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Cart #sisyphus-0 | 2025-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Trials of Sisyphus

A current work in progress of a little boulder pushing game.

Controls:
Arrow keys to move.
Z key to load from the last checkpoint.

Credit:
Tiles: https://kicked-in-teeth.itch.io/pico-8-tiles by Kicked-in-Teeth at https://kicked-in-teeth.itch.io/
Music: https://www.lexaloffle.com/bbs/?tid=2619 by RobbyDuguay at https://www.lexaloffle.com/bbs/?uid=11038

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Cart #hemejojuha-0 | 2025-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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LHS-RLD 10!

Discovered this absolute banger of a module back when i was a little pebble and loved it ever since. Here's my cover of this certified classic

Cart #lhsrld10collin-0 | 2025-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #spikefactorytrouble-0 | 2025-10-07 | Code ▽ | Embed ▽ | No License
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The Spike Factory Truck has leaked on the highway! You must dodge these spikes to get to work.

This is a high score game based around dodging enemy objects. You have 5 lives in a standard game, and it goes until you run out of those lives. There are also 1 life and 20 life modes.

There are good items scattered around to aid you. Grab coins to increase your score higher, grab extra hearts to increase your life count. Extra hearts do not do anything in 1 life modes.

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Cart #dehunesosi-0 | 2025-10-07 | Code ▽ | Embed ▽ | No License

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Cart #kanasensei-0 | 2025-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Still a WIP - there are definitely some broken bits still.

A quick test of Hiragana characters (more to be added soon), designed for quick daily play sessions.

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I've recently been on a bit of a retro-computing kick, and with Microsoft making their 6502 BASIC open-source, I was inspired to do something BASIC related in PICO-8. I originally thought about making a BASIC interpreter, but that was soon put on the back-burner when I noticed that PICO-8's dialect of Lua already has many similarities. Instead, it seemed a fun idea to convert BASIC listings to PICO-8 while trying to keep a similar feel to the code structure.

I pulled up one of the first results I could find and got to work. First, I converted the whole thing directly to Lua as closely as possible. Reverse-engineering the ZX Spectrum machine code was probably the trickiest part but a lot of fun. Next, I had to convert it into something better suited for the PCIO-8. This also gave me the opportunity to layout the code in an order that made a bit more sense to me. Finally, after some play testing and fiddling about, I copied the listing over to a mock-up of a magazine spread, and that's what is presented here!

[ Continue Reading.. ]

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Cart #spaceship_9k5h8f-0 | 2025-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Summary

Basic shmup to learn about controls, sprites, sounds, collision and a basic game-loop (win,lose,game over).
Still learning, but hey...it's something :)

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Cart #bat_patrol_v1-2 | 2025-10-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I have worked on this on and off (mostly off) for years, but I finally have a version that's ready for release! Here's Bat Patrol, a limited-movement SHMUP that encourages good aim and punishes reckless play. I hope you enjoy it!

Special thanks to the following people for helping me bring this project to completion:


Changelog

  • 9 Oct. 2025: Fixed a bug that made Bombers ignore the top sector if it was the only living one. Also removed some debug code that I left in the updated version.

[ Continue Reading.. ]

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Cart #traffic_lights-0 | 2025-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Summary

Just a small project to play around with bitflags and state.
So it's not about the traffic-lights, but about getting used to the pico-8 :)

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Cart #setgame-0 | 2025-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I started working on this around Christmas time but didn't post it because I wanted to get it to a more polished state.
Then I saw another SET game posted recently and figured I should just post mine as is now and make updates when I have time.

This version is playable with keyboard (and is great on a handheld system like Miyoo Mini).
It has multiple themes including a dark theme (which is my favorite).
I've added a very simple "how-to" page, but you can also use 3 hints per game.

The info along the bottom displays

  • Your current elapsed time.
  • How many possible sets are on the current page.

[ Continue Reading.. ]

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Cart #space1nvader-0 | 2025-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Another game about shooting invaders from outer space.

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Hello! I'm just starting out on Pico-8 and was wondering what I should start doing. If anyone has any suggestions, then please do tell! :D

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Cart #apple_basket-0 | 2025-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welcome to the world of apple basket.

This is a relatively simple game of collecting falling apples. There is a slight twist in that you need to hit the apples towards the basket so your position matters.

This is my first time doing the compo and my first time using pico 8 so the scope was kept tiny.

Bugs (holding off on fixes until after the review period to fix so long as they're minor):

  • The sprint meter should instead be labeled as a dash meter (it was going to be sprinting but the dash made more sense)
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Cart #browser-11 | 2025-10-11 | Embed ▽ | License: CC4-BY-NC-SA
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Supports:

<h1>
<br>
<p>
<a>
<a href="readme.txt" type="download">downloadable file</a>
<u>
<title>
<button>
<button onclick="meow">Runs meow()</button>
<input>

Custom lua browser scripts (sandboxed):
<luascript src="main.lua"></luascript>

<img> - somewhat
Does not read src, reads 'pod' data value
<img pod=--[[pod_type="gfx"]]unpod("b64:bHo0AFcAAABzAAAA8RNweHUAQyAPDwRATxBwHgwBDAEMHkAOAQwRDBEMAQ4gDhEMAgD0AA4QDqwOAA4RDCEMIQwRHggAK8weEgBlDgAOrA4QNgAVIEoAsEAeDAEMAQwecE5A")>

[ Continue Reading.. ]

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Cart #legendii1-0 | 2025-10-04 | Code ▽ | Embed ▽ | No License
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This isn't the first game I've made with PICO-8, but it is the first one I felt was good enough to share beyond my immediate family.

I've always loved the original Legend of Zelda, and making my own game in that style was a lot of fun.

I hope you enjoy it!

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The holiday season is right around the corner and that means it’s almost time for another PICO-8 Advent Calendar! Submissions for the 2025 PICO-8 Advent Calendar are open starting today and we’ll be accepting entries until the end of November. On December 1st, we’ll begin releasing the completed games, one each day leading up to December 25th, as part of an Advent Calendar menu cart here on the BBS.

For more information, visit the jam page on Itch.io:
https://itch.io/jam/pico-8-advent-calendar-2025

We're looking forward to seeing what you create!

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Link example

Here is a link to Google in a standard paragraph.

  • Here is a link to Google in a bullet list item.
  1. Here is a link to Google in a numbered list item.

Mention example

This post was created by @andrejtrindade.

  1. This post was created by @andrejtrindade.

Bug

Why are links white when they appear in a bullet or numbered list item?

This looks like a bug on the BBS...

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Cart #caroline_cartdata-6 | 2025-10-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a simple fork of Caroline that saves your progress.

  • Saving happens when you enter a new room
  • Time tracking, collectibles and deaths are also saved
  • You can reset save data in the pause menu

This fork aims to help those who prefer to play in short bursts, like myself.

Caroline is a "Portal demake disguised as a Celeste Classic mod", according to @Meep (one of the authors).

Play using the ESDF keys and a mouse.

Enjoy!

Implementation Notes

  • Changes were kept to a minimum, I counted only 23 lines of code with a diff tool
  • I had to use split() on two tables to stay below the token limit

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Cart #ond-0 | 2025-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Ond

How to Play:

  • Move with ⬅️➡️⬆️⬇️ and dash with X/lmb
  • If you hold C or rmb you start strafing
  • Kill enemies all at once
  • One extra dash:
    [8x8]
  • Slows you down:
    [8x8]

[ Continue Reading.. ]

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