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My BF (Hupla21) and I worked on this together for fun. This is our first ever Pico-8 project! =^w^=


MY NAME IS DAVID

  • DAD
  • I WANT SOME ICE CREAM
  • DAVID
  • THAT IS MY NAME
  • DAVID
  • I WANT ANOTHER
  • DAVID—

Cart #get_the_ball-1 | 2025-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #picostar-0 | 2025-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Rhythm/music game

Controls:

  • ←/→ – Move the player

  • 🅾️/Z – move faster.

  • ❎/X – move even faster!
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Cart #suujan-0 | 2025-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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ABOUT

I have created a mahjong-style game.
You use tiles numbered 1 to 9 and a blank tile (white), aiming to form sets of three identical tiles.
It’s similar to games like Ponjan or Donjara.
Original inspiration:
https://archive.org/details/MSXFAN198901/page/n53/mode/2up

Game Progress (SUUJANG)

The game is single-player, with the other three players (COM1–COM3) controlled by the computer.
You can choose between 8-round matches or 16-round matches.
At the start of each round, the round’s bonus tile (yakuhai) and dealer (East/oya) are displayed.
Press the X key to start the game.

Rules of SUUJANG

  • Drawing (tsumo) is automatic. When discarding a tile, select it with the left/right arrow keys and discard with X key.

[ Continue Reading.. ]

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Cart #missing_jewel-1 | 2026-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Missing Jewel

Missing Jewel is a mini-game inspired by a board game my daughter loves.
I created this simplified version in PICO-8 so she could practice playing on her own — and now you can too!

How to Play

At the top of the screen, a forger displays a collection of 5 gems, each with different shapes and colors.

On the bottom row, you’ll see your personal collection of 5 gems.

Each round, the forger will “accidentally” leave out either a shape or a color from your collection.

🕒 You have 10 seconds to spot what’s missing — and click on the shape or color that doesn't appear in the forger’s set.

💡 The forger isn’t so bad: he’ll let you know whether his mistake is in the shape or the color category.

[ Continue Reading.. ]

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Cart #rayna_edition-0 | 2025-07-22 | Code ▽ | Embed ▽ | No License
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Cart #siqi_rayna_pewpew-0 | 2025-07-22 | Code ▽ | Embed ▽ | No License
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CONTROLS:
X - Shoot
Z - Use fries (high damage bullets)
Arrow Keys - Move
P - Pause

BONUS:
Collect 5 fries to recover 1 HP.

Thank you for playing! ❤️ Let's Pew-Pew!

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This game is the first I made with Marave Goyave, a game collective comprised of @Scotaire, @ghettobastler and us, during a private game jam. It was made in 48-ish hours around the theme retro arcade game with a twist.

Cart #fireworks_command_redux-1 | 2025-09-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #celestedarkesthour-2 | 2025-07-24 | Code ▽ | Embed ▽ | No License
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This is my first Celeste mod, taking place on the mysterious midnight mountain, where the light seems to be missing. Can you help bring back the light?
Thank you to Swordy (https://www.lexaloffle.com/bbs/?uid=69779) for making the music, adding the cool fade-in title screen, and reworking the message code, Lord Snek (https://www.lexaloffle.com/bbs/?uid=44915) for removing evercore keys, the evercore team for making mods like this possible with the evercore base cart (https://github.com/CelesteClassic/evercore), and finally Maddy and Noel for making such an awesome game 10 years ago to this day.
Now with fixed keys & fixed True Summit.
Now with fixed True Summit Message and True Summit exit bug.

[ Continue Reading.. ]

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Cart #carrotcatcher-1 | 2025-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #memset_memcpy-0 | 2025-07-21 | Code ▽ | Embed ▽ | No License
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Messing around with memset and memcpy functions.

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Cart #aylakadam_space_shooter-0 | 2025-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey everyone!
I'm excited to share my very first game made with PICO-8 — a fast-paced arcade-style space shooter.

🎮 How to Play:
Z – Start the game

Arrow Keys – Move

X – Shoot

💥 Objective:
Shoot down the incoming red asteroid squares to earn points.
But be careful — one touch and you're done! ☠️

🔋 Power-Ups:
There are 2 power-ups to help you survive longer and score higher:

⚡ Lightning – Temporarily increases your movement speed

🔫 Rapid Fire – Temporarily boosts your firing rate

🏆 Goal:
Survive as long as you can and get the highest score possible!

I’d love to hear your thoughts, feedback, or see your high scores.
Feel free to remix the game if you’d like to build on it.

👉 Hope you enjoy playing!

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Cart #zemohoseye-0 | 2025-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls:

  • Use up key to jump
  • Use o to skip text
  • Use x to restart

Game was made following tutorial "Game Development with PICO-8" by Dylan Bennet, but I also added my own stuff and music.

It has a bug: cave stops generating after getting 5000 score. If you know hot to fix it please tell me.

Hope you enjoy

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Cart #bae_the_bee-1 | 2025-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Meet Bae, the bee!

Guide Bae through a beautiful garden avoiding dangerous threats and collecting as many flowers as you can.

  • Use the up and down keys or your mouse to guide Bae

In this game I implemented a few features I've been learning recently, such as mouse controls, random events, multilanguage, sprite rotation and bitwise operations. So not only was this a fun little project to work in, it also helped me become a slightly better Pico 8 developer!

I hope you guys like it <3

Oh, and there might be a secret mode hidden somewhere, idk...

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Hey all, I managed to hack together a (sort of) storylet system today.

Here's a super pared-down example of how my storylet tables look right now:

goldcheck = {
 text="wow you sure have a lot of gold!",
 failtext="wow you sure are poor",
 condition = function() return gold > 50 end
}

But I would PREFER to have something like this:

goldcheck = {
 text="wow you sure have a lot of gold!",
 failtext="wow you sure are poor",
 condition = gold > 50
}

In the first one I can find out if the condition returns true using 'if goldcheck:condition()' but I feel like having to type all those functions annd returns and ends is going to bloat the token count pretty quickly and it's not too nice to look at.

But the problem with the comndition NOT being explicitly defined as a function is, as I'm sure you've guessed, that 'gold > 50' gets evaluated once when the table is created then 'goldcheck.condition' always returns true no matter what the 'gold' variable changes to.

Is there any way to achieve what I want?

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Cart #dead_service-1 | 2025-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Dead Service

This is a small adventure game i've made for the Stop Killing Games community jam.
It's a point'n'click adventure game about a person striving to change the world for the better by paying local programmer pigeons to program a server for a closing down MMO. Very deep stuff.
Hope you have a kick out of it!

The game is made using a SCUMM-8 framework by Liquidream.

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My puzzle game is ready for release! Play with your food through 50 levels, and try to solve them with the lowest possible moves!

Aim: Slide food (and something else?) around in order to reunite the olives! As the game progresses, you will have to micromanage your food so that everyone is satisfied :>

Current Features:

  • Level select screen
  • Saves data between playthroughs
  • Moves total and moves shown for each level

Possible Future Features:

  • Level editor
  • Accessibility update
  • More levels and mechanics
  • New modes
  • Daily levels

Have fun!

Cart #taramasalata-4 | 2025-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Btw, if you encounter bugs or have feedback, good and bad, send them below. I would really appreciate it :>

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Hya everybody!

I'm Trollishka, the ethical troll! ❤

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Cart #mosidiyewe-0 | 2025-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Implemented a number of improvements. Still nailing down ai, and that's a long road. Improved UI and campaign mode mechanics. New system of modular character design for a ton of new units with unique looks while saving sprite space. Still need to flesh out campaign levels and do some polishing to the splash screen and menu ui. Thanks for looking!

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Cart #dodgecube99-0 | 2025-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my latest PICO-8 game—a simple yet intense shooter inspired by the infamous “Cube Rush” stage from Gradius III (Stage 9).

How to Play:

  • Dodge all 99 incoming cubes!
  • Controls: (Arrow keys = Move, Z = Retry, X = Debug mode)

Features:

  • A heartfelt homage to the legendary (and traumatizing) Cube Rush of Gradius III’s stage 9.
  • New twist: you earn points by moving—so standing still is not the way to a high score!
  • Go for a high score by skillfully dodging as many cubes as you can.
  • Arcade Mode: For those seeking a real challenge, I’ve also included an “Arcade mode” with brutal, Gradius III-level difficulty—try it if you dare!

[ Continue Reading.. ]

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