Game overview
This is the first alpha release of Mars Rescue, a (hopefully!) challenging top-down action game.
Your mission: find and rescue Martian colonists under attack by hostile alien lifeforms.
Make the colonists follow you to the exit point to complete each level.
So far, 22 levels are available — I plan to create more if requested.
Creating this game has been a real pleasure, Pico-8 is awesome!
I hope you'll enjoy playing it,
feel free to reach out with any feedback to [email protected].
Controls
→ ARROWS: Move
→ X: Shoot
→ C: Toggle follow/freeze for nearby colonists

🚧This is just a test post for early prototype game!🚧
Very early version – just testing out basic mechanics and seeing if anything works at all
Controls:
X – jump
(yeah, that's pretty much it for now)
Idea
You play as a cat.
But not just any cat – a stubborn one sitting inside a cardboard box and refusing to get out. Ever.
So if you want to move?
You’re jumping with the box.
The Pew Pew
The Pew Pew is a shooting game located in space. With two bad guys one big that shoot bullet and takes two bullet to kill, and the smaller bad guy does not have any powers at all and it only takes one bullet to kill. The player ship has two bullets that come out through the two things at the front of the ship. There are power ups that give you 500 points and they give you a free live.
Hi all,
I added some new levels to Nemo 2 by Seimon ( @mooon). I have ~20~ 30 new levels, but I expect to update this cartridge over the next few days to 100 levels.
I respected the authorship of the game, and just added my name as a level creator. Mainly my wife played through all the levels and wanted to continue this amazing game, sooo... ;)
I was also thinking about potentially doing some level difficulty calibration. Would be keen to hear your ideas.
Cheers,
Hugo Sereno Ferreira
This is the first game I finished with Pico-8!
You are a bird avoiding red bullets and collecting sparks.
The sparks give you more score based on how fast they are going.
You can press X to dash, this gives enhanced mobility but no invulnerability. You may dash again when the bird turns black from being gray again.
You can only take three hits, good luck!

Pico3D is a powerful and fast 3D engine for pico-8. It aims to make 3D rendering as easy and accessible as possible. The engine comes in the form of functions. The main one being draw3d(...), that takes a large set of inputs and parameters and outputs a complete 3D render.
Pico3D documentation: https://drive.google.com/file/d/12Pk3I02xKy9S6b5hwFmr43ppXQLS7jYm/view?usp=drive_link
Pico3D standalone
Example of a render
esdf or arrow keys to move in relative directions
qw or x plus arrow keys to move up or down
mouse or z plus arroy keys to look around

hi, complete beginner programmer here, this is literally my first time ever trying something like this, so please don't be too rude about the mess i've made
all i want is for the cannonball that appears when you press x to actually keep going and not just stop when it exits. i thought the _update function should make it repeat until it stops? there is probably something incredibly obvious i'm missing, but i can't see it. granted, i have started feeling quite overwhelmed after working on this for about 1-2 hours, and frustrated, seeing as this was the first time i've felt like i had some actual momentum in gaining some coding skills
anyone see what the issue is?

Nose 1.2
Your son celebrates his birthday, and you need to get to him fast! (You also forgot a present)
Controls:
- X to jump
- C for special action (once unlocked)
- ? + ? + ?
- ? + ? + ?
- ? + ? + ? + ?
- e̶̦͙̫̔̎r̷̬̺̣͛̿r̸͇̜͍̊͝ō̶̰͇͖r̷̗͌ for unlockable mode
About:
I forgot to enable the checkpoints befor i publish, sorry for the people who had to play that version :(
a classic platformer game with many secrets, built upon my "engine" so you might find similarities with other
platformers I've made. Will update it based on feedback. Thanks in advance. :)






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