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Cart #bae_the_bee-1 | 2025-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
39

Meet Bae, the bee!

Guide Bae through a beautiful garden avoiding dangerous threats and collecting as many flowers as you can.

  • Use the up and down keys or your mouse to guide Bae

In this game I implemented a few features I've been learning recently, such as mouse controls, random events, multilanguage, sprite rotation and bitwise operations. So not only was this a fun little project to work in, it also helped me become a slightly better Pico 8 developer!

I hope you guys like it <3

Oh, and there might be a secret mode hidden somewhere, idk...

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11 comments


Hey all, I managed to hack together a (sort of) storylet system today.

Here's a super pared-down example of how my storylet tables look right now:

goldcheck = {
 text="wow you sure have a lot of gold!",
 failtext="wow you sure are poor",
 condition = function() return gold > 50 end
}

But I would PREFER to have something like this:

goldcheck = {
 text="wow you sure have a lot of gold!",
 failtext="wow you sure are poor",
 condition = gold > 50
}

In the first one I can find out if the condition returns true using 'if goldcheck:condition()' but I feel like having to type all those functions annd returns and ends is going to bloat the token count pretty quickly and it's not too nice to look at.

But the problem with the comndition NOT being explicitly defined as a function is, as I'm sure you've guessed, that 'gold > 50' gets evaluated once when the table is created then 'goldcheck.condition' always returns true no matter what the 'gold' variable changes to.

Is there any way to achieve what I want?

2 comments


Cart #dead_service-1 | 2025-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
28

Dead Service

This is a small adventure game i've made for the Stop Killing Games community jam.
It's a point'n'click adventure game about a person striving to change the world for the better by paying local programmer pigeons to program a server for a closing down MMO. Very deep stuff.
Hope you have a kick out of it!

The game is made using a SCUMM-8 framework by Liquidream.

28
11 comments


My puzzle game is ready for release! Play with your food through 50 levels, and try to solve them with the lowest possible moves!

Aim: Slide food (and something else?) around in order to reunite the olives! As the game progresses, you will have to micromanage your food so that everyone is satisfied :>

Current Features:

  • Level select screen
  • Saves data between playthroughs
  • Moves total and moves shown for each level

Possible Future Features:

  • Level editor
  • Accessibility update
  • More levels and mechanics
  • New modes
  • Daily levels

Have fun!

Cart #taramasalata-4 | 2025-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
20

Btw, if you encounter bugs or have feedback, good and bad, send them below. I would really appreciate it :>

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6 comments


Hya everybody!

I'm Trollishka, the ethical troll! ❤

0 comments


Cart #mosidiyewe-0 | 2025-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Implemented a number of improvements. Still nailing down ai, and that's a long road. Improved UI and campaign mode mechanics. New system of modular character design for a ton of new units with unique looks while saving sprite space. Still need to flesh out campaign levels and do some polishing to the splash screen and menu ui. Thanks for looking!

0 comments


Cart #dodgecube99-0 | 2025-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

This is my latest PICO-8 game—a simple yet intense shooter inspired by the infamous “Cube Rush” stage from Gradius III (Stage 9).

How to Play:

  • Dodge all 99 incoming cubes!
  • Controls: (Arrow keys = Move, Z = Retry, X = Debug mode)

Features:

  • A heartfelt homage to the legendary (and traumatizing) Cube Rush of Gradius III’s stage 9.
  • New twist: you earn points by moving—so standing still is not the way to a high score!
  • Go for a high score by skillfully dodging as many cubes as you can.
  • Arcade Mode: For those seeking a real challenge, I’ve also included an “Arcade mode” with brutal, Gradius III-level difficulty—try it if you dare!

[ Continue Reading.. ]

3
0 comments




Cart #uttt-6 | 2025-07-30 | Embed ▽ | License: CC4-BY-NC-SA
9

Multiplayer Ultimate Tic-Tac-Toe
powered by uttt.ibll.dev!

Gameplay Preview / Screenshots

Certain elements of screenshots are dated


2-layer gameplay (played on one device)

3-layers!

4-layers of the same game (endless mode!) Technically playable but the smallest level pieces are each a single pixel. Not recommended but the world is your oyster.

You can join other people's lobbies to play online, even if your friend is playing via the website!

[ Continue Reading.. ]

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6 comments


Weapons ready!

Playable demo (with just the Mega Buster) here:
https://www.lexaloffle.com/bbs/?tid=51064

1
0 comments


Cart #lazu-0 | 2025-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Lazu

This is a port of the board game Azul by Michael Kiesling!

Currently you can only play using the mouse, it would be nice to eventually add regular controls for users/devices that can't use mouse :/ oh well.

Controls

  • Mouse: hover over and click things
  • Click on the button under a player in "Player Select" to toggle them On/Off and between a local player or CPU.

Rules

The game is broken up into 2 phases, Factory Offer & Wall-Tiling/Scoring.

Factory Offer

At the start of each round all factories will have 4 tiles available for players. The number of factories depends on the number of players, 5 for 2 player, 7 for 3 player, and 9 for 4 player.

[ Continue Reading.. ]

9
2 comments


Cart #pinata_surgeon-1 | 2025-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
16

OH NO! The cumpleaños start soon, but the piñata's guts are all scrambled up! Put them in the right place before it's too late (actually don't sweat it, you can take your time).

)

Controls:
> arrows - move around
> o/x - pick up (in settings you can change if you want to hold the button or trigger it)
(you can pick up both sides of a gut to move it back and forth)

There are 32 for now (I have space for 32 more). I would like to make an infinite mode, but I would have to clean up the code first.

Game inspired by Dino Sort

16
8 comments


Cart #trippicochu-7 | 2025-07-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

-

TripPICOchu

A hands‑on learning tool from VHS Cologne’s TalentCAMPus, designed for young locals, refugees and asylum seekers.

A trippy Pico8 game from my TalentCAMPus Workshop for VHS Cologne, where youngs from a variety of cohorts —locals, refugees and asylum seekers — were introduced to Lua, pixel art, sound design, and basic game design and interaction through creative exploration.

I guided them in using basic functions in Pico8, creating and tweaking experiments, and later bringing some part of this game to life. Later I added some improvements.
Not only the overall experience was quite fulfilling, I am quite happy to promote Lua, a programming language developed at PUC-Rio.

Pikachu's Pixel Art is based on Johan Vinet's amazing work
https://johanvinet.tumblr.com/post/127476776680/here-are-100-characters-8x8-pixels-using-the

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How to Play

Objective

COLLECT 42 Picochus before the time runs out.

...collect?

  1. The Picoball has to first TOUCH Picochu2. Picoball's CIRCLE needs to be the SAME SIZE as Picochu's ball WHEN TOUCHING <3

-

Controls

Move Picoball
← ↑ → ↓

Shrink Circle
X

Elarge Circle
C

Now with a small tutorial, better interface, and a final overall polish.

-

Warning

This game uses strong, fast‑blinking colors as psychedelic effect.
It may trigger discomfort or seizures in photosensitive players.

-
Phones on silent mode won't play any sound or music.

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2 comments


Cart #yobakrubo-0 | 2025-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

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2 comments


How come do you create a dount spawner?, i used some code about random tiling but im not sure how to make it like clear the tiles and change it every 10 seocnds or so, here's my code, thanks in advance:
--dount generation--
function place_dounts()
for x=0,15 do
for y=0,15 do
--random tiles picking)
local sp = rnd(6)

if rnd(1)<.1 then
mset(x,y,sp)
end
end--yaxis
end--xais
end--function

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2 comments


The Pixelated Dead

Cart #jeffulicnypixelateddead-0 | 2025-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Survive the Zombie Apocalypse! Find food and water and return to the safe house to continue on to the next day. Each day brings more zombies and harder to find resources.

Arrow keys to move. If you find the axe, it will be used automatically when you run into a zombie. The axe is only good for 10 attacks.

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4 comments


Dak vs The Empire

Cart #jeffulicnydak-0 | 2025-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Take on the Empire all by yourself! Survive as many wave of Tie Fighters, and Tie Interceptors as you can. Watch out for the Death Star!

Left and Right Arrow Keys to move, X to shoot.

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4 comments


DFA: Death From Above

Cart #jeffulicnydfa-0 | 2025-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Old-school, Galaxian style shooter. Command ships will drop power ups. How long can you last?

2
0 comments


so how do u add or make a dount spawner i made a few sprites and i would like to use liek 4 tiles (started 1 day ago) i didnt upload my cartridge cuz i use education only thanks for the help anyone who reads this

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1 comment


Cart #teziyikiyi-0 | 2025-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

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1 comment




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