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Cart #hazimunika-0 | 2025-05-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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press any button

maybe learn how to create objects from this simple cart

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Cart #bubblewrap-0 | 2025-05-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello, this is my first published cart! Enjoy popping this virtual bubble wrap :D

(Only supports mouse and keyboard for right now)

(Press the Menu button to toggle the bonus...)

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Skilled Explorer Creeps 'Round Every Tunnel (S.E.C.R.E.T.)

Cart #s_e_c_r_e_t-0 | 2025-01-01 | Code ▽ | Embed ▽ | No License

This was my submission to the 2024 Github Game Off.
You are an explorer in some secret caverns or something.
Itch: https://lumbar527.itch.io/skilled-explorer-creeps-round-every-tunnel

Controls

⬆️⬇️⬅️➡️ to move.
❎ to shoot.
🅾️ to reload.
Tab to switch between gun and torch.

Map Editor

Cart #s_e_c_r_e_t_editor-0 | 2025-01-01 | Code ▽ | Embed ▽ | No License

This is the editor I made to create the S.E.C.R.E.T. maps.

How to Use

ESDF move the camera around. Arrows control the player (the red circle with the blue line to determine facing).
NEW POINT adds a new map point in front of the player.
STOP CONNECTING: When you add a new point, it automatically creates a line between the two. If you push
this before adding a new point, it will not connect.
MOUSE toggles between using the map for adding points (right-click) and using player movement+NEW POINT button.
MINIMAP toggles whether to show the map or not. Useful for looking around in your maps.
ENEMY TOGGLE toggles whether or not adding a new point adds an enemy there. Enemies are represented by empty circles.
SAVE MAP lets you copy the map. Below is an example of the copied map.

m={{x=2,y=-22,z1=0,z2=20},{x=15,y=-15,z1=0,z2=20},{x=20,y=-2,z1=0,z2=20},{x=20,y=10,z1=0,z2=20},{x=19,y=26,z1=0,z2=20},{x=16,y=51,z1=0,z2=20},{x=10,y=59,z1=0,z2=20},{x=-6,y=65,z1=0,z2=20},{x=-22,y=64,z1=0,z2=20},{x=-38,y=56,z1=0,z2=20},{x=-41,y=45,z1=0,z2=20},{x=-41,y=45,z1=0,z2=20},{x=-44,y=36,z1=0,z2=20},{x=-47,y=21,z1=0,z2=20},{x=-47,y=7,z1=0,z2=20},{x=-43,y=-5,z1=0,z2=20},{x=-36,y=-12,z1=0,z2=20},{x=-26,y=-17,z1=0,z2=20},{x=-18,y=-20,z1=0,z2=20},{x=-7,y=-21,z1=0,z2=20},{x=2,y=-22,z1=0,z2=20},{x=-9,y=44,z1=0,z2=20},{x=-33,y=22,z1=0,z2=20},},
l={{1,2},{2,3},{3,4},{4,5},{5,6},{6,7},{7,8},{8,9},{9,10},{10,11},{11,12},{12,13},{13,14},{14,15},{15,16},{16,17},{17,18},{18,19},{19,20},{20,21},{22,22},{23,23},},
enemies={{h=0,s=0,d=0,id=22,spd=0},{h=0,s=0,d=0,id=23,spd=0},}

Note: Don't make your walls too long because I don't currently have clipping and they will be hidden if any part of them goes off the screen.

m has all the map points.
l connects the points.
enemies is a list of enemies.

Enemies

h is health (the gun does 1 damage).
s is sprite (2x2).
d is damage to player.
id is the map point the enemy is (do not change).
spd is speed.

The entire copied text, once edited, can be placed inside the lvl list of the game.

[ Continue Reading.. ]

0 comments


Cart #wowazikaha-0 | 2025-05-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Krupuk

A cute Pong-like Squash-Game for 2 Players only.
Up+Down to move your Crab. Press x while moving to speed up the Crab.

Thanks to:

  • my Daughter for the kawaii GFX
  • Nerdy Teachers for the great Tutorials
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Cart #gorpslosh_1-3 | 2025-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi all, I'm new to the wonderful world of Pico-8. I picked up programming a while ago as a hobby and have had this idea for a gorpy game enemy that reassembles its self as you fight it. I was hoping to see it in Doom or Doomlikes but never have so I gave it a go on a scale that was manageable to me. It used to have little critters that would fly off the slaughter (there was a sword first) to feed from the gorp and lay eggs but I could not fit that into the cart with a life and score system which forced me to focus on gameplay. I LOVE these limitations and the past two weeks got me further than I thought I would.

I appreciate it when games let you figure them out so I tend not to give any instructions apart from controls. Feel free to share what you think about this, feedback and ideas are more than welcome.


What's this?

Gorpslosh is a top-down hack 'n' slash with ignitable goop and matches.

How does it work?

• [arrows] to move in absolute direction

[ Continue Reading.. ]

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Cart #golf8-0 | 2025-05-26 | Code ▽ | Embed ▽ | No License
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Welcome to golf8 a classic 3 button golf game. Play through 18 holes featuring:

  • Variety of terrain
  • Slopes
  • Trees
  • Wind
  • Shot shaping

How to Play:

z to view the hole
left/right to aim
up/down to switch clubs

Press x to start a shot
x to set the power level
x to set the accuracy

While the bar is moving:
left/right - curve the ball opposite this direction
up - top spin
back - back spin

This is my first ever game published so please have fun! And give constructive feedback.
There's enough room in the cart for another course if people are interested.

Thank you for playing! Post your scores!

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Cart #shapeart-1 | 2025-05-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey everyone! I made a cartridge you make art by pasting squares and triangles. It was inspired by Rhythm n' Face, a game where you move shapes to the rhythm to make a face.

Controls:
D-pad/arrow keys = move shape
X + up = change shape
X + left = rotate shape 90 degrees counter-clockwise
X + down = change shape's color
X + right = flip shape across its shorter flat side
O/Z = paste shape

You can access various options through the menu.

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This game started as something completely different. My kids (under 4) wanted to play my game. So I decided to just cut/not follow through on some more complicated concepts in favor of something they can play and "feel" like they're actually doing something (and something I could finish on the weekend..) If you play around with some other controls you'll find it does some things that are left over from the previous version of what it was.

Cart #gemgrab-1 | 2025-05-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is an old cart I made a couple years back

Cart #kegizatufi-0 | 2025-05-26 | Code ▽ | Embed ▽ | No License

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Cart #screenshotsafe-0 | 2025-05-26 | Code ▽ | Embed ▽ | No License
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When you want to export a sprite sheet in a binary cart, the export command doesn't work.
So you can get around that limitation by taking a screenshot at 1x scale.
extcmd seems to work!

You can use this technique if you want to use a drawing program or sprite generation tool in a binary cart.

memcpy(0x6000,0,0x2000) --sprite-sheet to screen
extcmd('set_filename','spritesheet')
extcmd('screen',1) --[x1]scale screenshot
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Cart #toxicquest-1 | 2025-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Apologies to anyone who plays this.

Toxic Quest

Play as a knight at the apex of their journey.

This game was made for the Illinois State University Game Dev Club's 2024 Summer Game Jam

Theme: Pick your Poison

Controls: Arrow keys + x

Features:

  • Dynamic Poetry
  • 17 Endings
  • Heart Throbbing Story

Assets Used:

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Cart #alice-0 | 2025-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a small project from years ago I never finished. It is playable so I figured I would upload it.

Project Alice

Project ALICE is a small game based a variation of Shannon's Switching game as described in on Oxley's survey on Graph Theory.

BOB destroys a connection every turn

ALICE protects a connection from being destroyed every turn

BOB wins if the network is disconnected

ALICE wins if all nodes are reachable through protected edges

Playing as BOB can be trivial if you know what to do. I recommend playing as ALICE (Protector)

CONTROLS:

[ Continue Reading.. ]

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this is an extremely minor bug, but the built-in documentation for PGET and PSET shows example code for SGET and SSET instead.

0 comments


Cart #drawl-1 | 2025-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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this is the game

UPDATE 1:
hud scrolls
restart when you win/lose
miku miku beam

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Minesweeper

Cart #minesweeper_mdw-4 | 2025-06-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How to play

  • Tiles with numbers indicate how many mines are around that tile
  • If you know where a mine is place a flag on that spot
  • To win reveal every tile that isn't a mine
  • There may be times where you just have to guess
  • Personal best times are now saved!

Controls

  • Left Click / Button Z: reveal a tile
  • Right Click / Button X: place/remove flag
  • Scroll wheel / (Left + Right) Click: special flag macro
  • Arrow Keys / Enables basic button mouse controls
  • Click the face icon to reset the grid
  • Difficulty settings can be found in the pause menu (Enter Key)

About

  • Released on May 25th, 2025
  • Made in less than a week

[ Continue Reading.. ]

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Cart #the_dawn_preview_1-2 | 2025-05-25 | Code ▽ | Embed ▽ | No License
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It is my first SHMUP WIP demo.

  • x: Normal shot (4 steps power up)
  • y: Missiles
  • P mark: Power up
  • M mark: Missile supply
  • You get bonus scores by continuing to get P and M marks without getting any damages.
  • Getting damaged, you lost a power-up.

** RECOMMEND PLAYING with a GAME PAD!
It is currently a technical demo, and there is no gameplay adjustment. Sorry.
Music is temporary. (Please help me with your music)

You can play the following two stages.

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Cart #poyugozibe-0 | 2025-05-25 | Code ▽ | Embed ▽ | No License
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A small demo of line-of-sight visibility in a procedurally generated maze.
Cells fade based on distance, and walls block the view.

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I haven't used Pico-8 in a while but I just tried it today and suddenly I am getting stuck at the pause screen whenever I try running a Pico-8 game on the web.

The pause screen comes up right after Pico-8 initializes. I can dismiss it, but it reappears again right away.

This doesn't happen when I run Pico-8 locally.

I've tried on both Edge and Chrome and I get the same thing.

Any ideas?

1 comment


EAT food
DASH over walls (& yo'self!)
BUILD your combo
BE a snek

Cart #mc_snekdash-0 | 2025-05-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

  • Arrow keys to turn
  • [O] to dash (keyboard 'z')

How To Play

An updated take on the classic Snake formula. Snake is fun, but it tends to drag. That's where the DASH comes in. You can dash over walls AND yourself. This allows for much quicker gameplay, more unique situations, & a higher skill ceiling.

Combos add extra points when you eat food. Eating food with a dash is worth more points. Skillful balance of picking your path & timing your dashes is key!

I hope you enjoy, and thank you for playing.

Post your high scores in the comments!

About

[ Continue Reading.. ]

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Cart #notmario-0 | 2025-05-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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