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Cart #boulderontherun-2 | 2025-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

I made a game with my four-year-old and worked off of his feedback. He felt very strongly that he wanted to make an Indiana Jones game. It is not a great game, but it plays. :)

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Cart #ripple_rings-4 | 2025-07-24 | Code ▽ | Embed ▽ | No License
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I am messing around with my first game! I did not follow a tutorial and just kind of made it up along the way. This is mostly a rhythm game. The idea is that the rings will stack and make soothing music (although the music does not sound great yet haha). Let me know what you think!

Jump over rings. That's it.

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3 comments


Cart #cardsdemo1_7-0 | 2025-07-24 | Code ▽ | Embed ▽ | No License
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I made a digital deck of cards (no joker) with all the cards and easy expandability

I made this because I wanted to make a blackjack game but was having trouble with the card logic, so I made this.

Use your left and right arrow keys to change cards

Feel free to use as long as you give credit!

UPDATE: I fixed the issue where both an Ace and a 1 card appeared, and added a little animation

UPDATE: Fixed animations

UPDATE: Press Z/X to get arandom card

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5 comments


CRAZY GAME COMING SOON

hello
in about a year
i will publish a crazy big game
SPACEBOUND(a starbound demake)
it will be published here
could take longer than a year tho

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Cart #picodomainmusicdisk1-0 | 2025-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Not sure what to type here
I'm pretty tired
I'll come back to this
Sorry

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3 comments


Cart #capitalism-0 | 2025-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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i played beginner's guide and got inspired to make something with some sort of meaning.

have fun. :D

-Squee (or really TheWall)

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1 comment


Cart #oak2278shmup-5 | 2025-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1 comment


Loading

(244 chars)

_set_fps(60)fillp(◆)?"\^!5f11▒1⬇️😐<?◆🅾️☉8웃9:♥7"
a=1m=48c={}s="𝘭𝘰𝘢𝘥𝘪𝘯𝘨"::_::p=min(1,t()/8)a+=1for i=1,m do circfill(63+sin(i/m)*58,63+cos(i/m)*58,5,(i+a)/3)end?"⁶t⁶w"..s.."⁶g⁶pᶜ5"..s,39,63,2
line(39,76,39+54*p,76,9)?(p\.01).."%⁶1⁶c0",58,79
goto _ 

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Matrix Digital rain

(161 chars)

n,c,l,t=21,"",{},0::_::t+=1?"1c0!5f11\0\0\0⬇️⬇️⬅️⬅️⌂⌂⌂"
for i=1,441do
if(t<2)c..=chr(204+rnd(50))l[i]=rnd(n)else?c[i],i%n*7-2,i\n*6,l[i%n+1]+i\n-t
end goto _

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1 comment


DNA double helix in 146 chars.

(146 chars)

fillp(▥)c,l,m=circfill,line,64::_::for i=1,12 do o,s=i*10,sin(t()+i/12)*20 c(m-s,o,4,8)c(m+s,o,4,6)l(m-s,o,m,o,8)l(m,o,m+s,o,6)end ?"⁶1⁶c0"
goto _

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0 comments


Cart #pausemenu-1 | 2025-07-23 | Embed ▽ | License: CC4-BY-NC-SA
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Hi! This is a pause menu template you can use as is or as a jumping off point. It allows you to shut down Picotron(useful for exports) and control the volume. It has support for sub menus and custom actions. It can also be controlled by two players, which is important for STEAM to like your game. It consists of four parts of which you only need to use three.

  • init_pause_menu() initializes all the important stuff, use it to customize your pause menu. All menu elements consist of a title and a corresponding action. e.g.:{"Exit","EXIT"}.
    it also declares a new global called game_paused. Use it to halt the execution of other update functions. Sadly we can't just stop the execution of the program due to our custom menu behavior. Use this function in your _init()

[ Continue Reading.. ]

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Cart #pijzizehi-0 | 2025-07-23 | Code ▽ | Embed ▽ | No License
3

FlappyPONG.V1

This is a pong game, with flappy bird movement. I made it for the #60minutejam. Press 'X' to jump after count down and 'C' (circle) to pause game at anytime. Collect blue collectibles to improve your score. I hope you enjoy the game as much as I enjoyed making it! It's a simple game and I plan to expand on it further if possible.

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4 comments




Cart #kingdom_8-0 | 2025-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Kingdom 8 is a minimalist strategy game created for Abyssal’s Pixel Game Jam #12, developed entirely using the fantasy console PICO-8. In a fragile medieval realm, you wear the crown — and every decision may tip the balance between popularity, military strength, and loyalty. Choose wisely... or face downfall.

Designed under strict creative constraints, Kingdom 8 embraces the nostalgic 8-bit look and feel. With just 128x128 pixels, 16-color palette, and 4 sound channels, PICO-8 forces designers to strip ideas down to their core — and this game takes full advantage of that.

Controls: Use arrow keys to navigate through your advisors and Z/X to make decisions.

You’ll interact with 4 royal advisors, each bringing their unique perspective to the throne room. Although the full lore includes 6 distinct figures, the current build focuses on the core dynamics between the available characters.

[ Continue Reading.. ]

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4 comments


Cart #barajorapa-5 | 2025-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

1 comment


Since the latest versions of Picotron, most programs are not executable on the terminal (by typing : 'run' )
This displays errors (runtime error - attempt to call a nil value (global 'update_title' ...)) but, on the other hand, opening it with the shortcut (Ctrl-Run) works?!
And I can no longer drag PNG images into the 'pngframe' or 'importpng' applications; this also displays an error. I wonder if it's my computer that needs updating or if it was the new version of Picotron that was causing this ?

0 comments


Cart #swucounter-2 | 2026-08-21 | Code ▽ | Embed ▽ | No License
2

Star Wars Unlimited Counter is a tool for tracking base damage and other game conditions in the SWU trading card game.

Features include:
• Base selection from all base cards in SWU up to the Homeworlds set.
• Base HP and Damage tracking for one or two players.
• Initiative token assignment
• Base Epic Action tracking and randomized assignment.
• Tracking acquisition and use of the force.
• Tracking credit tokens
• Game timer for tracking duration of a game up to 99 minutes.
• Simple four player base damage tracking for Twin Suns

More information about Star Wars Unlimited can be found at https://starwarsunlimited.com/

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Version: 0.2.0h3
Tested Platforms: Windows install, Windows portable

Reproduction steps:

  1. On host OS, disable all audio devices
  2. Run Picotron
  3. Navigate to the Sound workspace
  4. Double-click on an Instrument slot, or press Tab twice
  5. Picotron hard crashes to host
  6. On host OS, enable any audio device
  7. Run Picotron
  8. Navigate to the Sound workspace
  9. Double-click on an Instrument slot, or press Tab twice
  10. No crash, Instrument view loads correctly

Summary:
By not having any audio devices enabled on the host OS, Picotron crashes when trying to load an Instrument. If the user then enables at least one host audio device, Picotron no longer crashes when opening the Instrument view.

0 comments


Cart #metabola-1 | 2025-07-23 | Code ▽ | Embed ▽ | No License
19

Metabola

The Blobs are having a hard time finding the Way Out...

Help the Blobs reach the Way Out safely throughout the forty-nine levels of Metabola. Be careful, because the Blobs will give you a hard time when you touch them; and be quick, because time is running out...

Controls

  • Left or Right Buttons to walk left or right, and to look left or right.
  • Up or Down Buttons to look up or down.
  • O Button to jump.
  • X Button to remove the tile you are looking at, or place a tile at where you are looking at if there is empty space.
  • X Button when looking at a door to enter the door.
  • You can restart or leave a level from the pause menu.

[ Continue Reading.. ]

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6 comments


Cart #wonsz1-0 | 2025-07-22 | Code ▽ | Embed ▽ | No License
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