
When you want to export a sprite sheet in a binary cart, the export command doesn't work.
So you can get around that limitation by taking a screenshot at 1x scale.
extcmd seems to work!
You can use this technique if you want to use a drawing program or sprite generation tool in a binary cart.
memcpy(0x6000,0,0x2000) --sprite-sheet to screen extcmd('set_filename','spritesheet') extcmd('screen',1) --[x1]scale screenshot |
Apologies to anyone who plays this.
Toxic Quest
Play as a knight at the apex of their journey.
This game was made for the Illinois State University Game Dev Club's 2024 Summer Game Jam
Theme: Pick your Poison
Controls: Arrow keys + x



Features:
- Dynamic Poetry
- 17 Endings
- Heart Throbbing Story
Assets Used:


ART OF COMBAT!!!
Three charchters with diffrent special moves!
Play with friends!
Changes:
-went from 6539 tokens to 5564
-brand new input code that is only 110 tokens (Was 173 tokens before)
-three new stages (the city one was scrapped and replaced with a castle)
-removed redundant graphics as well as improved the games presentation.
Plans:
-CPU battels / singel player mode
-two more charchters
-more fluid combos
-ability to cancel normals into specails.
-less janky hitdetection
This is a small project from years ago I never finished. It is playable so I figured I would upload it.
Project Alice
Project ALICE is a small game based a variation of Shannon's Switching game as described in on Oxley's survey on Graph Theory.



BOB destroys a connection every turn
ALICE protects a connection from being destroyed every turn
BOB wins if the network is disconnected
ALICE wins if all nodes are reachable through protected edges
Playing as BOB can be trivial if you know what to do. I recommend playing as ALICE (Protector)
CONTROLS:
Minesweeper
How to play
- Tiles with numbers indicate how many mines are around that tile
- If you know where a mine is place a flag on that spot
- To win reveal every tile that isn't a mine
- There may be times where you just have to guess
- Personal best times are now saved!
Controls
- Left Click / Button Z: reveal a tile
- Right Click / Button X: place/remove flag
- Scroll wheel / (Left + Right) Click: special flag macro
- Arrow Keys / Enables basic button mouse controls
- Click the face icon to reset the grid
- Difficulty settings can be found in the pause menu (Enter Key)
About
- Released on May 25th, 2025
- Made in less than a week



It is my first SHMUP WIP demo.
- x: Normal shot (4 steps power up)
- y: Missiles
- P mark: Power up
- M mark: Missile supply
- You get bonus scores by continuing to get P and M marks without getting any damages.
- Getting damaged, you lost a power-up.
** RECOMMEND PLAYING with a GAME PAD!
It is currently a technical demo, and there is no gameplay adjustment. Sorry.
Music is temporary. (Please help me with your music)
You can play the following two stages.









I haven't used Pico-8 in a while but I just tried it today and suddenly I am getting stuck at the pause screen whenever I try running a Pico-8 game on the web.
The pause screen comes up right after Pico-8 initializes. I can dismiss it, but it reappears again right away.
This doesn't happen when I run Pico-8 locally.
I've tried on both Edge and Chrome and I get the same thing.
Any ideas?


EAT food
DASH over walls (& yo'self!)
BUILD your combo
BE a snek
Controls
- Arrow keys to turn
- [O] to dash (keyboard 'z')
How To Play
An updated take on the classic Snake formula. Snake is fun, but it tends to drag. That's where the DASH comes in. You can dash over walls AND yourself. This allows for much quicker gameplay, more unique situations, & a higher skill ceiling.
Combos add extra points when you eat food. Eating food with a dash is worth more points. Skillful balance of picking your path & timing your dashes is key!
I hope you enjoy, and thank you for playing.
Post your high scores in the comments!
About






When using the least-dense brush fill and zooming out one level on the map, you can create a confusing visual situation where a tile that is "full" with dots will be sub-sampled to a completely empty tile on some zoom levels, and a completely FULL tile on other zoom levels. Examples below.
Zoomed out one level.

"Base" zoom level.

Zoomed out two levels.

Not totally sure the answer here, but perhaps there's a way to shift the sampling patterns so they're slightly misaligned with the brush patterns.
Not a huge deal! Just a strange pseudo-bug where I'm painting with a tile and it seems like it's not appearing at all.
This is a demo, full game should be released in a month or so
NOTICE
Some parts may change in full game. This is a kaizo mod.
Here is the full version: https://www.lexaloffle.com/bbs/?tid=149502

