The adventure of a janitor in an office building
Made for the Mini Byte Game Jam
DropBearByteJam2025
The Last Shift.
You are a janitor who is scheduled to clean an office building daily, you have your daily tasks to do but there are twists along the way...
At the beginning of everyday choose an item from your car to unlock different things to do in the office building. Find out the secrets of the office.


Pico Hero - A Guitar Hero demake
Controls
< Green
v Red
^ Yellow
> Blue
O Strum
X Star Power
Changelog
v0.3.1 (12th July 2025):
-New launcher cart in preparation for additional songs
-New star power system (hit glowing notes to gain SP)
-New save format (Old saves do not carry across)
-Changes to note chart in "I Love Rock N' Roll" (Hard/Medium)
v0.2.3 (10th July 2025):
-Added medium difficulty
-Star power now scales with difficulty
-Visual improvements / new logo
-Tighter timing window for HOPO notes
-Default difficulty set to easy, change from the main menu
v0.2.2 (9th July 2025):


This salesman may be shady, but a deal's a deal. Help him create golems out of pure Living Gold!
Music by:
- The Packbats
- Gruber
- Fettuccini
Check them out clicking their names!
Controls and Rules:

Builder:
↑ ↓ ← → Move Block
X Export Block
Z View Map
Stacker:
↑ ↓ ← → Move Block
Reset the current level and turn screen-shake on and off in the pause menu!









CELESTE: AXOMOD
the second mountain
Original
Celeste: Classic was made by Matt Thorson and Noel Berry (according to the bbs page)
Go play it, its a good warm up for axomod.
Intro
Ever played Celeste: Classic and thought, "Hey, what if I could play this, except brutally difficult with a ton of new mechanics and a completely useless scoring system?" Well, I've got news for you: It's here, and all you get is two dashes to find your way up to the top of the mountain.
Features
- Two dashes from the start
- Echo berries (tbh they're reskinned chests)
- Winged echo berries
- Mitosis (it'll make sense later)
- Faded Gems
- Dash Gems
- Score
- A little secret for those who manage to find it...
Controls
- (o) to jump
- (x) to dash
- (<^v>) to move
Conclusion
Climb the second mountain if you dare, in Celeste: Axomod!






OCTOROQ is a block-pushing puzzle game (sokoban) for Pico 8! It has 30 levels.
v1.1 Update
- Added more music!
Music and SFX by Rex Bennett




Blobun Mini
You are a blob bunny. Your goal? Touch every tile! Enjoy 60 bite sized puzzles across 5 different worlds in this casual puzzle game.
Blobun Mini is also available on itch and Steam!
If you like this game, check out Blobun! The non-mini counterpart features 140 puzzles across 8 worlds. Available on itch and Steam.
A New Adventure on Pico8!
After the events of Blobun, Stephanie and her girlfriend decide to continue adventuring for fun! Take a small trip around Mythandra and solve many puzzles. Your goal is simple: touch every tile! However, it's not as simple as it sounds. Many obstacles get in your way, from floor zappers to deadly lava. You'll have to keep sharp to solve these puzzles!










STINK BOT

Stink Bot is a nasty little guy who does stuff for Stink Points. The point of Stink Bot is to get to level 20 as fast as you possibly can by ANY MEANS NECESSARY.

He looks absolutely disgusting

Can you catch the golden fish?
- Get to level 20 as fast as you can. Can you do it in less than 15 minutes?
Stink Bot by Stink Games 2025
This is a demo for my little Nonogram game. The puzzles range from 5x5 to 15x15, and I've added a little plot where you're helping to restore a ruined book of pixel art.
I'm planning on releasing the final version for a dollar on itch.io when I reach around 100-ish puzzles. I also have an Android build that nicely wraps the web export functionally complete and ready for internal testing in the play store, if anyone is interested in testing!
How to Play
There is an in-game tutorial, though this may prove more helpful:
Buttons:
- Arrow Buttons: The arrow keys on a keyboard, or the + pad on mobile or a controller.
- X: The X Key of a keyboard, the X button on mobile, the left mouse button, or the A button of a controller.
- O: The Z Key of a keyboard, the O button on mobile, the right mouse button, or the B button of a controller.
- Start: The Enter Key of a keyboard, the - button on mobile, or the Start button of a controller.
The Puzzle will have a series of numbers along the top and left sides. The numbers next to each row or column are the lengths of spans of pixels. For example, numbers 1, 3, 5 next to a row means there is a single pixel, three pixels together horizontally, and five pixels together, separated by at least one (but maybe more) pixels in between. It's the same for columns, but the pixels are grouped vertically. The goal is to fill each pixel in order to match both the row and column numbers to form the image.
To do so, use the arrow buttons to move your pencil around the puzzle, and press X to fill a space you think should be filled. Be careful, though! The experts are watching, and trying to fill a wrong space is a "gaffe," and 10 gaffes means Game Over!
In order to keep track of your thinking, press O to mark a space instead of filling it. Marked spaces are not tracked and will never cost a gaffe, so use it however you like. Press O again to unmark it, or X to fill a marked space.
Desktop players may also use the mouse to move the pencil, left-click to fill a space, and right-click to mark.
TIP: Marking is a great way to keep track of spaces you're sure should not be filled!
If you wish to exit a puzzle, press the Start button and select "To Puzzle Select."





!BE CAREFULL THERE IS QUITE LOUD MUSIC IN MENUE!
Controls
Menue:
Up-Down arrow keys to select.
X to confirm your choice.
Gameplay:
Left-Right arrow keys to move.
Z to shoot 25mm cannon.
X to deploy Pavlo (soldier) to shoot RPG-7 missile.
Rules
- complete all 10 levels
- don't let any enemy soldier reach the trench
- don't get destroyed
- kill all enemies on the level to progress
- number of remaining enemies is displayed in the bottom-right corner
Collectibles
- each Medic crate restores 50% of your health










A simple system for animating through sprites for things like walk cycles.
- start or stop
- loop or play once
- return to a rest sprite if stopped (standing still instead of mid stride)
- table w/ sprite sequence can define flip x/y to reuse spite
- large sprites supported (w/h)
- adjustable speed
check code tab 1 for importable code and tab 2 for example use.
Setup
Using a range of continuous frames
Simple example
guy = aspr:new({start=1,frames=6,spd=0.2,restfr=7})
- start : the sprite number of the first animation frame
- frames : number of frames in the loop (if not using a frame table place them in sequence on the sheet)
Puzzle game where you guide a mouse through a maze, shifting tile positions to reshape the paths. Change the layout wisely to help the mouse reach and collect all the cheeses in the minimum number of tile moves!
Controls:
-
Arrow Keys – Move the mouse around the maze.
-
🅾️/Z – Undo your last movement.
- ❎/X – Collect a tile from the maze or place a held tile onto the maze.
Extra:
- You can enable dark mode



hello again my fellow gamers,
i have released a second game
What is this game??
this is in fact the long awaited sequel to getting over it by and with bennett foddy.
why is foodman in this game??????
before @voxeledphoton died of terminal hair cancer, he sent a carrier pigeon to me asking to create the sequel to foodman, where he climbs a mountain to get bread. after 8 years of work it is finally completed.
who else helped?????????????????????????
@RGB made asin and acos function
what is the goal of this agme??????????????????????????????????
get the bread to make the dough
Why did game relase???
This is not low quality. Quite the contrary. These games are a veritable trainwreck of creativity.

Hi, everyone!
This is my very first PICO-8 game: a simple, classic-style shooting game inspired by the arcade shooters of the 1980s.
Goal:
Reach the legendary 10,000,000-point score cap—a tribute to the classic arcade era when hitting the max score was every player’s dream! (Remember those days? XEVIOUS took me 6 hours!)
Controls:
- Z: Shot
- X: Switch shot type (2 forward shots / 1 shot each to front and rear)
Features:
- Simple, nostalgic gameplay reminiscent of the 80s arcade shooters.
- Score system that lets you reach 10 million in minutes (if you master combos, à la DoDonPachi), not hours!
- Combo multiplier system for fast high scores.


Hi!
I'm excited to share my very first video game, "Keep The Mood On".
The goal is to complete as many consecutive flights as possible (with increasing difficulty) while keeping at least one passenger happy on board.
Each flight is made up of three mini-games, representing the different phases of a commercial flight.
The music is a slight adaptation of "Bad Speech" by Snabisch.
Feel free to share your feedback!
Steven Pie







