you might run into weird hardware limitations when holding many keys together (i.e holding up+left+x might be dropped by some keyboards). I've found success trying alternate buttons using N and M instead of Z and X for some keyboards.

[ Continue Reading.. ]

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Cart #tisogetiwa-0 | 2025-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is the Cave Diver game from Dylan Bennet's Pico-8 development guide book but with some slight modifications:

  • I altered the gravity for jumping.
  • I made it so that the cave color changes each time the player score hits a variable of 1000.
  • I also added flying enemies which need to be avoided.
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THIS farty space rocket BOI

my first game

do you like?

Cart #fartyspacerocket-0 | 2025-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Tombtrix

Tombtrix is a tetris-like game where the pieces are made out of sand. Connect the left wall to the right one with one color of sand to clear a line! Careful, one bad placement and it may be Game Over.

Cart #tetris_sand-0 | 2025-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Preview

controls:

moving a piece = left, right, down
dropping a piece = X
rotating a piece = O

rules:

connect the left and right wall with one color of sand to clear lines. Try getting a high score without going over the white line!
Careful, diagonally touching pixels dont actually count as touching.

About

Hello everybody! i'm completely new to pico 8, and decided to give it a shot. When creating this game, my idea was to make an infinitely replayable game which can easily be quit and reopened without losing any real progress.

[ Continue Reading.. ]

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Cart #heatseeker-2 | 2025-11-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This moon is a pilot graveyard.

A honeypot of valuable salvage, guarded by a defense system still fighting a forgotten war.

But, if you can out-fly the heat seekers and the jagged rocks, there's a fortune to be made.

How to Play

  • Fly across the moon's surface picking up salvage crates to earn money
  • Show your pilot skills by out-flying the missiles (and avoiding the ground)
  • Land at friendly landing pads to heal, but it will cost you
  • Make as much money as you can
  • Can you survive to the end? There's a cash bonus.

Controls

⬅️/➡️ - Turn
❎/⬆️ - Thrust

Features

  • High scores automatically saved

[ Continue Reading.. ]

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This is my 1st game I have made on pico-8

Cart #qalauten1st-1 | 2025-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #hogeragiwi-3 | 2024-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first game! Get Gerry runnin and smack those lions. Hopefully the controls are pretty quick to get the hang of. Let me know what you think!

Edit: Added sounds and Music!!

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Cart #zajayayehu-0 | 2025-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Thought of this today while I was on a hike

I thought it might be cool to teach a class on making games with PICO-8

The first theme I thought of was "making games with math" and this was the result

My record is 5.9667


It started off fun and what I think could be accessible to even newbie programmers, but things got a little too complicated when I needed the "aimer" to "shoot"

The bullet (yes, singular bullet, that never despawns, just hides) and the targets might be a bit too advanced. I tried using simple syntax but that ended up being confusing (and I kept getting way too many syntax errors grrrr). If I were to stuff this into an intro course, I would probably just do it the advanced way or dumb the game down

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Cart #pac_yes_man-0 | 2025-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey everyone! 👋
I’m an Italian YouTuber who makes videos about videogame culture and design.
A few days ago I challenged myself to create a small game completely from scratch in 48 hours, without using any AI or external tools — just PICO-8.

The result is Pac-Yes-Man, a tiny clone-experiment inspired by the classic Pac-Man.
It’s a personal project made mainly to learn how game logic, collisions and simple AI behaviors work — and to share that process in a video about understanding games by making them.

If you want to give it a try, you can play it directly in your browser below.
Feedback, tips and ideas are absolutely welcome — I’m still learning! 😊

[ Continue Reading.. ]

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Cart #ghosts-2 | 2025-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Survive as long as possible and rack up points as hoards of ghosts hunt you down!

Controls

  • Arrow keys or WASD for movement
  • Move mouse to aim your weapon
  • Left Click to fire weapon

This is a rough prototype that I plan to improve upon in the future

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Cart #tvt_grubs-0 | 2025-11-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I made this Worms demake a couple of years ago.

Due to the complexity of the game's controls, it was hard to do with PICO's 6 buttons but:

  • < and > to move your worm
  • ^ and v to change weapon
  • X: jump
  • hold X for 1 second to toggle zoomed-out view for overview
  • while holding Z you're in shooting mode:
    • ^ and v to aim your current weapon
    • hold X to build up shooting power, let go at the desired power to shoot

Only the 1st level is made, you can make up to 8 in the level editor if you want. I probably intended to generate them, but I never got to that, apparently.

enjoy

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This is my code:

function _init()
posx=63
posy=83
end

function _update(player)
if btn (➡️) then
posx=posx+1
elseif btn (⬅️) then
posx=posx-1
end

end

function _draw()
cls()
spr(2, posx, posy)
end

I don't know how to flip the player when I press left does anyone know how to do this?

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Cart #zesozohete-0 | 2025-11-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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When Dave into the Pico 8

⬆️ - Move(up)
❎ - To play agrin

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Cart #kp_robostock-9 | 2026-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Instructions

Quickly sort your warehouse and send out orders before time runs out! Try not to get overwhelmed by incoming deliveries!

Take deliveries from the left and send out orders on the right. The space in-between can be used to sort out boxes. More points are awarded for quicker, consecutive deliveries. Sending out orders fast will award you hammers to use in breaktime.

⬅️/➡️ - Move
⬇️ - Take box
⬆️ - Place box
🅾️ - Take group of boxes
❎ - Place group of boxes

If you're having issues with the d-pad on mobile, try turning on 'd-pad assist' in the pause menu.

Breaktime

[ Continue Reading.. ]

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Cart #spring_mass-0 | 2025-11-08 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #spring_mass-0 | 2025-11-08 | Embed ▽ | License: CC4-BY-NC-SA
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Harmonic motion is one of my favorite topics in differential equations because of the close connections between our intuition and what the mathematics tells us. And probably the coolest aspect of that topic is resonance, the idea that if you drive the system at just the right frequency you'll get more amplitude out than you put in. Every child who's pumped their legs on a swing understands this intuitively, but it's also the phenomenon behind bridge collapses and singing bowls.

[ Continue Reading.. ]

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