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For PICO-8 0.2.68 with Mac OS Sequioa 15.5, if I try to use my game controller it keeps on connecting and reconnecting after a few moments of not pressing a button. I get the red notification that pops up from the bottom of the screen in PICO-8.

Meanwhile, the controller works well for games hosted on lexaloffle (no disconnection notif etc), as well as other games or button press testers. So it seems to be isolated with the PICO-8 app itself only.

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Cart #iraleste-0 | 2025-06-13 | Code ▽ | Embed ▽ | No License
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Yo, it's ya boy IRAGAMES and i made a celeste mod! i did not edit levels 23 to 30 so you are going to have to deal with that. Anyway i hope you enjoy!

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Cart #jogmihum-0 | 2025-06-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #realkaileste-18 | 2025-08-13 | Code ▽ | Embed ▽ | No License
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Kaileste

Only those who have ventured so far as to see what truely awaits, will never return the same as whence they were stable
One holds the secrets
Alternating from white to black
19 emblems of Havoc and chaos
Find IT
And you shall see
01000001 01001111 01001100 00100000 01001001 01010011 01001100 01001100 01001011 01001100 01011001 01001010 01010011 01010110 01000100 01010101
117 116 103 105 40 131 117 125 40 110 101 126 105 40 123 105 105 116 40 111 124
131 117 125 40 103 101 116 116 117 124 40 122 125 116
131 117 125 40 103 101 116 116 117 124 40 110 111 104 105
106 111 107 110 124 40 101 116 104 40 110 117 120 105 40 124 117 40 123 125 122 126 111 126 105

[ Continue Reading.. ]

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Scoundrel

A Single Player Rogue-Like Card Game by Zach Gage and Kurt Bieg

Cart #zujopiriki-1 | 2025-12-07 | Code ▽ | Embed ▽ | No License
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When a friend of mine taught me how to play Scoundrel, my first instinct was to teach the game to everyone around me. Unfortunately, there is a lot of math involved. It's certainly not a card game for your average mom or dad, little cousin or buddy on the job site.

I really love this game, and I really want more people to love it too. That's why I decided to make a video game version of it. All of the tedious math is done for you so you can just enjoy the game.

I hope you love it as much as I do.

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Cart #motunifigi-0 | 2025-06-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Would you look at that, I made a game from an idea I had while trying to learn PICO-8 (because I still can't manage Godot fully =S)

Enjoy... if you can.

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finshed my game. on my profile

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Cart #viaje_freson-0 | 2025-06-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #bitfield-3 | 2026-02-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A small bitfield implementation. This lets you store 32 individual bits per number.
Here's an example of how you might use it with cartdata:

cartdata "mygame"

--loading
for i=0, 20 do
  bf.t[i]=dget(i)
end

--setting some flags
bf[100]=true
bf[101]=false

--saving
for i=0, 20 do
  dset(i, bf.t[i])
end

Changelog:
Fixed an error reported by user GPI. Thank you!

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Hello. If I paid for access to Pico 8, can I legally share my game videos on YouTube of me playing titles released on Pico 8 by splore?

Greetings

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Cart #spacegame444-4 | 2025-06-12 | Code ▽ | Embed ▽ | No License
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My first platformer idea. Please comment any improvements I should make!

Cart #onewheeler_01-0 | 2025-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Version 2 !Ramps Are Buggy!

Cart #onewheeler_02-0 | 2025-07-26 | Code ▽ | Embed ▽ | No License
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by real
Cart #eatme-0 | 2025-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

About

Eat Me is a minimalist arcade survival game created in under 72 hours for Mini Jam 186 (Theme: Evolution · Limitation: Failure is Progress).

You play as a tiny organism trying to survive in a hostile ecosystem, not by avoiding danger, but by embracing it. To grow, you must be eaten. Each predator that consumes you pushes your evolution forward.

Controls

x / c : start game
cursor keys : move

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Cart #xd_pong_1-0 | 2025-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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X-Dimensional Pong

This is pong in 1, 2, and 3 dimensions! I made this as a brief challenge for myself.

1-Dimensional Pong

Linear pong has players sending the ball back and forth only in one dimension. Don't let the ball leave the screen and don't hit your button before the ball enters your color zone.

  • 1 player: Wall Ball. The ball will always come back to you progressively faster. Playing for hi-score.
  • 2 players: VS match where the first player to 7 points wins.
  • Tip: The closer the ball is to the edge of the screen when you send it back, the faster it will go. High risk, high reward.

2-Dimensional Pong

The classic pong experience.

  • 1 player: Wall Ball. The ball will always come back to you progressively faster. Playing for hi-score.

[ Continue Reading.. ]

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Cart #evemeows_picobrained_1-0 | 2025-06-10 | Code ▽ | Embed ▽ | No License
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PicoBrained

A small, configurable brainf*ck code editor, interpreter and visualiser, while only using the default Pico8 scheme.

Picobrained is a...

Code editor

Code interpreter

Code visualiser

Configurable code editor

And yes, the configuration persists, even if you reset the console!

Clipboard

The editor fully supports pasing and copying to your clipboard.
The catch is that the Pico8 needs you to press Ctrl+V while the console is focused to have access to your latest clipboard entry.

[ Continue Reading.. ]

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Cart #icaveman_hourglass-0 | 2025-06-10 | Code ▽ | Embed ▽ | No License
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Just a little something I made for fun :)
There is no interactivity, just an hourglass that lasts for about 16 seconds, so that I could make a gif out of it.

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Hi, it looks like keyconfig is not saved. I keep changing player 2 ⭕ and ❌ buttons to G and H keys but no matter what at each reboot (Win 11) they're back to TAB & Q keys. In fact no matter which keys I used the button_keys part in config.txt is always filled with 0's. Yet Pico-8 (0.2.6b) says "saved config.". On the other hand if I set show_fps to 1 I do get fps shown so this is the intended config.txt I guess.

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Cart #makeaquilt-0 | 2025-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

WIP version of a generative patchwork quilt maker.

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