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Cart #anim_sprite_snjo-0 | 2025-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A simple system for animating through sprites for things like walk cycles.

  • start or stop
  • loop or play once
  • return to a rest sprite if stopped (standing still instead of mid stride)
  • table w/ sprite sequence can define flip x/y to reuse spite
  • large sprites supported (w/h)
  • adjustable speed

check code tab 1 for importable code and tab 2 for example use.

Setup

Using a range of continuous frames

Simple example

guy = aspr:new({start=1,frames=6,spd=0.2,restfr=7})

  • start : the sprite number of the first animation frame
  • frames : number of frames in the loop (if not using a frame table place them in sequence on the sheet)

[ Continue Reading.. ]

0 comments


Cart #cheesearchitect-6 | 2025-07-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Puzzle game where you guide a mouse through a maze, shifting tile positions to reshape the paths. Change the layout wisely to help the mouse reach and collect all the cheeses in the minimum number of tile moves!

Controls:

  • Arrow Keys – Move the mouse around the maze.

  • 🅾️/Z – Undo your last movement.

  • ❎/X – Collect a tile from the maze or place a held tile onto the maze.

Extra:

  • You can enable dark mode
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Cart #moyudepuni-1 | 2025-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Small game I made to help you learn amino acids!

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Cart #bekeyiwufi-0 | 2025-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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hello again my fellow gamers,

i have released a second game

What is this game??

this is in fact the long awaited sequel to getting over it by and with bennett foddy.

why is foodman in this game??????

before @voxeledphoton died of terminal hair cancer, he sent a carrier pigeon to me asking to create the sequel to foodman, where he climbs a mountain to get bread. after 8 years of work it is finally completed.

who else helped?????????????????????????

@RGB made asin and acos function

what is the goal of this agme??????????????????????????????????

get the bread to make the dough

Why did game relase???

This is not low quality. Quite the contrary. These games are a veritable trainwreck of creativity.

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Cart #maxoutmission-1 | 2025-07-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


Hi, everyone!

This is my very first PICO-8 game: a simple, classic-style shooting game inspired by the arcade shooters of the 1980s.

Goal:
Reach the legendary 10,000,000-point score cap—a tribute to the classic arcade era when hitting the max score was every player’s dream! (Remember those days? XEVIOUS took me 6 hours!)

Controls:

  • Z: Shot
  • X: Switch shot type (2 forward shots / 1 shot each to front and rear)

Features:

  • Simple, nostalgic gameplay reminiscent of the 80s arcade shooters.
  • Score system that lets you reach 10 million in minutes (if you master combos, à la DoDonPachi), not hours!
  • Combo multiplier system for fast high scores.

[ Continue Reading.. ]

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Cart #keep_the_mood_on-4 | 2025-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi!

I'm excited to share my very first video game, "Keep The Mood On".

The goal is to complete as many consecutive flights as possible (with increasing difficulty) while keeping at least one passenger happy on board.
Each flight is made up of three mini-games, representing the different phases of a commercial flight.

The music is a slight adaptation of "Bad Speech" by Snabisch.

Feel free to share your feedback!

Steven Pie

[ Continue Reading.. ]

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I want to create this game, if this post popular, i'll create it

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Hi,

This is my first post, and excited to share my WIP case simulator. Still new to PICO-8, so looking for any feedback and ideas of features to add. I still have a bit of work to rebalance the item pricing and rarity.

thanks!

Cart #rukehurika-1 | 2025-07-06 | Code ▽ | Embed ▽ | No License
2

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Hey guys!

Sorry I haven't been posting for awhile. I've been working on Pico-P8int! This is a maze/puzzle game where you slide across a board trying to paint all the white tiles. (Good luck trying to beat it, some of the levels are veeeerrry tricky!)

Rules of play

You must use the arrow keys to paint (or cover) all of the white tiles on the board, in the least amount of moves you can. Also you can unlock new skins (or characters) as you progress through the levels!

Credits

Code, sprites, map and sfx by me, Eriond
Music by @Gruber

I hope you enjoy playing Pico-P8int! Feedback is much appreciated!

Cart #pico_p8int-2 | 2025-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #cosmic_cascade-0 | 2025-07-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Big Iron

By brenny

Cart #big_iron-1 | 2025-07-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

My First Game

Thanks for taking a look at my game!
Use Z to start the game and reset each round. Use X to shoot. Try and shoot the outlaw as soon as he reaches for his gun. Reset to play again and again to see how good of a K/D ratio you can get!

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Cart #stretchsim-0 | 2025-07-05 | Code ▽ | Embed ▽ | No License
1

A game for my friend stretch

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Cart #scoundrel_-11 | 2025-07-10 | Code ▽ | Embed ▽ | No License
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THIS VERSION HAS THE HALLWAY SCENE REMOVED SO THAT I DON'T NEED TO USE SHRINKO8

A simple roguelike game.

I'm still working on some things but the game is playable! The original game was created by Zach Gage and Kurt Bieg.


HOW TO PLAY

LEFT & RIGHT KEYS (Select your card)
X KEY (Attack with Fist | Use Potion | Pick up weapon)
Z KEY (Attack with Weapon)

RULES

  • There are only 44 cards to the deck. (The RED face cards have been removed)
  • DMD (Diamonds) - Are weapons you can pick up. If you have a weapon attached it will automatically gain a attack limit (BLACK card behind it). You can only attack monsters of the SAME or LOWER limit attached to the weapon. If you don't have a weapon or your weapon limit is too low, you can attack with your FIST.
  • HRT (Hearts) - Health Potions. YOU CAN ONLY USE ONE POTION PER ROOM!
  • SPD | CLB (Spades and Clubs) - Monster cards which rank from 2-14 (J(11),Q(12),K(13),A(14))
  • Each new dungeon room has four cards to get past. Once you have 1 card left in your hand you move on to the next room.
  • You have the option to FLEE a room if you choose. Those cards will be shuffled back into the BOTTOM of your deck. You cannot FLEE two rooms consecutively.

SCORING

  • Getting out of the dungeon means playing through the entire deck. Once you have played all the cards and none remain, your score will be your current HP points.
  • If you have ZERO HP points, the game ends. All monsters left in the dungeon are subtracted from your ZERO HP.

ART AND CODE - TheSailor
MUSIC - The Packbats

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Cart #layer_paint-16 | 2025-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Layer Paint

A simple painting program with layers.

Controls

Mouse or button mode can be selected on the Start screen.

Mouse mode

Button Function
lmb : Paint / click toolbar item
rmb : Select background color (right click on palette)
Hold ❎ : Draw straight lines
Hold 🅾️ (Z) : Quick actions popup menu
rmb : Pick color from canvas
rmb : Toggle layer visibility (right click on layer button)
⬆️⬇️ : Adjust brush size

Button mode

Button Function
: Paint / click toolbar item
🅾️ : Select background color (click on palette)
🅾️ : toggle layer visibility (on layer button)
Hold 🅾️ : Quick actions popup menu

Tools:

[ Continue Reading.. ]

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Cart #coffee_time-6 | 2025-07-07 | Code ▽ | Embed ▽ | No License
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My first game!

This is my very first pico 8 game, i love how pico 8 looks and feels already!
I hope to be able to make more carts for the pico 8!

Revision 1

Added Help, fixed menu and bankrupt screen using X instead of O

Revision 2

Fixed bug where half of the Help button appeared on the bankrupt screen
sidenote: renamed the buttons in the help menu in revision 4 so

ideas for release 2.0

Milk and cocoa, not much but its another release

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Cart #tubududhe-0 | 2025-07-05 | Code ▽ | Embed ▽ | No License
3


My first little project, made to get the hang of everything with pico 8.

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Cart #bird-0 | 2025-07-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #tuzifabapu-0 | 2025-07-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

pico-8 cartridge // http://www.pico-8.com
version 16
lua
--advanced micro platformer
--@matthughson

--if you make a game with this
--starter kit, please consider
--linking back to the bbs post
--for this cart, so that others
--can learn from it too!
--enjoy!
--@matthughson

-- 1-1 features remaing:

-- [!]lives/game over/press start
-- [!]transition to next level
-- [!]flag pole
-- [!]items in blocks
-- [!]mushroom
-- [!]flower
-- [!]star
-- [!]coin blocks
-- [!]default coin
-- [!]dont smash bricks that contain stuff.
-- [!]1up
-- [!]flower power

[ Continue Reading.. ]

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Cart #bee_am-0 | 2025-07-04 | Code ▽ | Embed ▽ | No License
1

Don't ask.

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Welcome to PICO-16!

PICO-16 is a Fantasy Video Game
console and is the successor to
PICO-8.

Specifications

Display 256x224 16 colours
Cart Size 64k
Sound 8 channel chip blerps
Code P16 Lua
CPU 8M vm insts/sec
Sprites 256 8x8 sprites
Map 500x300 tiles

Images

Cartridge Look

Backwards compatable with PICO-8

Terminal For PICO-16

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