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Cart #texteditor-0 | 2025-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A small text editor i made, has a few features
and probably some bugs too

also i wanted to do a clipboard save/load system but im on edu version and it's broken there

(btw the font is called 'Small Fonts' in windows)

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Cart #pongtest0-3 | 2025-06-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #napahekona-0 | 2025-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #neuraltrainer-7 | 2025-07-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Overview:

Neural Trainer is a game where you manually calibrate a neural network and apply it to classic arcade-style games. Adjust weights and biases in real time to train your neural net and conquer each level!

Each neuron in the network has knobs representing its weights and bias.
Rotate the knobs to tune how strongly each input affects the neuron's output.

TO DO:

  • Score start at 15 and pass level at 0. Go back to menu screen
  • Make the calculation more intuitive.
  • Make the ❎/🅾️ buttons more intuitive.
  • Add more sprites to the games

ADD GAMES

  • Jump spike. Spikes automatically move left. Input: Distance from spike. It should be easier than Dino and it should have only 1 hidden layer
  • Jump spike(s). Same game, it needs to jump in the right time. Inputs: Distance from spike and Quantity of spikes.
  • Space shoot with weapon with cooldown/overheat mechanic (to make sure to use x axis in neural network also)
  • Categorize fruits by (color,size,etc)

Goal:

  • Score more than 15 points to complete each level

Controls:

Menu:

  • During game, press "Enter" and then select "Return to Menu"

Neural Network:

  • Use the ⬆️,➡️,⬇️,⬅️ to navigate through nodes
  • Press ❎ to enter/leave knob mode.

[ Continue Reading.. ]

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Cart #shroompeter-0 | 2025-06-22 | Code ▽ | Embed ▽ | No License
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## Shroompeter

This is a game I created and submitted for Jame Gam #49.

The title is pronounced as shroom + trumpeter.

Instruction

There are 6 types of symbols that will appear on the screen.

You just have to press the correct button that is currently active.

If you got the symbol wrong, you will automatically lose the game.

Controls

I use PICO-8 for this game, so there is automatically mapping for each keys.

Up arrow key - as is

Down arrow key - as is

Left arrow key - as is

Right arrow key - as is

Circle - z

Cross - x

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I was trying to figure out how to change the background window colour from white to not white. was pointed to grid.lua line 276 by a helpful person on discord. was told that since that's a system file, I would have to change my startup file to see the changes when I reboot.

well that's not the case. I am able to make changes to various system lua files and the changes survive rebooting :S

it even says at the bottom of the image that changes wont be written to disk...

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Cart #thirdsanctuaryarrangement-0 | 2025-06-22 | Embed ▽ | No License
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Hello, dear friends of the Lexaloffle BBS,

So I have listened to a track from DELTARUNE CHAPTER 4, and it has inspired me to pick picotron up to make this arrangement. It is hidden since, as of posting this, DELTARUNE has not come out for long, and people really need to go play it if they haven't.
I am still trying to get the hang of Picotron's music and SFX tool, but I hope you enjoy listening to it as much as I have making it! I may probably post newer versions here when I figure out more stuff and edit this post as needed, but for now, I think I'm done with it.

Sincerely,
— Modem.

DELTARUNE, its logo and everything about it is property of Toby Fox. This fanmade arrangement is not affiliated with Toby Fox nor Materia Collective.

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Cart #ariblackjack-0 | 2025-06-22 | Code ▽ | Embed ▽ | No License
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Cart #whenudontneedme-0 | 2025-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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When You Don't Need Me Anymore

I made this short game to release alongside my new Single, "When you dont need me anymore" (Which goes live on Spotify in a few hours. I'll add the link here when it debuts)
get in. get your stuff. get out.

This is based on a true story.

(Press X to start over)

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Cart #sotasitapa-1 | 2025-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This program converts Arabic numerals into kanji characters.

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While working on a DOOM style 3D game, I came across what I'm fairly confident now is a bug in how tline3d uses the w0 and w1 parameters. To illustrate the issue (and because explaining what's happening is fairly difficult, I'm not certain myself exactly what's happening) I've created a reproduction cart which also contains an implementation of what I would have expected tline3d to do.

Cart #niyimakoye-0 | 2025-06-22 | Embed ▽ | No License

Press Enter or Start to toggle between the builtin implementation and my own.

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Cart #ava_the_coastal_courier-4 | 2025-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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X = CRUISE
O = DASH
UDLR = MOVE

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Constellations

(293 chars)

d={}c={11,2,3,4,5}r=rnd
p=pal
p(2,-5,1)p(4,-13,1)p(5,-15,1)for i=1,20do
d[i]={x=r(127),y=r(127),a=r(2)-1,b=r(2)-1}end::_::cls()for i in all(d) do
for j in all(d) do
l=sqrt((i.x-j.x)^2+(i.y-j.y)^2)if(l<35)line(i.x,i.y,j.x,j.y,c[flr(l/7+1)])end
i.x=(i.x+i.a)%128i.y=(i.y+i.b)%128end
flip()goto _
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Cart #golden_gorge_steeled-0 | 2025-06-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #falcondown-2 | 2025-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I just got picotron, tried all the demos. just wondering how to close birds.p64? I know I can just reboot but is there a way to force close it?

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Cart #simple_sokoban-4 | 2025-06-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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: add multi boxes and multi target and few more levels

im creating a simple box pushing game to practice lua scripting and basic pico8 programming by using simple, readable code

please comment if you have better practice on the implementation!!

i'm still learning and this little game sure will be further developed

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Cart #puzzlestarfighter-1 | 2025-06-25 | Code ▽ | Embed ▽ | No License
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Puzzle Starfighter is a simple yet addictive arcade game inspired by the classic gameplay of Galaga and Puzzle Bobble.

Controls:

Arrow keys - Move ship
X/O - shoot.

Enjoy!

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Hi.
Do you have any examples of crazy secret/bonus levels (or rom hacks) that don't follow the theme/aesthetic of the rest of the game?
I want to incorporate something like that into my own game (and nobody can stop me)

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Rail Grind
This one looks better in 60fps, load the code in the PICO-8 editor if you want to see that. I probably could've made it 30fps to save space, but I'm happy with this result, and I likely wouldn't have had room for anything else anyway.

(299 chars)

p=pal
p(1,-9,1)p(3,-8,1)p(4,-14,1)c={7,1,10,9,8,3,2,4}s={}function _update60()cls()w=sin(t()/4)*16+96z=48+w/2add(s,{x=w,y=z,a=rnd()-2,b=rnd(2)-3,l=1})line(0,48,127,112,6)?"웃",w,z-3
for i in all(s)do
i.b+=.05i.x+=i.a
i.y+=i.b
i.l+=.2if(i.l>#c)del(s,i)
line(i.x,i.y,i.x-i.a,i.y-i.b,c[flr(i.l)])end
end
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