

Bronson!
Made with help from:
- twiddler: https://www.lexaloffle.com/bbs/?tid=49949
- direct pixel encoder: https://www.lexaloffle.com/bbs/?pid=96437
- shrinko8: https://www.lexaloffle.com/bbs/?tid=48591
- constant companion: https://www.lexaloffle.com/bbs/?tid=44801
(294 chars)
::🐱::⬅️+=.1for f=0,341do e=f%9-4o=f\9sset(o%8,2+o\8,ord("B?ONSNcWRS?OJ",1+o\3)-62>>o%3*2&3)d=o*18if(o<4)circfill((d+⬅️)*2%144-8,(d-⬅️-e*36)%144-8,8,2) camera((⬅️*5-d)*(e%2*2-1)-64,-5-e*36-7.5*sin((⬅️+o)/3))n=⬅️/2-o/4+e&1rect(1,1,8,8,0)poke(-6^8,9+5*n,7,1,6)spr(0,0,0,1,1,n<1)reset()end?"⁶1⁶c1" goto 🐱 |
Playable first demo of my demake of the "Mantle" minigame from Deltarune Chapter 3. It's not even close to finished, but since I recently worked out enemy spawners, I figure now would be a good time to put something out for others to play. You can die, and there's a room where once you've reached it you'll know you've finished the demo. That's all for now.
I've also been posting updates on my YouTube channel if you're interested (though I typically post music there): https://www.youtube.com/channel/UCRNsDJ_HmynJ2gNP5ILbRNQ
Enjoy!





Welcome to Comit
"May this tool bring a little joy every time you
commit your cart to your vcs." - Wash

Why Comit?
Picotron carts are seen as flat text files by the
hostOS. This makes it difficult to track the individual
files with Version Control Software like Git or Github
Desktop.
Comit will write the contents of your cart into a
folder as separate files so your VCS can easily track
changes.
How to use Comit
- Unsandbox comit.p64
- Right Click comit.p64 > About > Uncheck [ ] sandboxed - Run comit.p64
- This will create the folder /appdata/comit/ - Load your cart into Picotron
- />load my_cart.p64
Note: The icon and cart description will update in
Comit every second.
- Click "Overwrite"
- This will write the contents of /ram/cart/ to
/appdata/comit/my_cart
Note: Comit will try it's best to name the folder
after the name of your cart. It first checks for a


Layla the knight finds herself in a randomly generated dungeon full of monsters! Find the key and the ladder down to the next floor! How far can you go?
22 enemy types! 7 bosses! COMPLETELY RANDOM FLOOR DESIGNS AND LAYOUTS EVERY TIME!
- Enemies spawn in greater numbers and have slightly more health as you descend.
- Line-of-sight lighting system akin to holding a torch!
- A curse of darkness may be placed on you randomly past floor 5! Good luck!
Arrow keys to move. Press X to swing your sword! Hold Z to guard, blocking all damage. (Seriously, blocking is your best friend.) While you can attack while guarding, if you hold it too long, blocking goes on a cooldown!


This is my first attempt at using the techniques of a chess engine on a game that isn't quite chess. It's an implementation of a game I read about in the 90s:
https://www.sjgames.com/pyramid/sample.html?id=670
But with an AI opponent!
I got the start for my engine idea from Krystian of LazyDevs in his articles:
https://krystman.itch.io/pico-checkmate/devlog/41150/making-chess-in-pico-8-3-chess-engine-basics
https://krystman.itch.io/pico-checkmate/devlog/42380/making-chess-in-pico-8-4-chess-engine-tuning
The soundtrack is my rendition of Gymnopedié #1 by Satie.
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Space Flop
Space Flop is my first pico-8 game.
It's a one button game taking place in space.
Controls
In Space Flop you use one single button, (X), to apply a boost to your ship in order to make it get higher.
System
Your ship is flying at a constant speed and is subject to gravity.
In order to fly through gaps in posts you must rise it by applying boosts.
Your ship is equiped of shields on its top and bottom.
These shields protect you if you touch the borders of the gaps.
Pickups:
- gold: boost your score
- green: recharge your shields
Credits
This game was written by me, Sylvain Gaillard, when discovering Pico-8 and game developpement.



It's best to load this into pico-8 using:
load #colorsamp run |
Because it requires the command prompt to invoke.
This is something that I wrote to be simple enough for a 9 year old to use to get some practice typing function calls and looking at code, so it isn't very fancy, but it gets the job done.
It's intended to be used by loading the program, run, then follow the instructions printed to the cli.
Basically it just shows what a particular foreground color looks like on a background color while also showing the color numbers used in decimal and hex.
Hey folks,
I'd been running linux builds on my 64-bit RaspPi 4 portable machine using Box64 for a while now, and was looking forward to the performance boost of the native builds. However, they seem to be about equal or even a bit worse, based on the slowdown playing wavespark3.
Anyone else noticed this or have any other data?




a little function i wrote for fun ...! it lets you draw a sprite as if it was a rectangle :]
works best when the sprite is evenly divisible by 3 both ways ... but it will not cause any errors if that isn't the case
i could certainly make the code smaller, but i feel like working on other things at the moment, so you can have it as it currently is 🤲
function sprrect(x, y, w, h, s) s = get_spr(s) local slice_w, slice_h = s:attribs() slice_w = slice_w\3 slice_h = slice_h\3 local slices = {} -- split into 3x3 slices for _y = 0,2 do local row = {} for _x = 0,2 do local slice = userdata("u8", slice_w, slice_h) s:blit(slice, _x*slice_w,_y*slice_h,0,0, slice_w, slice_h) add(row, slice) end add(slices, row) end -- draw corners spr(slices[1][1], x - slice_w, y - slice_h) spr(slices[1][3], x + w, y - slice_h) spr(slices[3][1], x - slice_w, y + h) spr(slices [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=171290#p) |
.jpg)

TL;DR are MacOS builds of Picotron (and Pico-8) intentionally distributed without code signing, and if so, would it be possible to inform users about this on the downloads page?
I got this alert when attempting to open the Mac build of Picotron (Alpha) v0.2.0h3.
Running codesign confirms (I hope?) that it isn't failing the check, rather it is not signed at all.
codesign -vvv --deep --strict /Applications/Picotron.app /Applications/Picotron.app: code object is not signed at all |
Whether or not proper code signing/notarization is "worth it" is a discussion for a different day, but when not doing it, it is good practice to inform of this at the download stage. This way, users will know to expect this message which would otherwise be a serious sign of tampering, and the download page is also a good place to inform less savvy users of the workarounds required to get an unsigned app running.
Or can you?
With nothing but your gun and a single peso in your pocket you are off in this western arcade shooter!
Juggle coins in midair and aim for a high score!
Each hit means a point! Points gets multiplied by the number of coins in the air.
But stay sharp! Dropping them all means Game Over!
If that last coin is almost down you can always toss your peso to rescue a good run.
(However, it's always worth just 1 point/hit)
Hope you enjoy!
There are several ideas I want to explore next for this game but I want to validate the core shooting first.
Any feedback is greatly appreciated!





The frog is a fancy player with a fancy top-hat who does all sorts of trick shots (but fails half of them...)
This is from my recently published sports game starring Jelpi! You can play the game here https://www.lexaloffle.com/bbs/?pid=171244#p, it has a single player mode and some fun 2 player options!
Prototype of concept
Name not final
Going to try and understand tilemaps/sets in the next update
Turned my game into a life sim
C to interact
X for stats
Going to figure out how to add shops next update
Possibly saving and loading next update too maybe!
Large update
Shops, inventory, levels and xp
X for inventory
C to interact in world and use items in inventory
