


A party game for up to 4 buddies
This game features:
- Local multiplayer for 4 players
- 3 game modes (PvE, PvP and PvPvE)
- Infinite random generated maps (3 different planes: Earth, Void and Ruins with 9 possible color schemes)
- Pixel perfect terrain destruction
- 2 power-ups (Med Kit and Weapon Box)
- 2 traps (Land Mine and Acid Barrel)
- 10 unique weapons
- melee combat
- techno squids
Controls
- Player1 and Player2 can share a keyboard
- Player1 - Player4 can use any SDL compatible gamepad / controller with at least 6 buttons


Arrow keys to move the cursor
Z/circle to progress menu
X/cross button to fire
Help Poopdeck Bean fight off the hoards of squids in this goofy remake of the Sploosh-Kaboom/Battleship minigame from Wind Waker.
Use the arrow keys to move your reticle around the top right play area and press the X button to fire! If you manage to hit a squid you'll be greeted with a resounding KERBANG. If you miss however, you'll hear a SPLAT and see a blue cross on that tile. Try to use your limited ammunition to defeat all three squids!
This is actually my second game with pico-8 and I'm hoping to make more interesting and expansive ones going forward but this was still a great little project to continue learning about the engine.

I have a javascript/typescript module for packing arbitrary data into a cartridge that I use for a handful of my projects. I recently published it as an npm package as I thought it may be helpful to more people.
Below is an example cart where I used this package to quickly prepare a cart with a payload of polygonal shape data, followed by the script that was used to build it.
(The resulting p8 cart was exported as a png cart separately)
Use ◀️/▶️/🅾️/❎ to change shape.
import { readFileSync, writeFileSync } from 'fs'; import { CartData, writeCart } from 'p8-data-cart'; const shapes = [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=169178#p) |
From the second stage of A Pico-Sized Holiday Ninja Game 2024 (https://www.lexaloffle.com/bbs/?tid=145965).
It checks the sfx and notes playing on channel 1 and generates particles around that.
Hi there!
I challenged myself to build a tiny generative AI in PICO-8 that predicts a sentence word by word — and here’s the result!
You can easily plug in a different training dataset to explore various generation themes like zen, cooking, or radio. Right now, the default dataset is still pretty limited — but it's a starting point!
You can also tweak the context size in init() — that’s the number of previous words the model looks at when predicting the next one.
Have fun experimenting — enjoy!
My multi-modal text for my English Assessment Task 2.
Notes for markers:
All code in this is original, made by me.
Some sprites aren't - all taken sprites are cited in my bibliography.
Code can be viewed by pressing the small "Code ▽" button beneath the main area.
A transcript of the text is shown in part B of the submission for easy viewing.




This is the first time I have used pico8 to create a complete game. It adopts the oop game concept, but actually, I think there is still a bit of componentization in it, but it is not completely decoupled. Here, I used the anim,box, and sprite classes to complete this small game of mine I also learned a little bit about the methods of pico8 music production, which is very interesting. I will be looking forward to combining the gameplay and music more ingeniously in the future
this is only partially mine, my credit just goes to copying all the notes to pico-8, toby fox gets credit for the original song, and all the notes are copied from https://www.youtube.com/watch?v=nclPKqZ7sjM (thanks, rodafy!)
of course, this being not my original cover, and just a copy of someone else's, might entail something much larger im making... hmmm (dramatic foreshadowing)
and of course, here you all go
if you haven't guessed it yet, im making the entirety of undertale in pico-8, you will need internet access for the full game to be played, when releasing it, mostly due to undertale's scope.
Evergreen Games Pico-8 Entity Component System (EGG-ECS)
I was inspired to have another go at writing a simple ECS for pico-8.
This one takes only 270 tokens and is quite efficient and extensible.
It is a very traditional and otherwise minimal ECS that I created to have a simple and flexible interface. For example, systems are called on user demand, letting you create coupled systems in a simple way and have direct and flexible control over your code execution.
Full documentation is within the cartridge!
I hope it can be of use.
This is a game for Picotron to practice your multiplication facts.
There are 31 products in the honeycomb that represent all 36 pairs of factors possible with the digits 2 – 9. The numbers in the middle row each have two pairs of factors. Type the factors for the current hexagon to move onto the next one. Type the factors for all 31 hexagons in fewer than 60 seconds and you win!