
Hello :)
I am really sad that after a year these simple things are still broken:
- The app icon does not fit in with the system, and breaks the user's ability to customize the app icon by overriding it at runtime with SDL_SetWindowIcon.
- This also breaks the macOS 26 Tahoe icon renderer preventing the system from theming it.
- The icon changes in the dock after you run the app, very unusual behavior.
- The viewport inside the window incorrectly calculates the resolution by using the resolution divided by 2, causing it to miss the possibility of a bigger window with sharp pixels.
I hope Apple simply turns this API abuse into a no-op in a future update, but in the meantime I made a small patch you can use with your arm version of Picotron 0.2.0d. The patch changes the SDL_SetWindowIcon function to simply ret
back to the caller, preventing the call to SDL.
Because the patch is a radare2 script which finds the linked SDL symbol in the binary it should work for any version of Picotron, not just 0.2.0d. In fact, it should even work on PICO-8! :)
Alien Invasion
This was originally going to be Dodgebrawl (a Brawl Stars kinda sorta game), but I do not want to do all that crap. So instead I just made this simple Alien shooter game. The controls are a little wonky only because I don't want to purchase Pico-8 right now. And I am sorry to people without mouses (is it mouses or mice, someone tell me), but you do need a mouse to play. You might be able to use a D-Pad, but good luck with that.



A mysterious collection of freshwater and saltwater fish has converged in this bay. Rumored sightings of a dragon in the area suggest a possible cause.
Aim with the arrow keys, cast your line with X. Keep the line tension in the middle box. Use your arrow keys to pull against resisting fish (pull in the opposite direction of their movement).
If you can get enough points, you may be able to find the dragon!
This is a fangame inspired by Breath of Fire IV's fishing minigame. It is also my submission for Palette Lock Jam in June of 2025. Happy Pride!
Music by ShoiShoi10Two.
If this already exists please tell me how to do it.
In the Tracker pressing space starts the pattern at the start of the pattern and shift+space at the start of the current 4 bar column of the pattern. A playback from the cursor position (currently selected note) would be much more useful and more in line with how other tracker software functions.

Sentium Pico - Synthetic Life Simulation
An experiment in artificial consciousness within PICO-8's constraints
What is this?
I've been fascinated by consciousness research for years, and wanted to see what happens when you try to implement some of those theories in the most constrained environment possible - PICO-8's 128x128 pixels and tiny memory space.
Sentium Pico started as a simple question: can you create something that feels "alive" using just colored pixels? What emerged was more interesting than I expected - digital organisms that seem to develop their own personalities, remember experiences, and react to your presence in ways that feel surprisingly genuine.



Hi, I made a 3x4 custom font following the "Variable Width P8SCII Fonts" part there: https://www.lexaloffle.com/bbs/?tid=49075
Everything works fine, including variable char widths, but I found 2 small problems:
- using P8SCII "#" to change background color is 1 line and 1 column short, as shown on "BASE" here:

- stopping the program and then resuming it switched the font back to defaut (and also shows the "BASE" background color as intended):



To heal the land, you need to summon a friendly nature spirit. Gather enough sticks to build them a home, and maybe they will come...
Just a little learning test based on some themes from my fellow designers. Posting here mainly to make it easy to share.
Updates
02 July 2025
- spirit is created based on the last two collectibles in the inventory
- last slot determines the head, second to last slot determines the body
29 June 2025:
- set up object oriented programming for player, collectibles, spirit
- set up hitboxes as basis for entity overlap checks (except for collision with map tiles)
- improve end-game dialog box
- add rocks as second collectible


Tiki Panic
A difficult top-down action game about destroying an evil tiki empire. Collect axes to cut down tiki totems and gather materials to upgrade your weapon. Try to keep up with the growing swarm.
Can you make it out alive?

Controls:
- Arrow Keys to move
- ❎ Button to attack
- 🅾️ Button to upgrade weapon
This is my first full game, made over the course of about a month. I learned alot making sprites, music and code. I hope you find the end result atleast a little entertaining even with it being rough.



Kitty's Bubbles
Hey everyone! This is my attempt at making a bubble shooter in Pico 8.
Help Kitty through 40 levels to retrieve her lost bubble.
- Press left and right to aim
- Press up and down to fine tune your aim
- Press Z to shoot
- Press X to swap your bubbles
- Aim assist and colorblind modes can be toggled at the pause menu
There's a few unlockables if you make it to the end
Have fun!
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