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Cart #ext_settings-2 | 2025-10-23 | Embed ▽ | License: CC4-BY-NC-SA
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This is really just a small thing

In the Settings app, you have the option to change the theme, wallpaper and screensaver.
Picotron has a nice selection of those by default, but you have the option to add your own by putting them in the corresponding /appdata/system folders.

For some reason though, when you add a custom theme/wallpaper/screensaver, the system default ones do not get shown anymore.

Settings app extention

This cart is a slightly modified version of the stock Settings app.
It will show both the system and your custom themes/wallpaper/screensaver.

To make sure this version of the Settings app gets opened instead of the stock one, I suggest saving this cart to /appdata/system/apps and adding this line to /appdata/system/startup.lua:

[ Continue Reading.. ]

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3 comments


Cart #wosiwukepu-0 | 2025-10-23 | Code ▽ | Embed ▽ | No License

0 comments


Cart #update_checker-0 | 2025-10-23 | Embed ▽ | License: CC4-BY-NC-SA
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Update checker for Picotron.
Some code taken and modified from soupster instead of doing a full HTML rip (I coded terribly, didn't know something existed in lua)

Either run to check or set it to run on startup (it automatically closes itself if you're updated)

To set it to run on startup:
add create_process(pathToP64) to your /appdata/system/startup.lua (create if it doesn't exist already)
e.g: create_process("/galaktiskPicotron/software/updateWarning.p64.png")

Includes 404 warnings (sandboxed/no internet) and failure warning if it can't find picotron's latest version.

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I found a strange bug in the split() function of Picotron (v0.2.1b) which isn't present in PICO-8. I'm converting a game from P8 to P64 and, to save tokens in P8, I have data encoded in strings like so:

myvar = "a,b,c,3aa3bbcc"

The comma-separated values get split just fine:

commasep = split(myvar, ",")

However, the last value (3aa3bbcc) needs to then get split into another table like so:

splitvals = split(commasep[4], "", true)

Which should look like this:

{3, 'a', 'a', 3, 'b', 'b', 'c', 'c'}

This works fine in P8. However, in Picotron, the resulting table looks like this instead:

{196608.0, 'a', 'a', 196608.0, 'b', 'b', 'c', 'c'}

You can validate this from the terminal like so:

first = split("a,b,c,3aa3bbcc", ",")
second = split(first[4], "", true)
for v in all(second) do print(v) end

The output will be:

196608.0
a 
a
196608.0
b
b
c
c
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2 comments


Cart #pico_minesweeper-0 | 2025-10-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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PICOSWEEPER is a (bit buggy) PICO-8 minesweeper game.

Controls

Arrows - Move the pointer
O - Reveal the tile/Restart game
X - Flag the tile

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Can you survive a night in the HALLWAY OF HORROR? Wooooooo

Cart #hallwayofhorror-1 | 2025-10-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A couple of months ago I was playing Pac-Line (awesome game btw) and I couldn't help but see it as a survival horror game without a win condition. So I made this, based on the same sort of idea but with an end goal. Its pretty silly but I had fun testing it. I don't think its too unfair but it has been tricky balancing the randomness with fairness so lmk what you think.

Happy Halloween!

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Quick demonstration of using a new map width.

Map is 32x128 and stored at 0x2000.

Use direction control (cursor keys/gamepad) to move around the map.

View the current tile position at the top.

Cart #huhatihani-1 | 2025-10-22 | Code ▽ | Embed ▽ | No License

4 comments


Hey all!

In the spirit of October (as of this writing...), I'm inspired to work on my next game:

Thursday the 12th

(Note: Title only for now, just to get it on the BBS)

Warning: Flashing colors

Cart #thursday_the_12th-0 | 2025-10-22 | Embed ▽ | No License

This time I want to try and take a game that is well-known for being ... well... not great, and remake it with quality-of-life fixes to the core gameplay, plus some new things to make the game more fun!

I initially wanted to try and finish this before Halloween, but that's not happening since I started late. 🤣

Let's see where this project goes, as even I don't know...

0 comments


Cart #dark_streets_demo_087-2 | 2025-10-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Dark Streets Demo

It has been a long time (3 years!) since I have been working on this game, on and off.

But finally, here is a fully playable demo! There is one full level with 8 weapons, 6 enemy types, and a mini-boss. The level is pretty linear, there is no backtracking, and keys are placed not too far from their doors. There is an anti-frustration feature where if you die, you keep all your keys, and all defeated enemies are gone.

Fix 1: proximity bombs now work as intended, added sprint, better cover art.

Engine

The raycaster engine has been written from scratch using some concepts from the classic Lode Vandevenne's tutorials and

[ Continue Reading.. ]

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Cart #vdhalatoms-2 | 2025-10-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a program I made to simulate molecules. Through the menu, you can create, delete, and modify atoms and bonds.

Press Z to open the menu. Use the arrow keys and Z to navigate the menu, and press X to go back to the previous menu.

Here's a version with a molecule of caffeine pre-loaded:

Cart #vdhalatoms-3 | 2025-10-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I haven't tested for bugs super extensively, so there may be some. If you find any, let me know.

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1 comment


I just noticed that the left/right arrow keys doesn't work in splore anymore (to change between Favourites, New, Featured, WIP, Jam, etc...)
I'm running Pico-8 (v0.2.7) under Windows, and the left/right arrows keys work within the editor.
Does anyone have any ideas on why and how to fix it?

3 comments


Cart #hauntedheist-1 | 2025-10-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Haunted Heist! v.1.1

How to play:

You are a burglar trying to steal money in a haunted castle. After you've got a certain amount of money, you are allowed to climb down to the shop to buy upgrades.

Tips:

  • Don't get lost in the castle!
  • Grab as much money as you can!
  • You can customize your character in the start
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2 comments


Cart #hollow_seeker_cartdata-0 | 2025-10-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a simple fork of Hollow Seeker that saves your hiscore (and prints it on the screen, obviously).

How to play

Go forward in right direction.
Seek a hollow as refuge not to be crushed.
[Z][X]: start/retry game

Implementation Notes

Changes were kept to a minimum, only 10 lines of code added.

Enjoy!

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7 comments


Cart #detris-12 | 2025-10-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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🧩 Detris

A gravity-twisting twist on falling blocks

Detris was originally born as a tiny 1K prototype for the Pico-Jam 2025.
https://www.lexaloffle.com/bbs/?tid=151816
It has since evolved into a full Tetris-like.

At first glance, it looks like a classic falling-block game…
But here, you can defy gravity!
You can move your current piece upward to buy time — but beware: the more you fight gravity, the more blocks will fall at once!

Ever tried Tetris in co-op?

With DETRIS, you can! Play with a friend — or against a psychotic CPU that fights to place its blocks faster than you!

[ Continue Reading.. ]

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Cart #penguin_dodger-0 | 2025-10-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Penguin Dodger

Penguin Dodger is an arcade style game where you avoid enemy projectiles and falling in the water to survive for as long as possible. Your score will be saved if you play on pico 8 so you can keep aiming for a new highscore

Controls

  • Move around with the arrow keys
  • Use C and X for keyboard or x and o on a controller to interact with the menus

You

You are a penguin and you must survive

Enemies

These are evil seals set to destroy you with their orbs of destruction

[ Continue Reading.. ]

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0 comments


Cart #tilegame_2048-2 | 2025-10-24 | Embed ▽ | License: CC4-BY-NC-SA
3

2048 for Picotron

It's literally just 2048 for Picotron! Took me a while to release this, because I was so sure somebody already made something similar. Seems like that wasn't the case so here we are.

Features:

  • New game button in drop-down menu
  • Standard 2048 game loop
  • Current score tracking
  • Game over detection

Possible future features:

  • Highscore tracking

Changelog

V 1.0

Unreleased initial implementation

V 1.1

Initial release
Added score tracking & game over detection

V 1.2

Bugfix: Game windwo was resizeable when it shouldn't have been
(I wrote "resizable" instead of "resizeable" in the source code, lol)

[ Continue Reading.. ]

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1 comment


Cart #jumpcorrectly-1 | 2025-10-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi all, we are happy to release our second Pico-8 game, titled Jump Correctly. It takes place in the same universe as our first game, It's OK to Jump Down, but this time as a puzzle platformer. There are 30 hand-crafted levels to explore, with both old and new mechanics to test your reflexes and intuition. All feedback welcome, and we hope you enjoy!

https://goldteamgames.itch.io/jump-correctly

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Is there any way to remove the black bars at the top and bottom while also keeping the image sharp? I tried turning off Pixel_Perfect, but I can see the image get a little bit blurrier. I'm on a PC and trying to scale up on a 4K monitor.

4 comments


Cart #kiwikowehi-0 | 2025-10-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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space invaders tcunh[**could not embed: -]

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