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Cart #fekonogibu-0 | 2025-06-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I suck at describing anything, hence the beautiful diagram provided. I've been taking cracks here and there trying to break it down, get the little bits and pieces of this working before diving into the whole thing to very mixed results.

Current issue is getting (and understanding) those fancy squares to move and loop along a designated path.

Yes, I was consumed by the ro-sham-bo minigame brainrot that were in a handful of GBA games. Some guidance would be much appreciated

https://imgur.com/a/d3SeOQB

Because the thing™ didn't upload

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Cart #lifediversv06-2 | 2025-06-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey! This is my first Pico-8 game.

I was using Dylan Bennet’s ( @MBoffin) zine Game Dev with Pico-8 and following the first tutorial to develop a version of Cave Diver in Pico-8. After experimenting with the theme a bit, I decided to create this little game. I hope you enjoy it!

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Cart #pico_ops_war_tactics-2 | 2025-06-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hiiii I'm new here so consider this my introduction ~ I made this lil strategy RPG over the last month or so as my first tiny game dev project! It began life as an Advance Wars demake but there's also some mechanics inspired by stuff like FE and Into the Breach, ie permadeath and a perk shop. Let me know if you find any bugs or if there's anything counterintuitive that needs a dialog explainer :)

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Cart #fojumojoje-1 | 2025-06-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The Pig Game is here to replace the classic Dino Game!
When the internet's down, help your pixelated pig dodge obstacles and survive as long as possible!
I hope you enjoy!

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Cart #hiugo_space_particles-1 | 2025-07-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Tried to create a particles system inside pico-8, I'm actually happy of how it turned out :)

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Cart #gomoku_ai-1 | 2025-06-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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when trying to use cartdata() I get error saying it only works in CE. I've only downloaded and installed the version emailed to me. what am I doing wrong?

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Cart #picopetdj-0 | 2025-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Watching a tiny virtual version of everyone favorite DJ, Roastboi27 as he goes about his day.

Controls:
Arrow keys to shove RB's enclosure around
Z to speak to him
X to mute the game

This is my first pico 8 game! It's fairly basic but i think it's fun, I'll be making more games soon, this software is very fun lol

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Cart #zombie_shoot-2 | 2025-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

zombie shoot


controls

Press x to start
use arrow keys to move
press x to shoot

objects

shoot down the enemies!
small enemies take 1 hit
big enemies take 2 hits

bonuses

collect cans to gain lives

credits

made by supercool

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Cart #picobrot-1 | 2025-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A basic mandelbrot viewer

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Cart #babythecat-0 | 2025-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #gomoku_local-0 | 2025-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #invasionufo-0 | 2025-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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added stars and animation for thrust and wall boarders

Cart #invasionufo-1 | 2025-06-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Added ground generation and custom pad

Cart #invasionufo-2 | 2025-06-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #blockfall-0 | 2025-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A quick little game I made in under 1KB (722 exact) of chars. (just the code, not the sfx or label included)

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Cart #gbp_splash_baddies_p8-0 | 2025-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is basically a half-assed demake of Wingnuts tmporal navigator, and my first time coding ever. YIPPIEEE!
(The time I did the first steps to a javascript course on codecamp does not count ahahaheh)

If you look at my code you will find Some Horrors Indeed. Once I figured out how to have multiple bullets exist at once I went "okay let's try to make everything else with just what I now know" as a personal challenge.
I was advised to use voids, inverse functions for sin and cos, atan... and I am sure all of those suggestions were good, but I wanted to figure out if I could get enemies to target me without any of that.

The result is code that works well enough and I don't wanna look at ever again in my life, WOOHOO! I'll take it for my first project eheheh.

[ Continue Reading.. ]

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Cart #ice_cooperation-1 | 2025-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description

Phil and Dil simply wanted to go on a walk, but got roped together with...a rope! Fortunately, Phil and Dil trust each other with their lives and know that the other would never carelessly lead them to a spiky death. Use your noggin and the power of the friendship to reach teh end!

(Just) 'Trust Me Bro' is a short puzzle platformer, where puzzles arise from smartly using the ability to keep Phil and Dil's positions relative to each other.

Controls

Z/O - jump
X - swap bro
LEFT/RIGHT - move left/right
UP - climb ladders
DOWN - freeze/unfreeze the rope

When the rope is 'frozen' Phil and Dil move as one being and the bro selected does not matter

[ Continue Reading.. ]

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Cart #dino_sort-1 | 2025-06-29 | Code ▽ | Embed ▽ | No License
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There are, uh, dinosaurs, and, well, you have to, you know, sort them out.

This one took me a while! I've never managed to make a whole game about dinosaurs before, which for a die-hard life-long dinosaur nut and chronic game maker is kind of absurd. But here we are and I'm really happy with this one. There's a set of authored puzzles, an infinite-mode that generates random puzzles, and a daily challenge so folks can hopefully have fun doing the same random puzzle each day. I had a really good time making the art for this one.

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Cart #adv_wars_v1-0 | 2025-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I made a re-make/de-make of Advance Wars for the GBA! Currently there is only 1 map (primarily due to compile size -u-)

I plan on optimizing things later and potentially adding a CPU player, SFX and other stuff. Before cutting out some un-used functions it compiled with 8180/8192 bytes, so I've got a lot of optimizing to do ;u;

Controls:
(It's local co-op so both players will need to use the same controls, so be nice :p)

  • Arrow keys - move cursor
  • O (z) - select unit/base or end turn
  • X - Cancel

Goals:

  • Use Land, Air, and Naval units to attack your opponent. (Some units are better/worst against each-other. you can check the Advance Wars GBA units wiki for more info -u-;)
  • Use infantry or mech units to capture buildings (move on a building you don't own and select capture).
  • Captured buildings will give you additional funds each round.
  • Bases(Land), Ports(Naval), and Air-ports(Air) can create units.
  • Select an empty space to end the turn, or exit to the stage select screen.
  • Capture the opponent's HQ to Win.

This has been a very therapeutic project for me. I worked at a shitty tech workplace for years and almost entirely lost the passion of programming due to burnout, but plucking away at this helped me re-gain that spark I used to have. I've always aspired to do game dev, and actually getting this into a working state feels incredible >u< like i can actually make cool things~ Also, working on a lil 11.5" 15 year old netbook running Anti-X has been charming. Tiny computer for tiny game :p

I've always loved Fire emblem and playing Advance Wars for the first time recently really inspired me to start this. I like organizing data like all of the unit damage and stuff, so it was a delight making the structure for all the units and terrain/bases. When it comes time for optimizing it may become less readable, but I always strive for clean data structures UwU.

Enjoy!

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